patch 0.9b

Koriban

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FD nerf was fine. Lightning damage buff was a great compensation. FW Bug fix was needed.

Tstorm base damage is still ****ed and FF base damage is still ****ed, though. At no point should I ever be hitting a 30 damage FF - even in 16base MC.
 
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MuRkDRaZ2018

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Seems like these wizzys wanna kill ppl with no skill lol. To be a good wizard you gotta have something about u. Not just sheild up n FF lol
 

ibby

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I think a wizard kills a warrior 1v1

-Apocalypse Team
Fd nerf was needed

i logged hustler today, firewalls for 70/80’s flamefield for 60-16/70’s, flame distruptor hitting 200’s on taos 100-170 on warrs, 2/3 hitting sins...


fd needed a nerf as now I’m hitting 150’s and ****, I got firewall and FF still, hurts like fk... if people had no suns they’d be gone


p.s, g/l lvling wizzies ranged Winged omas in pb now ;p
 
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Piff1

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Actually mind blown you have now just fixed wing oma's.. That needs revert more than anything else.. Nobody will catch them top few wizz's... I see level 33 wizards in KR lightning / FW luring.. Now 0 chance of that. Your just ****ing new comers so badly.
 

<SOSO>

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Actually mind blown you have now just fixed wing oma's.. That needs revert more than anything else.. Nobody will catch them top few wizz's... I see level 33 wizards in KR lightning / FW luring.. Now 0 chance of that. Your just ****ing new comers so badly.

TBH that's how they suppose to be in the 1st place. Wizzies had an easay life, BUT I kinda have to agree here, it completely fks over the newcomers/rerollers as it's not fair to them. ****...mir isn't fair innit, 1st the ppl who've camped mtk, dd , etc. and didn't say **** just after they had competition for them asking GM's to change/buff them cuz they were too easy, and now this.


Lol.. What damage do warrs do with a level 32 and 35 spell then at 41..? Considering they can cast two of those in the time it takes a wiz to cast one FD at level 41!!! A spell that they must wait till 38!! to even use...

Did you factor that into your testing? Not to mention huge HP pools, defence or sin spells to hide / avoid damage flinch..

Did u factor the fact that it's a ****ing range spell and u don't need to stay next to the mob/boss/player and get hit while using it, or it just slipped your mind? Did u factor that wizzies also have shield (which if it's still @ 50% it's OP I mite add) to counter their low HP pool? U have fw, frostcrunch, vampirism and all sorts of utility spells that defines the class you're playing, yet I don't see almost anybody making use of them on the battlefield. U all want dmg,dmg and more dmg. U lvl the fastest, can tame 5 pets, can tank shitloads despite your low hp pool & the fact that u're suppose to be the squishiest class (alongside sins and probably archers), are amazing in mass fights, but u still wanna do close (if not more) DPS to a single target than a warrior/sin? Maybe u would even have the chance to do so (even tho it will be retarded imo) once u have MS lvl 3. FW+MS+FF (that would be like 4 secs to combo?). Have u factor that?

What the **** are u smoking mate?
 
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stephens_l

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Did u factor the fact that it's a ****ing range spell and u don't need to stay next to the mob/boss/player and get hit while using it, or it just slipped your mind? Did u factor that wizzies also have shield (which if it's still @ 50% it's OP I mite add) to counter their low HP pool? U have fw, frostcrunch, vampirism and all sorts of utility spells that defines the class you're playing, yet I don't see almost anybody making use of them on the battlefield. U all want dmg,dmg and more dmg. U lvl the fastest, can tame 5 pets, can tank shitloads despite your low hp pool & the fact that u're suppose to be the squishiest class (alongside sins and probably archers), are amazing in mass fights, but u still wanna do close (if not more) DPS to a single target than a warrior/sin? Maybe u would even have the chance to do so (even tho it will be retarded imo) once u have MS lvl 3. FW+MS+FF (that would be like 4 secs to combo?). Have u factor that?

