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Mu online season 21 - grand opening
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TheDayIDie

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Disclaimer: I am an assassin; my opinion may be biased but from my point of view this is the state of the game and points from upcoming / past patches that are destroying the game.

Taoist
  • Healing is over powered.
  • Poisoning is broken; you can green every mob and still get the kill credit even if you tt and go afk (going to be fun when Pcloud is introduced).

Seems poisoning and healing is of value here; hiding is a good spell for losing agro and is as I expect from a taoist. Green poison is broken and Jamie is aware; nothing yet implemented or mentioned it in his update thread.

I just encountered a fight with a tao; i done 3 full doubleslash swings on the tao; one didn't even hit the taoist 'blocked' which is surprising considering how much accuracy a assassin is equipped with (including the permenant buff and mirpackage). The other two slashes barely took the taoists HP down 1/8th.

Warrior

  • TDB hits harder / just as fast as sin can (approx same level). TDB has the luxury of being able to stun whilst doing maximum dps.
  • Is really tanky (which is what you expect from a warrior).
  • Thrusting hitting really stupid high. Basically 1 hitting assassins.

Warrior is stupid on most mir 2 servers; they should never have TDB. They should be equipped high cool down big burst damage spells like mir 3 has (BladeStorm and FlamingSword). Currently a warrior can kill me in about 3 tdb swings. It seems to be hitting stupid fast as when I was trying to get away from the warrior in question at the PB fight I would walk 1 step and get hit again (making it impossible for me to get away; using sunpots was pointless - had to rt). I on the other hand as a sin can't do this; the delay between each double slash is too slow even with attack speed 8. Of course there may be other factors such as internet connection but TDB itself is a broken spell; barely even level 1 and out performing assassins (supposedly the highest dps class).

Wizard
  • Shield was fairly tanky (which was / is being addressed).
  • Firewall was really strong and is one of the only spells being used PVE and PVP. The odd tbolt (which would do ok damage and randomly spike - i guess a critical hit which can half hit my HP. Also note: Firewall don't vanish on wizards death; which is stupid if they spam the whole room die and i still got to stand around the edge and wait for it to time out. Especially if it's a time critical situation; taking out the wizard is hard enough. Jamie doesn't seem to like to respond to me when I tell him about this; and hasn't acknowledged it being a bug or a feature.
  • FrostCrunch can paralyse you. One of the most overpowered elements in the game because you can't tt (e.g. can't use the teleport spell).

Wizard are always squishy early on until they get their shield which is fair enough. I don't agree with the nerfs so much I think a 30%,35%,40%,45% reduction would have been more suitable. Yet the nerf was much needed (as seen in other servers) was fairly strong. The firewall is really strong; being main damage dealer which is a bit silly. Wizards are not utilising all of their spells because why would they when they can just sit inside a spell which makes you rt as soon as you take 2 steps into it. As mentioned in my point I don't know if there is some random crit element or something but on the occassion i'm being tbolted I get hit for average of 30damage and 1/4-1/5 get hit a 70.

Assassin
  • I have about 290HP. I can tank about 2 mobs in any average leveling cave before needing to sunpot whilst killing the mobs.
  • I can poison a mob for about 3 seconds (level permitted it is still level 0). JFKDaniy's seems slightly better.
  • My damage in PVP/Survivability is shocking (i can't say for PVE vs other classes because I solo and don't see others potential).
  • Must sacrifice my dps for the ability to be able to stun. Even when i get a stun off; the person runs away and it goes.

Sure I can kill mobs fairly quick PVE wise; which I enjoy. Anything past killing 1 mob at a time in PB of BDD I suck. I can't tank any bosses (even with a full bag of sun pots prior to sun pot nerf). Agility seems to do nothing to help. PvP wise (early game pre lvl30 was fine; ever since it has gone down hill). The only way I could potentially kill something is poison it and run around kiting it until I regen fully and hit it twice and run around again.

