Next Update: Rebirth System - Delayed

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Jamie

LOMCN Developer
Developer
Mar 29, 2003
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United Kingdom
Re: Next Update: Rebirth System

Well this what the thread is for..

Keep it coming, It's not falling on death ears. (More constructive the post, the more value).
 

1westy1

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Nov 10, 2004
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Re: Next Update: Rebirth System

I think if you're going to use a rebirth system, you have to keep it from being way over powered, here's what I would propose.

Requirements

  • Level 47 (Keep it something that is reachable for the non 12 hour a day players, but still difficult).
  • Not wearing any equipment
  • You cannot be a Mentor.
  • 10M Gold

Benefits

  • +5% XP
  • +5% Drop
  • +5% Damage To All Log Mobs (Not bosses)
  • +2 of any base stat of your choice

Penalties

  • -10% Group XP
  • +25% Skill Leveling Requirements (so 100K to level up a skill would now be 125K)
  • Have to buy all skill books again
  • Cannot be Mentored

I believe something like this will make Rebirthing an attractive prospect, but not overpowered. You can also Rebirth multiple times, but each time the cost requirement goes up by 10M gold, and the Benefits/Penalties stack. So on 2nd rebirth, you get +10% xp and +10% drop, but -20% group XP and +50% skill leveling requirements.

How would that sound to people?
 

Adv

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Feb 13, 2014
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Re: Next Update: Rebirth System

Think youre just confused as to what your server is. Its losing identity by the day.

Youre trying to keep a euro/official feel, then go and add Max Luck and No Drop Entire Body to a month long event.... Just doesnt go hand in hand.

All of those things you mentioned in the rebirth perks/penalties would be so hard to balance and far from the LowRate you set your stall out to be.

I like that youre pushing the boundries with new features in Mir, but sometimes sticking to the basics and just bringing new Boss AI's is more than enough. You know, making the game fun gameplay wise instead of impressive coding wise.
 

SmavidDavid

Playing Legend of Mir 5
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Jun 13, 2006
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Worthing is depressing.
Re: Next Update: Rebirth System

Bonuses

  • [*] Rebirth Status/Effect.
    Pretty looks.. seems legit

    [*] Increased Drop rate.
    Seems like a fair perk

    [*] Increased Added rate. - Is added drop rate not enough? Added stats items would just make them even more richer?

    [*] ALL Base Stats are double. (HP, MP, Accuracy, Agility, AC, MAC, DC, MC, SC) - OUCH! Maybe 25 or 50%? double is bit extreme a warrior with double base AMC/AC would be a right bitch when fully re-levelled. Maybe adjust per class
    • Tao 50% /50% HP/MP
    • Wiz 70% / 30% ""
    • Warr 30% / 70% ""
    • Sin 40% / 60% ""

    [*] Special Rebirth Stat Selection at rebirth.
    • Chance to obtain a Boss Soul, which allows you to spawn that boss.
    • "Revival Ring" effect with 30 minute cooldown.
    Boss soul would be cool, but maybe limited to lower-teir bosses / level based
    Cool little idea, revival ring effect needs to apply only to mob deaths maybe? As the HP Bonus on a warrior would make them invincible, understand other negatives but even so, if you can run a tank dealing 5dmg, I'd give up killing the tank.

    [*] Rebirth Only added item stats. - Are other perks not enough

    [*] Example Rebirth Item Stats (More but not going to reveal just yet) - Awaiting Details

    [*] Increased chance to have monsters Spawn near you.
    [*] Decreased chance to have monsters Spawn near you.
    • % Increased damage to monsters
    • % Decreased damage from monsters.
    • Increased Agro range for monsters
    • Decreased Agro range for monsters.
    Explain? Is this a toggle? Don't see real perk from agro, and % damage, not a massive fan. Only part is maybe increased spawns, but would it be noticeable?

    [*] Special Rebirth Charms (Paralysis, Protection, Teleport, Clear and more) (Monsters ONLY where applicable)

    As you've mentioned monsters only seems legit, maybe make it cost mana to use abilities / or an ultimate you need to charge, 1hit = 1 ultimate. Then say Para costs 10 ultimate, but has a 10% chance to work. Then teleport, and clear could be same process, 1 ultimate / tick for clear/ use.

    Pro only works while ultimate bar is full, so a wizard with a hench mana pool cant rely completely on their pool but also ultimate (forces them toattack / do damge to recharge ultimate.