What the **** are u smoking mate?

You're entire post tells me you don't play a wiz and you are pulling all this out of your backside.


Let me take one tiny bit from that mess you just posted..

You say use FC and it's viable in PVP.

I used it on TotalDamage over the last few days a few times and poisoned 1 in 15. Did roughly 40-60 damage.

Wtf is that gonna do against a level 40 warrior.

You seriously trying to say I should wait till 40+ to become viable in PVP?

As for your amazing argument that FD is ranged so should be weak..

Give your head a wobble mate.. wars and sins hit hard and have amazing / decent HP and defensive pools/ skills to AVOID damage.. respectively...

Wizzies have crap HP / Defence and are susceptible to melee skills that cut THROUGH their shield if they get close so they HAVE to keep their distance and use RANGED spells which you want to be weak as piss. AT LEVEL 38. LOL.

Despite multiple hits on Tdamage in a row.. like fw FD FD FD FD FD FW.. I still can't kill him. No where close.

But on the times he catches me.. POOF my HP is ****ed in a flash and I'm on the brink of death without sunspots. Why should that always be the case.. such a small margin of error for wizards And melee not have to use the spells they are given (DASH and whatever the sin one is for hiding) to AVOID damage and come back and catch the wiz.

You sound like the ones who don't know how to play their char and want wizards to be weak as piss so you can easily output their damage without any skill and wait for a lucky strike to one hit.

I'll give Tdamage credit he plays his war well. He dashes away to AVOID my ranged and moves in a way to minimize my ranged hits whilst stepping in the correct times after he lands a hit to try block me off.. That's how you should play a war. Not any dumb one hit wonder , one shotting wizards with no skill.

Your suggestion that must wait till level 3 ff to be able to kill a warrior of equivalent level is frankly.. laughable.
 
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koz1122

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Just my two cents. 40 warrior here.

Dont see the big cry with TDB seems fine to me just tested for 15 mins? Maybe do more but dont see issue..

As for wizzies crying as per, your class has had mental damage output on and off since beginning, you sit there claim you cant kill a warrior 1v1, yet your fwalls double hit, you cant run through them at angles like you should. your spells are all hitting for i'd say being nice 50-200 at level 40 (ignoring the ones under as its pointless even though ive been hit by some for the same damage as 40+). You say oh we cannot kill a warrior 1v1? We cannot even kill you unless we're lucky and shield falls at right time, we get one hit off your back running into your 70 damage Fwalls, its getting abit boring now, your class is fine if not still abit overpowered you forget fact you aoe kill get pets, tank just as much as other classes when shields up etc.

Gm's i will give credit are trying hardest, sure not all changes are the best/will make everybody happy but they are trying constantly, now little idiots wanna cry and pack bags because 1 nerf that might be reverted, its how you test BALANCE, you try different things. They dont know how to just balance it, No gm does without testing.

Do think you shouldnt have brought back the 1quid exp pots though or limited them to 10, you want a low rate server guys yet flooding with exp buffs.

/ramb x

---------- Post Merged at 11:44 PM ---------- Previous Post was at 11:43 PM ----------

also trying being a bloody warrior who hits for 30-60 tdb's and 70 Fswords and struggling to get decent dc! we have to either choose dc and lose speed or vice versa, you guys run in full mc kits then complain, its funny.
 

standardised

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absolutely smashed it mate spot on - these wizzies want ****ing everything man - calm the **** down

edit: was supposed to quote soso's post but wrong button - **** it
 
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JekZuo

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Red jade 3 piece set bonus says mc 1-1.

White gold and nephrite sets show their 3 piece bonus to have sc/dc 2-2.

Is this a typo or a mistake in the stats? Or is the red jade purposely intended to give less stats?
 

<SOSO>

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You're entire post tells me you don't play a wiz and you are pulling all this out of your backside.


