Still bugged, thought u fixed it.
After u finish with all this drama about balance and all shits, give a look at this quest.
Why not make it lose some max dura on death instead? More people might do the quest then.
Yes! on the list, may even make this less of a boring quest line i think. I think RedMoonSword / Bow / Blades should not be that hard to come by as they break on death. Will work on this tonight, its something i can put ingame while the servers up.
-Apocalypse Team
This is a possibility, but i quite liked that you have to choose when and when not to use the RMS. its also a great cash flow for those not interested in using it, if they dont break they will not sell as well.
-Apocalypse Team
Yes! on the list, may even make this less of a boring quest line i think. I think RedMoonSword / Bow / Blades should not be that hard to come by as they break on death. Will work on this tonight, its something i can put ingame while the servers up.
-Apocalypse Team
thanx v much. breaks from monsters death not pvp
---------- Post Merged at 09:54 AM ---------- Previous Post was at 09:53 AM ----------
well it depends on classes and skills..dnt think skills are based on base mc atm tbh. does no diff..
---------- Post Merged on 09-10-2018 at 11:32 AM ---------- Previous Post was on 08-10-2018 at 09:54 AM ----------
is it done yet?![]()
not far off, trying to make it fun, not too easy or hard. Tested a version last night, was too hard for the level requirements.
-Apocalypse Team
I like the break on death brings abit of risk for reward factor. Only thing will say is personally it only really benefits wiz for the base mc so could look into stats for other classes?
but i quite liked that you have to choose when and when not to use the RMS.
On Euro Mir the only way to take off a RMS was to refine it or die - its bound to you. Will this not be the case here then? That's cool.
On Euro Mir the only way to take off a RMS was to refine it or die - its bound to you. Will this not be the case here then? That's cool.
I like the idea of it always dropping on death :victorious:
There was mystery water for mystery items but nothing for rmsPretty sure there was some oil you could drink to take it off, they dropped in mystery cave.
Would make you a pretty big target running around with a bright red weapon knowing if you died (from PvP) you always dropped it!
Risk vs Reward
Without the same worry that you lag/encounter a bug that makes you drop it, but knowing that someone spilling your bloods going to lead to you dropping your prized weapon. It would also encourage more PvP, nothing sweeter than killing someone and knowing you're going to reap a reward![]()