The recent changes and the problems caused;
Code:
[LIST]
[*]MagicShield Damage reduction Reduced from [COLOR=#FF0000]40%/50%/60%/70%[/COLOR] to [COLOR=#FF0000]20%/30%/40%/50%
[/COLOR]
[*]FlashDash will now break hiding
[*]FlashDash will now trigger firewall when moving onto it
[*]Moonlight will now end if attacked. (Poison not included)
[*]TwinDrakeBlade MP cost Reduced (Was slightly too high for my liking)
[*]SunPotion and SunPotion(M) are now stackable like OldGinseng / Pots (to 5000)
[*]SunPotion and SunPotion(M) drop Rate reduced to be more inline with OldGinseng.
[/LIST]

Moonlight change; this was (in other servers) good for the ability to kill one mob at a time without being hit by others. The fact that you will get taken out when being hit takes this away meaning it then is a nerf PVE side.

TwinDrakeBlade buff. Already expressed my opinion on this..

SunPotion; a big no no. The server was fine before the stackable potions. You have no bag weight and potentially infinite amount of sun potions. You should never have made these stackable - if you want to add stacks add bundles which you can craft; this way you have to work for the ability to carry more sun pots and you don't get an endless spam of sun potions. The potions should NOT be in shops - STOP DICTATING THE GAMES ECONOMY.

Which also brings me onto the 'gold sink' element. You keep saying that you want more gold sinks however you keep dictating the economy by changing prices of benediction oils in shops; adding sun potions to shops; increasing ore values and so on. Have you noticed that a gem costs 500K to make. I barely have 700K in my bag. Like you keep wanting me to sink gold in random things whilst taking away my ability to make gold. You can't win on here; sorry you need to spend more gold permanently and i'm also making it harder for you to get it because there's too much gold in game.
 
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Jamie

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Mar 29, 2003
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Thrusting hitting really stupid high. Basically 1 hitting assassins.


I have about 290HP. I can tank about 2 mobs in any average leveling cave before needing to sunpot whilst killing the mobs.

I will get to the rest of the things shortly, but who is one shotting you with thrusting so I can ban this obvious stat hacker, Thrusting is DC 1:1 Damage.
 

nija0

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Nov 25, 2014
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i wanted to make a post , saying almost the same thing you did , i agree with all, unlike jamie keep ignoring us
 

TheDayIDie

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I will get to the rest of the things shortly, but who is one shotting you with thrusting so I can ban this obvious stat hacker, Thrusting is DC 1:1 Damage.

Evisu at PB Legendary Bow Oma fight. Can i question; what is warrior acc on average at lvl35 and how is the acc vs agility calculation out of interest?! I seem to never get 'miss' or 'blocked' in PVP by warriors.
 

SilvaRoberto

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Feb 19, 2014
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Disclaimer: I am an assassin; my opinion may be biased but from my point of view this is the state of the game and points from upcoming / past patches that are destroying the game.

Taoist
  • Healing is over powered.
  • Poisoning is broken; you can green every mob and still get the kill credit even if you tt and go afk (going to be fun when Pcloud is introduced).

Seems poisoning and healing is of value here; hiding is a good spell for losing agro and is as I expect from a taoist. Green poison is broken and Jamie is aware; nothing yet implemented or mentioned it in his update thread.

I just encountered a fight with a tao; i done 3 full doubleslash swings on the tao; one didn't even hit the taoist 'blocked' which is surprising considering how much accuracy a assassin is equipped with (including the permenant buff and mirpackage). The other two slashes barely took the taoists HP down 1/8th.

Warrior

  • TDB hits harder / just as fast as sin can (approx same level). TDB has the luxury of being able to stun whilst doing maximum dps.
  • Is really tanky (which is what you expect from a warrior).
  • Thrusting hitting really stupid high. Basically 1 hitting assassins.

Warrior is stupid on most mir 2 servers; they should never have TDB. They should be equipped high cool down big burst damage spells like mir 3 has (BladeStorm and FlamingSword). Currently a warrior can kill me in about 3 tdb swings. It seems to be hitting stupid fast as when I was trying to get away from the warrior in question at the PB fight I would walk 1 step and get hit again (making it impossible for me to get away; using sunpots was pointless - had to rt). I on the other hand as a sin can't do this; the delay between each double slash is too slow even with attack speed 8. Of course there may be other factors such as internet connection but TDB itself is a broken spell; barely even level 1 and out performing assassins (supposedly the highest dps class).