Let me take one tiny bit from that mess you just posted..

You say use FC and it's viable in PVP.

I used it on TotalDamage over the last few days a few times and poisoned 1 in 15. Did roughly 40-60 damage.

Wtf is that gonna do against a level 40 warrior.

You seriously trying to say I should wait till 40+ to become viable in PVP?

As for your amazing argument that FD is ranged so should be weak..

Give your head a wobble mate.. wars and sins hit hard and have amazing / decent HP and defensive pools/ skills to AVOID damage.. respectively...

Wizzies have crap HP / Defence and are susceptible to melee skills that cut THROUGH their shield if they get close so they HAVE to keep their distance and use RANGED spells which you want to be weak as piss. AT LEVEL 38. LOL.

Despite multiple hits on Tdamage in a row.. like fw FD FD FD FD FD FW.. I still can't kill him. No where close.

But on the times he catches me.. POOF my HP is ****ed in a flash and I'm on the brink of death without sunspots. Why should that always be the case.. such a small margin of error for wizards And melee not have to use the spells they are given (DASH and whatever the sin one is for hiding) to AVOID damage and come back and catch the wiz.

You sound like the ones who don't know how to play their char and want wizards to be weak as piss so you can easily output their damage without any skill and wait for a lucky strike to one hit.

I'll give Tdamage credit he plays his war well. He dashes away to AVOID my ranged and moves in a way to minimize my ranged hits whilst stepping in the correct times after he lands a hit to try block me off.. That's how you should play a war. Not any dumb one hit wonder , one shotting wizards with no skill.

Your suggestion that must wait till level 3 ff to be able to kill a warrior of equivalent level is frankly.. laughable.

You're taking things out of context, I said use fc on the battlefield not in 1v1, u use fc in order to slow the enemy, not to do dmg, so ur warrs sins have a better shot of taking them down. It's a utility skill, learn when to use it (out of curiosity what lvl is ur FC?). Vampirism, have u tried it? Here, take a ****ing look ya muppet :

[video]https://streamable.com/1fodq[/video]

Also I didn't say FD should be weak, but I sure as hell say that it shouldn't hit 200's at this stage in the early life of the serv, where ppl's HP are between 200-700. You just want to kill a warrior just by running arround and hitting FD's on him.
 
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stephens_l

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You're taking things out of context, I said use fc on the battlefield not in 1v1, u use fc in order to slow the enemy, not to do dmg, so ur warrs sins have a better shot of taking them down. It's a utility skill, learn when to use it (out of curiosity what lvl is ur FC?). Vampirism, have u tried it? Here, take a ****ing look ya muppet :

https://streamable.com/1fodq

Also I didn't say FD should be weak, but I sure as hell say that it shouldn't hit 200's at this stage in the early life of the serv, where ppl's HP are between 200-700. You just want to kill a warrior just by running arround and hitting FD's on him.

What you getting all aggy for? Fool. Either construct a logical argument or be quiet.

If you are gonna nit pick.. my FC is lvl3 and the poison rate on TD was naff. So much so that when I couldn't get a reasonable poison rate on him I gave up and resorted to.... FW and FD. Wtf else am i supposed to use to try KILL my opponent at level 39 (which is the aim is it not?) or are you saying in 1v1 I should greatfireball them death.. or perhaps you suggest t storm?

Honestly.. people like you give me a headache. Only thinking of their own class and trying to come on here without backing up their arguments with any facts or stats. Just insults and childish mentality.

Grow up.
 

<SOSO>

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What you getting all aggy for? Fool. Either construct a logical argument or be quiet.

If you are gonna nit pick.. my FC is lvl3 and the poison rate on TD was naff. So much so that when I couldn't get a reasonable poison rate on him I gave up and resorted to.... FW and FD. Wtf else am i supposed to use to try KILL my opponent at level 39 (which is the aim is it not?) or are you saying in 1v1 I should greatfireball them death.. or perhaps you suggest t storm?

