Ok so maybe I reacted wrong, but that doesn't make me wrong. Did u check that video? I'm pretty sure it "backs me up". I think that everything I said it's a known fact actually.
If the FC slow rate is that low, it needs to be buffed then, but u can't expect to kill a warrior by just using FD on him. Surely u can agree on that.
If you want to start doing real testing.. we need to see his kit / stats and those of hustler..
After being on the receiving end of TD s hits in his normal gear I can tell you he hurts enough to take me as a 39 wiz down to 30 percent HP on average.
I've never used vamp but that's a different issue completely. If it's really recovering that much HP then of course it needs to be nerfed or changed. Either way, TD is no where near death either .. but we can't see anything other than their names so from a testing standpoint. That video is useless.
On a side note, the majority of bomb are melee and hustler is a bike char so a nerf to wizzies wouldn't effect them hugely as a guild anyway. All those things need to be considered when taking player input for balance. The best way in my opinion is to look at player video footage from PVP when their opponents don't know they are being videod. I can assure you THAT would paint a much different picture from the one players show when they go for PVP tests with the Gms.
I can assure you that fighting TD he uses DASH effectively to AVOID my ranged hits and moves effectively in order to minimize the hits I land on him.
Giving a sin as a example (casper) from godfathers (i think) fighting him/her in PB. Our fight went on for ages. So much so that i got bored and tted...
Why? Because when i got multiple hits in a row he / she moved in such a way till I missed a hit...they managed to move out of FD range then used their assassin spell that hides them.. Then? They came back in from a different direction and in some cases managed to land a hit..flinching me then moving in such a way to anticipate where I will walk and maximize their damage.../chance of killing me.
THAT, in my opinion is how their chars should be played. Both players used skill to outwit me and managed to land hits as a result.
In turn? I had to predict where they would run, create sufficient distance so that when I STOPPED to attack they weren't instantly on me ****ing my hp (due to the smoothness of crystal files) and once i laid the firewall (if sucessfull) then maximise my ranged hits in order to try KILL them and stop them from escaping.
I am all for balance and fairness but I believe this should be done with player skill in mind.
More focus should be put on emphasising the escape skills classes actually have and telling people how to use them.
Lastly, wizards have repulsion as their escape spell from melees which comes at a cost of them being able to land a hit in before being repulsed most of the TIME before being repulsed. Compare this to the warrior DASH spell it the assassin hide spell or even the archer backstep spell which comes at no risk for the user.
My point is that rather than nerf things into oblivion which benefits the very best pvpers who know how to play their classes well.. more emphasis should be put on how to advise the rest of the population to play their chars well and making use of the spells they are actually given.
You say we shouldn't be able to kill a warrior by FDing them? What else do you suggest they use? I've accurately predicted TDs movements on a number of occasions, laid fw and scored a succession of FDs and still not been able to kill him.
Why? Cos he plays his char well and uses his escape utility spells to reduce the effect of me being a "ranged glass cannon" till he can successfully come in for his hits / I make a mistake.