I hope by launch of server as promised the website will be full of info regarding:
1) Spells and what EXACTLY they do (aka tdb does 2hits 1.2xDC each)
2) Caves and their aimed lvls and how to get to (perhaps this could be avoided but we need some info for caves so that beta testers dont have an advantage at least)
3) Items and their stats.
I understand that certain ppl will say that this will ruin the whole exploring and finding out things yourself part but at least for spells since a lot of them are new, since on these files even the old spells work in a different way, personnally i dont want to explore my class till lvl50 only to find out there is a class that does the same things better. if someone wants to play blindly and explore the server on his own he can always dodge the website right?
Other than vital info like secret/long quests or drop files etc there is no reason at all to keep things unrevealed and that would be the best advertisement of your server.
I'd happily tell everyone the best places to hunt on launch, but to be honest, we've done half hour in one cave, half hour at a boss here and there getting teled and recalled around, we've not done 6 hour grinds in one place, and after 6 days
I honestly have no idea which cave is better for the start of live, that's the point. The drop files aren't in yet so we don't know where to camp to get that specific item, and the exp rates are yet to be changed. WE HAVE NO REAL ADVANTAGE other than where caves are, which anyone can find out by pressing "B" and exploring for half an hour.
Regarding the classes, it's like any game, Warriors tank and high 1 hit damage, Taos support/heal/versatile pvp, wizards good aoe, slow boss killing but capable wall killing higher bosses, good in pvp but can get killed quickly if caught, Assassin can sneak around invisible, good for sub/boss killing, high sustained damage good for levelling, lower hp/defence than warr so less tanky, hunter seems kinda utility/ranged single target damage, slow arrow, damage over time spells, their summoned pet companions for tanking/damage dealing/whatever, and they can sorta-backflip.
They're not bothering posting this info yet as every man and his dog knows the classes inside out. The difference with this one is they're balanced, no one-shotting people, no wizards being ****, no MC 22-22 buffs with no cooldown. The team developing this server actually have a brain, and want to release the server as soon as.
Summary: They're not keeping it revealed, they're trying to get the server sorted first, stuff like that will be out after live. Pick a class you enjoy and suits your playstyle, then make it work, no good group has EVER been the greatest, be it pvping or boss hunting, without at least 1 of every class
/Nyx
---------- Post Merged at 01:13 PM ---------- Previous Post was at 01:11 PM ----------
I'd just like to see something different, perhaps after entering the node it's a corridor (think after KS room in BDD) type room, packed with omas etc. Can't rt, have to kill. Something that, if it is going to take 40minutes, gives a challenge, some exp, smashes pots and dura etc. Maybe, that would be worse but just something different than a plain 30-40min run.
Couldn't agree more, even a room full of bugbats you have to BA and TS your way through for 30mins would be more interesting than bloody running it. Maybe walls you have to break down as a group, like mining through a collapsed tunnel :P