Honestly.. people like you give me a headache. Only thinking of their own class and trying to come on here without backing up their arguments with any facts or stats. Just insults and childish mentality.

Grow up.

Ok so maybe I reacted wrong, but that doesn't make me wrong. Did u check that video? I'm pretty sure it "backs me up". I think that everything I said it's a known fact actually.
If the FC slow rate is that low, it needs to be buffed then, but u can't expect to kill a warrior by just using FD on him. Surely u can agree on that.
 

Xx69xX

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I still cant believe of all the positive changed we made this is the main topic :P

-Apocalypse Team
 

Vyse

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So I wanna touch on a few things as I think there are some major issue I personally see here and I think others have spotted and are waiting on someone else to bring them up.


So firstly This server was being advertised as over 50% ready with future expansions already to be introduced and from day 1 it has had nothing but bugs, issues, and exploits, Now I know your not omnipotent and some things have been missed which cannot be helped but some of them are just plain sloppy and because you guys have rushed and not tested things to there fullest. I will accept that you did have testers but they didn't but the time or effort fully exploring and testing every single area so it is not entirely your fault.


Next is the fact this is meant to be a low rate server I fully accept that going from 1-22 quicker is acceptable but when your level cap is 50 and the server has been up for less than a month and already contains lvl40+ players there is clearly something wrong as that is a pace where people will hit the cap in a couple of weeks.

As for whats wrong the Cash shop is becoming less Pay for slight advantage and more Pay to win with the addition of DC,MC,SC, EXP that last 48 hours and are more than likely stackable with the 40% exp buff potions. Plus Experience to level should be considerably higher at level 30+ you should be looking at a level every few days at 40+ should be a month. The server is more mid rates than low.


To be perfectly honest this server is starting to strike me as a money grab, You have rushed it together built up the hype knowing everyone is bored and after something new then launched and raked in the cash from those Mir Players who are willing to spend big bucks on the server. The only thing that would make me thing otherwise now would be fix bug, change exp potions to do less in cash shop, increase experience require to level Wipe the server.

But to do a wipe now is too late you might as well let the server run it's course fix's issues as you have been doing then start again once users drop to a count your not happy with.
 
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stephens_l

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Ok so maybe I reacted wrong, but that doesn't make me wrong. Did u check that video? I'm pretty sure it "backs me up". I think that everything I said it's a known fact actually.
If the FC slow rate is that low, it needs to be buffed then, but u can't expect to kill a warrior by just using FD on him. Surely u can agree on that.

If you want to start doing real testing.. we need to see his kit / stats and those of hustler..

After being on the receiving end of TD s hits in his normal gear I can tell you he hurts enough to take me as a 39 wiz down to 30 percent HP on average.

I've never used vamp but that's a different issue completely. If it's really recovering that much HP then of course it needs to be nerfed or changed. Either way, TD is no where near death either .. but we can't see anything other than their names so from a testing standpoint. That video is useless.

On a side note, the majority of bomb are melee and hustler is a bike char so a nerf to wizzies wouldn't effect them hugely as a guild anyway. All those things need to be considered when taking player input for balance. The best way in my opinion is to look at player video footage from PVP when their opponents don't know they are being videod. I can assure you THAT would paint a much different picture from the one players show when they go for PVP tests with the Gms.

I can assure you that fighting TD he uses DASH effectively to AVOID my ranged hits and moves effectively in order to minimize the hits I land on him.

Giving a sin as a example (casper) from godfathers (i think) fighting him/her in PB. Our fight went on for ages. So much so that i got bored and tted...

Why? Because when i got multiple hits in a row he / she moved in such a way till I missed a hit...they managed to move out of FD range then used their assassin spell that hides them.. Then? They came back in from a different direction and in some cases managed to land a hit..flinching me then moving in such a way to anticipate where I will walk and maximize their damage.../chance of killing me.