    [*] Rebirth only drops.
    [*] Rebirth only items.
    [*] Rebirth only visible mobs.
    [*] Increased HP and MP Regeneration.

    They would have enough.

    [*] Can use Town Teleport Scroll.
    Everybody deserves this.


Penalties

  • [*] You cannot gain Experience in group (This includes Mentor)
    Make them receive 20-30% maybe, but not none.

    [*] You have 50% reduced Experience rate.
    As above could this not be only in effect when in group? No point being rebirthed and taking 2x longer SOLO when solo is allegedly broken

    [*] There is a chance to lose 1~20% of current experience on death (reduced chance from PK).
    Love this idea, but other punishments should be lessened dramatically.

    [*] Cannot use Sun Potions.
    50% effect of a sunpot.. Sunpots are essential and the exp loss would force passive players to not rebirth due to probably being ganked.

Mechanics
  • You will maintain all of you skills and their levels.
  • You will not be able to use the skills until you meet the level 1 Requirement, Example, You can use Level 3 FlameSword at level 35 (Assuming it was level 3 before Rebirth).

All Legit.

Replied my views on it..
 

JustAUser

Loyal Member
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Feb 11, 2017
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Re: Next Update: Rebirth System

Dislike the idea of rebirth this early on, you're bringing the end of the servers life to the beggining...for me anyway

---------- Post Merged at 06:39 PM ---------- Previous Post was at 06:33 PM ----------

And with luck9 and 0 chance of me or them dropping I don't see much point in logging in atm, which is sad....
 

SamRivers2017

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Feb 2, 2017
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Re: Next Update: Rebirth System

Dislike the idea of rebirth this early on, you're bringing the end of the servers life to the beggining...for me anyway

---------- Post Merged at 06:39 PM ---------- Previous Post was at 06:33 PM ----------

And with luck9 and 0 chance of me or them dropping I don't see much point in logging in atm, which is sad....

Lk9 and no body drop is the stupidest thing i've seen in Mir in years. Literally pointless fighting / pointless levelling as I have already been ganked by Tzuk who has lk9 and no drop. Lets sort issue at hand first.
 

BurnThings

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Jan 30, 2017
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Re: Next Update: Rebirth System

I think if you're going to use a rebirth system, you have to keep it from being way over powered, here's what I would propose.

Requirements

  • Level 47 (Keep it something that is reachable for the non 12 hour a day players, but still difficult).
  • Not wearing any equipment
  • You cannot be a Mentor.
  • 10M Gold

Benefits

  • +5% XP
  • +5% Drop
  • +5% Damage To All Log Mobs (Not bosses)
  • +2 of any base stat of your choice

Penalties

  • -10% Group XP
  • +25% Skill Leveling Requirements (so 100K to level up a skill would now be 125K)
  • Have to buy all skill books again
  • Cannot be Mentored

I believe something like this will make Rebirthing an attractive prospect, but not overpowered. You can also Rebirth multiple times, but each time the cost requirement goes up by 10M gold, and the Benefits/Penalties stack. So on 2nd rebirth, you get +10% xp and +10% drop, but -20% group XP and +50% skill leveling requirements.

How would that sound to people?

Theres no way people would use it for that. Not without Rebirth-only items atleast. By time I did 0-47 again I could have done 47-50 and not have been a noob again struggling to kill things.

Rebirth is just a bad idea tbh. If it's put in for lvl 45, people who are lvl 46+ would lose out on levels to use it,. If its put in for lvl 50+ its such a trade off that it would have to be seriously OP to be worth it.
 

JustAUser

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Feb 11, 2017
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Re: Next Update: Rebirth System

No risk with every gain possible

The counter is luck 9 and no body drops each way....carebear mode enabled.
 

1westy1

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Nov 10, 2004
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Re: Next Update: Rebirth System

Theres no way people would use it for that. Not without Rebirth-only items atleast. By time I did 0-47 again I could have done 47-50 and not have been a noob again struggling to kill things.

Rebirth is just a bad idea tbh. If it's put in for lvl 45, people who are lvl 46+ would lose out on levels to use it,. If its put in for lvl 50+ its such a trade off that it would have to be seriously OP to be worth it.

Could easily add in some rebirth only kit that while good, isn't as good as 47+ kit. And that's fine if people don't want to do it. The point is that it's a choice. Some people could stick to playing the lategame, some people could rebirth without being over powered.
 

