- Feb 8, 2011
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Morning all,
With the Monk beta underway and Lilcooldoode focusing on any issues that arise from the beta testers... I have had a little time to potentially give the Archer class some much needed TLC.
I have made some changes to the class that will be ready to go as of next reboot... But I am a little bit concerned because some existing skills required refactoring...
Would one or two people who are passionate about improvements to the class be interested in hoping on the test server to make sure there are no regressions and to provide some feedback on the new additions.
Preferably I would want a couple of people who currently/have played Archers, and have a fair amount of experience with them.
Changes/additions:
- PowerShot: Now causes a repulsion effect on explosion causing enemies around your target to get pushed back.
- NEW skill "QuickLoad": Passive skill which will reduce the cooldown on archer spells.
- RapidFire: Had to be re-factored to allow QuickLoad to reduce its delay (this is the one I am most worried about).
- Traps: Although these haven't been changed, it would be good to have a few people dry test them incase of any issues.
- AttunedBody: Same as above.
- Decoy: Now spawns and moves with a single press, and is effected by QuickLoad.
Level requirement for QuickLoad is still pending, but is likely to be a high(ish) spell, so not to through the balance of the lower levels off...
Sam
With the Monk beta underway and Lilcooldoode focusing on any issues that arise from the beta testers... I have had a little time to potentially give the Archer class some much needed TLC.
I have made some changes to the class that will be ready to go as of next reboot... But I am a little bit concerned because some existing skills required refactoring...
Would one or two people who are passionate about improvements to the class be interested in hoping on the test server to make sure there are no regressions and to provide some feedback on the new additions.
Preferably I would want a couple of people who currently/have played Archers, and have a fair amount of experience with them.
Changes/additions:
- PowerShot: Now causes a repulsion effect on explosion causing enemies around your target to get pushed back.
- NEW skill "QuickLoad": Passive skill which will reduce the cooldown on archer spells.
- RapidFire: Had to be re-factored to allow QuickLoad to reduce its delay (this is the one I am most worried about).
- Traps: Although these haven't been changed, it would be good to have a few people dry test them incase of any issues.
- AttunedBody: Same as above.
- Decoy: Now spawns and moves with a single press, and is effected by QuickLoad.
Level requirement for QuickLoad is still pending, but is likely to be a high(ish) spell, so not to through the balance of the lower levels off...
Sam
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