THAT, in my opinion is how their chars should be played. Both players used skill to outwit me and managed to land hits as a result.

In turn? I had to predict where they would run, create sufficient distance so that when I STOPPED to attack they weren't instantly on me ****ing my hp (due to the smoothness of crystal files) and once i laid the firewall (if sucessfull) then maximise my ranged hits in order to try KILL them and stop them from escaping.

I am all for balance and fairness but I believe this should be done with player skill in mind.

More focus should be put on emphasising the escape skills classes actually have and telling people how to use them.

Lastly, wizards have repulsion as their escape spell from melees which comes at a cost of them being able to land a hit in before being repulsed most of the TIME before being repulsed. Compare this to the warrior DASH spell it the assassin hide spell or even the archer backstep spell which comes at no risk for the user.

My point is that rather than nerf things into oblivion which benefits the very best pvpers who know how to play their classes well.. more emphasis should be put on how to advise the rest of the population to play their chars well and making use of the spells they are actually given.

You say we shouldn't be able to kill a warrior by FDing them? What else do you suggest they use? I've accurately predicted TDs movements on a number of occasions, laid fw and scored a succession of FDs and still not been able to kill him.

Why? Cos he plays his char well and uses his escape utility spells to reduce the effect of me being a "ranged glass cannon" till he can successfully come in for his hits / I make a mistake.
 
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WelshSteel

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Wizards need to be equal 1v1? bs, unless 5 fully lvled ranged fox cave tames and maybe the flinch will help you (are these tameable like always?). Why you aren't evaluating your group strengths and not taking into account your role is beyond me, like any other class but fricking wizard, why pick wizard when some of you are alpha block heads, fml...
 

Erebus

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So I wanna touch on a few things as I think there are some major issue I personally see here and I think others have spotted and are waiting on someone else to bring them up.


So firstly This server was being advertised as over 50% ready with future expansions already to be introduced and from day 1 it has had nothing but bugs, issues, and exploits, Now I know your not omnipotent and some things have been missed which cannot be helped but some of them are just plain sloppy and because you guys have rushed and not tested things to there fullest. I will accept that you did have testers but they didn't but the time or effort fully exploring and testing every single area so it is not entirely your fault.


Next is the fact this is meant to be a low rate server I fully accept that going from 1-22 quicker is acceptable but when your level cap is 50 and the server has been up for less than a month and already contains lvl40+ players there is clearly something wrong as that is a pace where people will hit the cap in a couple of weeks.

As for whats wrong the Cash shop is becoming less Pay for slight advantage and more Pay to win with the addition of DC,MC,SC, EXP that last 48 hours and are more than likely stackable with the 40% exp buff potions. Plus Experience to level should be considerably higher at level 30+ you should be looking at a level every few days at 40+ should be a month. The server is more mid rates than low.


To be perfectly honest this server is starting to strike me as a money grab, You have rushed it together built up the hype knowing everyone is bored and after something new then launched and raked in the cash from those Mir Players who are willing to spend big bucks on the server. The only thing that would make me thing otherwise now would be fix bug, change exp potions to do less in cash shop, increase experience require to level Wipe the server.

But to do a wipe now is too late you might as well let the server run it's course fix's issues as you have been doing then start again once users drop to a count your not happy with.

+1 to this. Honestly for a server that was so long in development, there has been so many exploits and advantages made by certain groups with no repercussions. Granted they may have been fixed but people still gained big advantages through these. I accept that the server team are putting in a lot of effort here and I commend them for that but it’s going to be really hard to keep the casuals and attract new players with how things are going imo. Also concerning how much negative feedback there is on this thread, shows that these changes were not made as a response to community feedback of server issues and also were not tested prior to being put live. New servers always have teething problems and a big thing is how they fix them for sure. Hopefully they can have this server up and running long term, but not by blind patches that don’t seem fully tested
 

stephens_l

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Wizards need to be equal 1v1? bs, unless 5 fully lvled ranged fox cave tames and maybe the flinch will help you (are these tameable like always?). Why you aren't evaluating your group strengths and not taking into account your role is beyond me, like any other class but fricking wizard, why pick wizard when some of you are alpha block heads, fml...