Wizard
  • Shield was fairly tanky (which was / is being addressed).
  • Firewall was really strong and is one of the only spells being used PVE and PVP. The odd tbolt (which would do ok damage and randomly spike - i guess a critical hit which can half hit my HP. Also note: Firewall don't vanish on wizards death; which is stupid if they spam the whole room die and i still got to stand around the edge and wait for it to time out. Especially if it's a time critical situation; taking out the wizard is hard enough. Jamie doesn't seem to like to respond to me when I tell him about this; and hasn't acknowledged it being a bug or a feature.
  • FrostCrunch can paralyse you. One of the most overpowered elements in the game because you can't tt (e.g. can't use the teleport spell).

Wizard are always squishy early on until they get their shield which is fair enough. I don't agree with the nerfs so much I think a 30%,35%,40%,45% reduction would have been more suitable. Yet the nerf was much needed (as seen in other servers) was fairly strong. The firewall is really strong; being main damage dealer which is a bit silly. Wizards are not utilising all of their spells because why would they when they can just sit inside a spell which makes you rt as soon as you take 2 steps into it. As mentioned in my point I don't know if there is some random crit element or something but on the occassion i'm being tbolted I get hit for average of 30damage and 1/4-1/5 get hit a 70.

Assassin
  • I have about 290HP. I can tank about 2 mobs in any average leveling cave before needing to sunpot whilst killing the mobs.
  • I can poison a mob for about 3 seconds (level permitted it is still level 0). JFKDaniy's seems slightly better.
  • My damage in PVP/Survivability is shocking (i can't say for PVE vs other classes because I solo and don't see others potential).
  • Must sacrifice my dps for the ability to be able to stun. Even when i get a stun off; the person runs away and it goes.

Sure I can kill mobs fairly quick PVE wise; which I enjoy. Anything past killing 1 mob at a time in PB of BDD I suck. I can't tank any bosses (even with a full bag of sun pots prior to sun pot nerf). Agility seems to do nothing to help. PvP wise (early game pre lvl30 was fine; ever since it has gone down hill). The only way I could potentially kill something is poison it and run around kiting it until I regen fully and hit it twice and run around again.

The recent changes and the problems caused;
Code:
[LIST]
[*]MagicShield Damage reduction Reduced from [COLOR=#FF0000]40%/50%/60%/70%[/COLOR] to [COLOR=#FF0000]20%/30%/40%/50%
[/COLOR]
[*]FlashDash will now break hiding
[*]FlashDash will now trigger firewall when moving onto it
[*]Moonlight will now end if attacked. (Poison not included)
[*]TwinDrakeBlade MP cost Reduced (Was slightly too high for my liking)
[*]SunPotion and SunPotion(M) are now stackable like OldGinseng / Pots (to 5000)
[*]SunPotion and SunPotion(M) drop Rate reduced to be more inline with OldGinseng.
[/LIST]

Moonlight change; this was (in other servers) good for the ability to kill one mob at a time without being hit by others. The fact that you will get taken out when being hit takes this away meaning it then is a nerf PVE side.

TwinDrakeBlade buff. Already expressed my opinion on this..

SunPotion; a big no no. The server was fine before the stackable potions. You have no bag weight and potentially infinite amount of sun potions. You should never have made these stackable - if you want to add stacks add bundles which you can craft; this way you have to work for the ability to carry more sun pots and you don't get an endless spam of sun potions. The potions should NOT be in shops - STOP DICTATING THE GAMES ECONOMY.

Which also brings me onto the 'gold sink' element. You keep saying that you want more gold sinks however you keep dictating the economy by changing prices of benediction oils in shops; adding sun potions to shops; increasing ore values and so on. Have you noticed that a gem costs 500K to make. I barely have 700K in my bag. Like you keep wanting me to sink gold in random things whilst taking away my ability to make gold. You can't win on here; sorry you need to spend more gold permanently and i'm also making it harder for you to get it because there's too much gold in game.

the time it took you to write your biased cry thread you could of just made a wiz/war/tao and just been happy.
 

