Opinions on stopping cheats(1.4)

Mu online season 21 - grand opening

NickAKAVexus

Golden Oldie
Golden Oldie
Apr 16, 2005
1,427
1
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New york
Well i'm currently thinking about finishing my 1.4 client and loginserver so they are stable and making them cheat proof. How would it work?

Well the loginserver would check to make sure its using my client if it isn't it will not let the user login. (stops clients with cheats built in)

What about mirlander and those types of cheats?

Well I would test to see if they work on my client first (the client is programmed differently so the offsets the cheat is use to will be different.. so right away that might stop it) if not I would change the code around enough till it does or add some sort of memory guard.

I can't do this for 1.9 currently because my client would not have the newest magics.(just yet)

Whats your thoughts? :eek:
 

PorkChop

Dedicated Member
Dedicated Member
Sep 14, 2003
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0
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ThaOne said:
*** 1.9.... 1.4 for teh win. owned :punch:
hows that owned?? tbh ur a total prick you was like this on my post.. stop trying 2 get ur self a good name cus ur just getting ur self a bad 1.
 

CraiG^

Legend
Legendary
Jun 22, 2003
3,142
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Scotland
imo, **** 1.4 lol i don;t see why people still develop servers for 1.4 when a NEWER version of mir is out ( 1.9 )

/CraiG^
 

Ragnar

Hallowed be thy name
Legendary
Golden Oldie
Loyal Member
Jul 20, 2004
5,258
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Mirlander, and most other cheats incect themselves in the client, so basically you will need to stop them from doing that, like DSY did.
 

Blaminator

VIP
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Loyal Member
Jul 11, 2003
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I'd suggest only letting your client connect, although that goes without saying :/


I dont know what im talking about, im tired