Alpha block head? Is that seriously your best input?

What is your IQ? 2?

If your argument is that wizzies shouldn't be equal 1v1 then just say it. However stupid i think that may be it's your right to have an opinion.

As for your point that I should take 5 pets that are slow as **** and take at least 40 mins to get from fox cave and another 40 plus mins to level (but can be easily avoided or killed by someone like TD in 2 or 3 hits each?) shows that you are the only block head present on this thread.

Come back when you have actual facts and figures to back up your points. Or perhaps that is beyond you? Or you just care / don't have any or CBA. I suspect it is the latter.
 

<SOSO>

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FW plays a crucial role in this. You shouldn't be able to kill a warr who's running and potting just by just FD's. However if u stay behind ur fw's and make him charge in to get u, this will change I assure u. Obv as a wizzard, you should be higher lvl than most warriors u're fighting, which in this particular case, you're not. So idk if it's wise to say that a lower lvl/kitted wizzard should be able to kill a higher warrior that is not a complete n00b at playing the game.
It's even an unwritten rule of pvp between wiz and any melee class, where the wizz should only cast 1 fw for obv reasons.
But no1's stopping you to place more thn enough fw's just to make sure.
 

Xx69xX

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So I wanna touch on a few things as I think there are some major issue I personally see here and I think others have spotted and are waiting on someone else to bring them up.


So firstly This server was being advertised as over 50% ready with future expansions already to be introduced and from day 1 it has had nothing but bugs, issues, and exploits, Now I know your not omnipotent and some things have been missed which cannot be helped but some of them are just plain sloppy and because you guys have rushed and not tested things to there fullest. I will accept that you did have testers but they didn't but the time or effort fully exploring and testing every single area so it is not entirely your fault.


Next is the fact this is meant to be a low rate server I fully accept that going from 1-22 quicker is acceptable but when your level cap is 50 and the server has been up for less than a month and already contains lvl40+ players there is clearly something wrong as that is a pace where people will hit the cap in a couple of weeks.

We made sub 40 not too hard with 2 and a bit weeks gone we have 16 level 40s+ out of our 450-600+ active users (obviously not all online at once) its not quick at all, the hardcores have leveled to 40 in 2 weeks, happens on any low rate. After 44, things go VERY slow.

As for whats wrong the Cash shop is becoming less Pay for slight advantage and more Pay to win with the addition of DC,MC,SC, EXP that last 48 hours and are more than likely stackable with the 40% exp buff potions. Plus Experience to level should be considerably higher at level 30+ you should be looking at a level every few days at 40+ should be a month. The server is more mid rates than low.

You didn't read the beginning of this thread where we made it clear exp potions are not stack-able


To be perfectly honest this server is starting to strike me as a money grab, You have rushed it together built up the hype knowing everyone is bored and after something new then launched and raked in the cash from those Mir Players who are willing to spend big bucks on the server. The only thing that would make me thing otherwise now would be fix bug, change exp potions to do less in cash shop, increase experience require to level Wipe the server.

We have fixed the bugs... I dont get this point at all.

If we make pots cheaper we make less money? We will make much more if we lower prices, and yet we still choose not too, the cheaper things are, the more willing people are to pay. This is not money grabbing at all, its the opposite.

You would like us to make pots cheaper so more people buy, so more people level quicker, and therefore the point you made above about the server leveling too fast contradicts yourself massively no?

But to do a wipe now is too late you might as well let the server run it's course fix's issues as you have been doing then start again once users drop to a count your not happy with.

I appreciate the feedback, I have answered your points in bold.

-Apocalypse Team