BeerNMoney

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Apr 9, 2010
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the time it took you to write your biased cry thread you could of just made a wiz/war/tao and just been happy.

I thought this myself, I don't play as much as I want to but when I am on I hunt with an assassin and there extremely strong.
 

TheDayIDie

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I thought this myself, I don't play as much as I want to but when I am on I hunt with an assassin and there extremely strong.

As below.

Sure I can kill mobs fairly quick PVE wise; which I enjoy. Anything past killing 1 mob at a time in PB of BDD I suck. I can't tank any bosses (even with a full bag of sun pots prior to sun pot nerf). Agility seems to do nothing to help. PvP wise (early game pre lvl30 was fine; ever since it has gone down hill). The only way I could potentially kill something is poison it and run around kiting it until I regen fully and hit it twice and run around again.



the time it took you to write your biased cry thread you could of just made a wiz/war/tao and just been happy.


Sure if Jamie wants to reinburse my my game gold & buffs to reroll. This isn't the point anyway; sin shouldn't get shafted.
 

squall777

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FW spam? Check
Warriors having more AC, HP, DC, Burst, Sustainned DPS compared to sins? Check

Sounds like a perfect euro clone to me. What exactly surprises you? Im not even trying to be offencive/sarcastic towards Jamie's server but if he did a perfect job copying euro you should soon have wizzies in RMS and pro rings soloing guilds with FF. Thats euro.
 

Jamie

LOMCN Developer
Developer
Mar 29, 2003
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Evisu at PB Legendary Bow Oma fight. Can i question; what is warrior acc on average at lvl35 and how is the acc vs agility calculation out of interest?! I seem to never get 'miss' or 'blocked' in PVP by warriors.

Block is when your damage is... BLOCKED by defense.

Miss is when your damage failed because your accuracy and you missed your target.

Just looked into warrior accuracy, they were getting 1 every 5 levels (Which shouldn't be the case), next update warriors will have then intended 5 + 12 from skills (17 before buffs and items).

Something else must have have hit you, or you had Red / Yellow poison.
 

Jicaa

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Maybe when Sin's get that Assassinate skill i saw in the spell book we will have some insane burst for PvP? Then again I don't have a clue what it will do lol
 

Shane/Banshee

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Every server that has a forum to post on has these type of posts, great input but some wildly over stated claims about the warrior . Unless stat hacking.

Appreciate the effort in your post but why can't people understand some classes have benefits over others.


sins are mainly PVE. I soloed a rme and the entire room at 29. Cant see any other class doing this. We out dps every other class except mass luring wizzys.


just accept your class is designed to do some things better then others, as a sin you are missing some great skills being level 30 ish

gold I've found easy, if I hunt subs I make gold if I sooo level I brake even or lose a bit.
 
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TheDayIDie

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Every server that has a forum to post on has these type of posts, great input but some wildly over stated claims about the warrior . Unless stat hacking.

Appreciate the effort in your post but why can't people understand some classes have benefits over others.


sins are mainly PVE. I soloed a rme and the entire room at 29. Cant see any other class doing this. We out dps every other class except mass luring wizzys.


just accept your class is designed to do some things better then others, as a sin you are missing some great skills being level 30 ish

gold I've found easy, if I hunt subs I make gold if I sooo level I brake even or lose a bit.

As a level 35 sin I couldn't kill KingScorpion (with a full bag of sun pots). I get my ass beaten by an EvilApe with 1 other spider on me. I doubt you could kill RME with the boss and mobs hitting you. I walked in and out of RME KR at level 32 and ended up on half HP. The only way you did it is if Jamie has helped you (which is a posibility); for example it's probably not hard if yo got a full bag of Ginsengs and gold for an unlimited supply of XL pots and now SunPotions. You probably have unlimited gamegold too; all the daily pots; perma pots and mirpackage.

I'm also sure you know all the ins and outs of the games; like where all the items drop and so on.

Please: My statements are not over claimed. I rock up; get battered my a warrior and can't do anything in return. Yes the statement about thrusting may be wrong; I may have got hit by the PB Oma without realising but it doesn't change the fact that they can batter me with TDB and tank all my hits.
 