TotalDam

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Feb 22, 2017
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Re: Next Update: Rebirth System

My honest opinion is rebirth should be kept to high rates.. the double stats seem pretty overkill and alot of negative points.. server defo doesn't need rebirth mechanics added yet if not ever... also adding revival rings in my opinion always kills a pk aspect revive tt wait come back endless loop to keep your items safe.
Please think this one through thoroughly before adding this big of a change maybe create a poll to see if this intrigues people
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
4,862
418
350
United Kingdom
Re: Next Update: Rebirth System

My honest opinion is rebirth should be kept to high rates.. the double stats seem pretty overkill and alot of negative points.. server defo doesn't need rebirth mechanics added yet if not ever... also adding revival rings in my opinion always kills a pk aspect revive tt wait come back endless loop to keep your items safe.
Please think this one through thoroughly before adding this big of a change maybe create a poll to see if this intrigues people

Thats the reason for this post to get feed back,

The Double stats would be only the base stats (Naked, No Kit, no buffs) not Double item stats etc.
 

Koriban

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Re: Next Update: Rebirth System

Phew, what a bombshell to drop on us Jamie.

So, I am completely open to the idea of a rebirth system. Absolutely could work in Mir if done right, no issues there.

But this proposed system just isn't it. There are very few who have the means to get level 50, for a start. This is not something that the whole server can aim for. The pro's/con's are completely out of whack - I simply would not rebirth if I couldn't use suns, could give me triple my stats, still wouldn't be worth it in a game with stealth-sins.

I like the IDEAS behind it, like the extra features, the rebirth-only mobs etc. But I think you should focus on (for now) content that'll help the levels 40-50 first. Then find a way to entice people to level beyond 48, to want to keep going with the grind. Because it is a GRIND and the moment you start to understand/feel that, you lose interest.

I'd be down to go through what a healthy rebirth system would look like with you but it'd require a lot more time and effort than I can put into this current post.

What the game needs RIGHT NOW as in effectively immediately is a cave that rivals BDD, or a simple extension of BDD. There's a lot of doors to use here, it's the most popular cave in the game for casuals/solo players and it desperately needs more room in it to allow them the chance to level, because as it is they're just forced out.

Don't get put down by any of the feedback given here, keep coming up with cool ideas. Mir needs them.
 

Piff1

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Apr 17, 2015
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Re: Next Update: Rebirth System

Your all pussy's, you've been farming same ****, same items, same area for 15+ years for the most of us, soon as jamie try's to do a massive unique change ( which could turn out ****ing amazing ) you all **** your pants and say it's a bad idea... I welcome this... but at 45-47 as the rebirth mark, no casual ever hitting 50 without paying someone to level them.. Obviously if it was between 45-47 rebirth reduce the perks you get accordingly.. think this is a sick idea though. Bored of playing the same old ****.. farm n pvp. Fave part: Mobs only rebirth can see
 

wxypk2009

Banned
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Jan 15, 2017
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Re: Next Update: Rebirth System

The upgrade is too slow for level 50. . . Oh, my God.GM you imitate Korean mir2 sheng?Do I think this system is still a vote?I think you still have to focus on the focus of the game not always let the player upgrade.For example, more activity, powerful boss, siege, PVP, etc.

---------- Post Merged at 08:32 AM ---------- Previous Post was at 08:29 AM ----------

How about the siege and the PVP?The siege was fun.This game is a PK game.
 

GeeDee

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Sep 16, 2011
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Re: Next Update: Rebirth System

Rebirth could work on here but it would need to be done very carefully. Too OP, and you're splitting the server. Too weak, nobody will do it.

Level 50 is deff out of reach for 90% of the server. Make it 47+ but after 47 all the exp you gain goes with you into your rebirth. Ex: Lkira will rebirth and take with him about 600mill exp. Hes gonna rocket to about level 45/46 again, but this guy is an animal and has always been well in front of everyone so he still deserves to be.

Exp - rebirths should level at 30% less exp, grouped or not.

No sun pots - how about a potion only rebirth people can use, with a cool down on it, like sun pots were supposed to be.

Perks - 10% drop, 10% gold, rebirth items / mob, 30% more hp / mp and chance of added items would be enough for me to consider doing it. Don't bring para / pros in, they ruin servers.
 

