Well i'm currently thinking about finishing my 1.4 client and loginserver so they are stable and making them cheat proof. How would it work?
Well the loginserver would check to make sure its using my client if it isn't it will not let the user login. (stops clients with cheats built in)
What about mirlander and those types of cheats?
Well I would test to see if they work on my client first (the client is programmed differently so the offsets the cheat is use to will be different.. so right away that might stop it) if not I would change the code around enough till it does or add some sort of memory guard.
I can't do this for 1.9 currently because my client would not have the newest magics.(just yet)
Whats your thoughts?
Well the loginserver would check to make sure its using my client if it isn't it will not let the user login. (stops clients with cheats built in)
What about mirlander and those types of cheats?
Well I would test to see if they work on my client first (the client is programmed differently so the offsets the cheat is use to will be different.. so right away that might stop it) if not I would change the code around enough till it does or add some sort of memory guard.
I can't do this for 1.9 currently because my client would not have the newest magics.(just yet)
Whats your thoughts?