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aRKY

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Taoist heal is Over-Powered you have to be joking?????????????????????????????????? i must apologise i stopped reading the entire post based on this stupid comment...
 
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Shane/Banshee

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As a level 35 sin I couldn't kill KingScorpion (with a full bag of sun pots). I get my ass beaten by an EvilApe with 1 other spider on me. I doubt you could kill RME with the boss and mobs hitting you. I walked in and out of RME KR at level 32 and ended up on half HP. The only way you did it is if Jamie has helped you (which is a posibility); for example it's probably not hard if yo got a full bag of Ginsengs and gold for an unlimited supply of XL pots and now SunPotions.

I'm also sure you know all the ins and outs of the games; like where all the items drop and so on.

not sure why you would attempt ks it has burst damage meaning you will have to sun every lightning attack. I really don't hunk playing a sin is your class.

I can't kill rme with all the mobs hitting me like JFK does he is a lot higher level and better kit. but I can clear the room. You tried MR? Helps avoid lure spiders bats and rme itself. Again your right I may understand a bit more about how bosses and mobs work so that's probably why you struggled.

i probably won't be able to solo rme with the latest sun pot change. But 40 + if I make it there I probably could.
 

squall777

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Every server that has a forum to post on has these type of posts, great input but some wildly over stated claims about the warrior . Unless stat hacking.

Appreciate the effort in your post but why can't people understand some classes have benefits over others.


sins are mainly PVE. I soloed a rme and the entire room at 29. Cant see any other class doing this. We out dps every other class except mass luring wizzys.


just accept your class is designed to do some things better then others, as a sin you are missing some great skills being level 30 ish

gold I've found easy, if I hunt subs I make gold if I sooo level I brake even or lose a bit.

And that exactly is the problem with euro clones or recent mir in general.

One class is allowed to lvl up 3x faster than any other (wiz)
One class is allowed to solo bosses 10 lvls before the rest (sin)
One class is required to group hunt and can barely hunt solo (taos)
One class dominates lategame and pvp (warriors)

This might sound balanced to some retards but all aspects are part of the game and necessary to provide fun (lvling, bossing, group hunting/soloing, pvping). However on servers like this you are limited to do 1/4th of the things you are supposed to and its considered normal.
 

WelshSteel

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lvl 3 flaming sword with decent luck/dc is a far bigger scare for sins than tdb but yet to reach this point yet, i do question the acc vs agil and i'm not exactly sure why warrs are gifted so much accuracy passively in comparison to old euro, does a warrior even need to rush accuracy stat to be fairly good in pvp? i think it's a low priority as far as i can tell.

Frost crunch is weak dps and you are basically rolling the dice on slow/para land, let's not forget how easy MR itemize is currently (boots/package/perm), it actually makes a fairly decent add lantern neck not a joke because you can't quick swap a tiger so you can easy roll six and if ur serious about pvp roll a pot for 7.

Btw what do you want wizzies to do roll over and die everytime? firewall should stay as is, roll with 6/7 MR and let me be scared of those resists + sunnies/gings are low now i can't keep spamming them everytime a good sin lands on me anymore...

The importance of a party just got seriously buffed, gonna continue to solo?
 

Koriban

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What a long post over a 4day old server lol.

Wait for more people to hit average levels / 40+ and lets re evaluate.
 

TheDayIDie

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What a long post over a 4day old server lol.

Wait for more people to hit average levels / 40+ and lets re evaluate.

Sure and then when im 40 you will be 45+ and the same comment will come back out.
 

Koriban

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Sure and then when im 40 you will be 45+ and the same comment will come back out.

3.6m exp from 39 to 40

12m exp from 40 to 41.

No chance.

Only thing I really dislike is this sunpot change. It's just made the poor people even more ****ed in fights. The rich will always spare cash for suns as they're vital.

They only thing he needed to do was make gings unstackable and remove (M) sun pots. Gings should have been a luxury to have in bag. Small suns would have sufficed for fights and pve and you'd go through them quicker, so gated by your bag space heavily.
 
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