KingCobra92

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Feb 9, 2015
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Re: Next Update: Rebirth System

Your all pussy's, you've been farming same ****, same items, same area for 15+ years for the most of us, soon as jamie try's to do a massive unique change ( which could turn out ****ing amazing ) you all **** your pants and say it's a bad idea... I welcome this... but at 45-47 as the rebirth mark, no casual ever hitting 50 without paying someone to level them.. Obviously if it was between 45-47 rebirth reduce the perks you get accordingly.. think this is a sick idea though. Bored of playing the same old ****.. farm n pvp. Fave part: Mobs only rebirth can see

Lol

This is not a massive unique change, most servers that last over 3 months have a successful rebirth system, its just to early.

We have literally scratched the surface, not one lvl 47 weapon ingame, i imagine jamie has 49/50 kit n the pipeline, and new caves

Its a low/medium rate, just be patient
 

SmavidDavid

Playing Legend of Mir 5
Legendary
Jun 13, 2006
4,215
635
290
Worthing is depressing.
Re: Next Update: Rebirth System

I think rather than a rebirth system, could you not utilise Hum-UP?

Let users go into "ultimate mode" and give them a various selection of perks. Then when they die they loose hum-up, with a 4 hour cool down.



Requirements
  • Level 45
  • Not wearing equipment (only if just level 45)
  • Cost
    • 1mill
    • 1mill EXP (guess I got no clue of exp at higher levels I'm only lvl 28!)
    • 20 Legendary Frags
    • 20 Mythical Frags

Bonus
  • Rebirth Status/Effect.
  • Increased Drop rate.
  • Increased Added rate.
  • Increased EXP rate. (promote solo levelling)
  • ALL Base Stats are double. (HP, MP, Accuracy, Agility, AC, MAC, DC, MC, SC)
  • Ultimate points
  • Ultimate Skills - Para, Pro, Clear, Teleport - All costing off a new potion pool - only applicable on monsters.
  • Hum-Up only drops.
  • Hum-Up only items.
  • Increased HP and MP Regeneration.
  • Can use Town Teleport Scroll.

Penalties
  • You cannot gain Experience in group (This includes Mentor)
  • Hum-up mode lost on death (or on 2 deaths)
  • Sun potions give 50%
  • Teleports cost 2x as much.
 

Lionsm!ght

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Aug 28, 2015
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Re: Next Update: Rebirth System

I think it is quite early in the game to be adding rebirth, more focus should be on the castle sieges or new caves/boss/ai. Only 1 person can currently rebirth, 90% of the server can join in castle sieges and new caves



IF you are going ahead with rebirths i would think something like below would make it worthwhile releveling and drop in the exp gain.


Requirements
  • Level 50.
  • Not wearing any equipment, (Items without requirements are fine, EG Candle)
  • You cannot be a Mentor.
  • Must not have rebirth status
  • Cost
    • total exp required to reach level 50. Any exp above level 50 is kept but with a 50% conversion cost, ie you delvel to level 1 and if you have 100m, you delevel with 50m exp, max exp to carry over will be the equivalent of reaching level 35, see below bonuses)
    • 10 Million Gold.


Mechanics
  • You will maintain all of you skills and their levels.
  • You will not be able to use the skills until you meet the level 1 Requirement, Example, You can use Level 3 FlameSword at level 35 (Assuming it was level 3 before Rebirth).

Penalties
  • You cannot be mentored or receive the 50% account levelling buff
  • You have 20% reduced base experience rate.
  • You lose half the current guild/group bonus exp (still encourages people to hunt with guildies)


