Rms quest

Play Now

Dorothy

Dedicated Member
Dedicated Member
Jul 8, 2009
171
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Still bugged, thought u fixed it.
After u finish with all this drama about balance and all shits, give a look at this quest.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
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Still bugged, thought u fixed it.
After u finish with all this drama about balance and all shits, give a look at this quest.

Yes! on the list, may even make this less of a boring quest line i think. I think RedMoonSword / Bow / Blades should not be that hard to come by as they break on death. Will work on this tonight, its something i can put ingame while the servers up.

-Apocalypse Team
 

Veora

LOMCN Veteran
Veteran
Apr 4, 2005
355
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Why not make it lose some max dura on death instead? More people might do the quest then.
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
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Why not make it lose some max dura on death instead? More people might do the quest then.

This is a possibility, but i quite liked that you have to choose when and when not to use the RMS. its also a great cash flow for those not interested in using it, if they dont break they will not sell as well.

-Apocalypse Team
 

Dorothy

Dedicated Member
Dedicated Member
Jul 8, 2009
171
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Timisoara
Yes! on the list, may even make this less of a boring quest line i think. I think RedMoonSword / Bow / Blades should not be that hard to come by as they break on death. Will work on this tonight, its something i can put ingame while the servers up.

-Apocalypse Team

thanx v much. breaks from monsters death not pvp :p

---------- Post Merged at 09:54 AM ---------- Previous Post was at 09:53 AM ----------

This is a possibility, but i quite liked that you have to choose when and when not to use the RMS. its also a great cash flow for those not interested in using it, if they dont break they will not sell as well.

-Apocalypse Team

well it depends on classes and skills..dnt think skills are based on base mc atm tbh. does no diff..

---------- Post Merged on 09-10-2018 at 11:32 AM ---------- Previous Post was on 08-10-2018 at 09:54 AM ----------

Yes! on the list, may even make this less of a boring quest line i think. I think RedMoonSword / Bow / Blades should not be that hard to come by as they break on death. Will work on this tonight, its something i can put ingame while the servers up.

-Apocalypse Team

is it done yet?:p
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
250
thanx v much. breaks from monsters death not pvp :p

---------- Post Merged at 09:54 AM ---------- Previous Post was at 09:53 AM ----------


well it depends on classes and skills..dnt think skills are based on base mc atm tbh. does no diff..

---------- Post Merged on 09-10-2018 at 11:32 AM ---------- Previous Post was on 08-10-2018 at 09:54 AM ----------



is it done yet?:p


not far off, trying to make it fun, not too easy or hard. Tested a version last night, was too hard for the level requirements.

-Apocalypse Team
 

Nyx

LOMCN Member
Feb 11, 2018
182
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I've never understood the break on death part for Mir 2 items, most of the items are so difficult to come by (Spirit set) that you would never risk wearing or using them.

Would much rather see its dura / stats decrease on death and the quest be repeatable or a sub quest line thats quite costly to restore the items stats.
 

Aidonlee

Dedicated Member
Dedicated Member
Nov 30, 2015
140
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Make the quest repeatable, but if you die once, to regain the sword the second time you have to run through the entire quest line twice? Or something along those lines.
If you break 10 times, it probably wouldn't be worth your time doing the quest line 10 times for the weapon.

Also gives you more of an incentive to help guild members acquire the weapon.
 

koz1122

Dedicated Member
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Feb 22, 2012
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I like the break on death brings abit of risk for reward factor. Only thing will say is personally it only really benefits wiz for the base mc so could look into stats for other classes?
 

GinkoTreeValley

LOMCN Member
Sep 17, 2018
151
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This Is beginning to sound like a cool little quest/item I’ve already began he quest myself will it be reset when you put it in?
 

Ulitma

Dedicated Member
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Mar 24, 2005
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Please bring this quest ingame asap,Gotta love doing group stuff.
 

Nyx

LOMCN Member
Feb 11, 2018
182
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I like the break on death brings abit of risk for reward factor. Only thing will say is personally it only really benefits wiz for the base mc so could look into stats for other classes?

I would agree on a fully tested and balanced server.

Thats not the case on here at the moment, in people dying in two hits in PvP its going to be annoying rather than fun.

What if the RME Sword was a repeatable quest line with a cost associated to starting it again that increases each time, if you die with it equiped (or Spirit Set items for that matter?) you ALWAYS drop on death rather than destroy?
 

Chriz

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Mar 24, 2003
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but i quite liked that you have to choose when and when not to use the RMS.

On Euro Mir the only way to take off a RMS was to refine it or die - its bound to you. Will this not be the case here then? That's cool.
 

Piff1

Legend
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Apr 17, 2015
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On Euro Mir the only way to take off a RMS was to refine it or die - its bound to you. Will this not be the case here then? That's cool.

Pretty sure there was some oil you could drink to take it off, they dropped in mystery cave.
 

Nyx

LOMCN Member
Feb 11, 2018
182
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I like the idea of it always dropping on death :victorious:


Would make you a pretty big target running around with a bright red weapon knowing if you died (from PvP) you always dropped it!

Risk vs Reward

Without the same worry that you lag/encounter a bug that makes you drop it, but knowing that someone spilling your bloods going to lead to you dropping your prized weapon. It would also encourage more PvP, nothing sweeter than killing someone and knowing you're going to reap a reward :D
 

Chriz

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Mar 24, 2003
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Pretty sure there was some oil you could drink to take it off, they dropped in mystery cave.
There was mystery water for mystery items but nothing for rms ;)

Sent from my SM-G935F using Tapatalk
 

Dorothy

Dedicated Member
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Jul 8, 2009
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Timisoara
Would make you a pretty big target running around with a bright red weapon knowing if you died (from PvP) you always dropped it!

Risk vs Reward

Without the same worry that you lag/encounter a bug that makes you drop it, but knowing that someone spilling your bloods going to lead to you dropping your prized weapon. It would also encourage more PvP, nothing sweeter than killing someone and knowing you're going to reap a reward :D

rms never breaks from pvp b4..ypu would know tht if u playd euro.