Bonuses
  • Rebirth Status/Effect.
  • Increased Drop rate (15%)
  • Increased Added rate. (10%)
  • Rebirth leveling stats from level 30+. Similar to hermit in mir3, players can chose stats to add..
    • Attack Stats (max only, ie 0-2)
      • 1-3 Max DC/MC/SC (class specific) ,weight like 1=70% 2=25% 3=5% chance
      • 2-4 Holy ,weight like 2=70% 3=25% 4=5% chance
    • Defence stats (min and max, ie 3-3 AC and AMC)
      • 2-4 AC and AMC weight like 2=70% 3=25% 4=5% chance
      • 1-2 MR and PR weight like 1=80% 2=20%
    • Life/Mana Stats, option of the below
      • 2-5% increased MAX Health and Mana, weight like 2=60% 3=30% 4=8% 5=2% chance
      • 1 life and mana regen per tick
  • Rebirth Orbs (similar to current event orbs but for rebirthed players only) Max 3 adds per item, works 100%. Only drops in high level caves, to rebirthed players, such as yims/behe/ghostBDD. Can craft an item to remove rebirth mods, wipes all mods (cost rebirth orbs and exp)
    • Current system but with pool of adds limited to the above, but adding just 1 stat not a range like above
  • Advanced Rebirth orb. Once an item has 3 stats, an advanced orb can be used to add a RANDOM mod from the below pool. Once an advanced orb is used the rebirth stats cannot be reset. Some stats are locked to class only (based on class of user apply orb) to prevent wrecking a good DC item with a MC mod
    • 1 Aspeed or Slow or PA (sins/warriors only)
    • 2 acc or agility (sins/warriors only)
    • 2 MR or PR
    • 3 max DC/MC/SC (based on class of users)
    • 5 Holy (taos only)
    • 2 min MC (wizz only)
    • 5 Max AC or AMC
    • 2 chances not to drop this item on death (only counts down if this item should of dropped)
    • 5% increased drop
    • 5% increase exp rate
.​
 

Doobie

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Apr 28, 2005
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Re: Next Update: Rebirth System

If rebirthing is added, particularly in the fashion outlined here, I personally am done with the server (which would mean I'd be done with Mir altogether for probably a few more years. Not quite ready to depart again yet :P). Everybody who had something to say about this on our guilds comms said the same, and the few that said they'd stay still thought negatively of it.

I'm not knocking it simply because I'd never reach lv.50 to be able to rebirth (I've played 2 weeks and am getting through lv.44, I certainly probably could and may get there... Eventually...). I'll bullet point my thoughts else the post will become too long:


  • It's inaccessible to the majority of the playerbase (although not necessarily a bad thing, it can be good to have things seperating the few from the many sometimes)
  • It's disgustingly unbalanced. Double HP, Accuracy and Agility (not even considering the rest of the stats here) will mean that to a rebirthed player, everyone else is like a mob. As if this isn't already somewhat the case: Tzuk 3shot me yesterday, and I'm hearing reports of the high wizzies taking over half of a well geared lv.47 Warrior's HP in one FF.
  • Leveling rebirthed would be ****ing boring, due to being unable to gain XP in a group. Not to mention this being naturally advantageous to wizzies.
  • Extremely easily exploitalble. No grouping allowed? Cool, let's exploit the tagging system to depleat a shitload of mob HP's and have the rebirthed guy 1 shot em all.

I, personally have always hated para rings and protection rings in Mir. Let's have an item granting a completely brokenly unbalanced mechanic, and make it super rare (who thought of this really?)! But I actually like your idea to add these stats to droppable charms and make them only applicable to monsters.

But yeah, there's already very powerful players in-game, some of whom have no lives and others who pay levelers to grind their char. You're suggesting to add a feature to the game that makes them a hell of a lot stronger, whilst making their leveling experience absolutely ****ing boring (no grouping) further pushing them to pay levelers. I just don't get it.

Not to mention, this feature would negate the need to add further content to the game (no, this isn't content).

This is the best Mir private server I've ever played, I'm having a great time on it. This feature would absolutely **** on it for me, and I'd drop it in an instant if it was added. "I'm leveling to lv.50 so I can do it all over again but solo this time", uhhm... No thanks. I don't care how OP I'd be, I wouldn't endure such a bore just for that.

I think the name of this should be changed to something more appropriate if it were to be added: God status.

There you go for my post on why I don't like it :P

I think a more balanced rebirth would be same requirements, but with none of the stat increases. And solo only XP increase to promote solo leveling, not force it. Item drop increase (10-25%?). Allow use of sunpots but remove TT scroll.

Basically peoples reasons to rebirth would be for the item drop increase, and the ability to use the rare rebirth charms / items. Also rebirth only visible mobs shouldn't be a common thing IMO, this is a type of instancing and doesn't really have a place in Mir. However, what could be cool IMO is if these rebirth only visible mobs were to be done in such a way that: Whenever someone kills a boss, it spawns (or has a chance to spawn) a the "soul" of that boss that only rebirths can see. Could be interesting.

But I'd still rather not have rebirthing added at all.

Why not real content?