Skills in shops as of 2.0 [community feedback]

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Skill books in shops?

  • Yes

    Votes: 116 52.5%
  • No

    Votes: 105 47.5%

  • Total voters
    221
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Raider

LOMCN Veteran
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Jun 26, 2003
405
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Everyone who's saying no and that the server usercount will drop is talking bullshit, you know you will continue to play even if it did change, because there isn't any other good servers worth playing.

Look at it from a modern gaming scene, PvP and PvE on other games progress through gear(and skill) alone and it works very well. on Mir it is made easier for guilds who have certain skills, they will dominate the server and make the lesser guilds feel depressed because they can't manage certain bosses with missing skills.

I more then likely won't return if this doesn't happen, but that's just me :P good thing D3 feels a lot nicer since RoS and Wildstar is due soon enough that D3 can keep me busy till then ^^
Of course the user count would take a massive hit if this change went live, you yourself admit you will not play unless the change is made, why would you assume the opposite (which is less drastic, to be impossible).

Modern day gaming for MMO's has gone on a massive downhill spiral, the like of World of Warcraft hands everything to you on a plate, it use to be a really amazing game but now it bleeds subscribers like mad and extremely easy. Diablo 3 is the same, when it was first release it was a massive challenge, they have watered it down so much that its not worth anytime. With the RoS handing out legendary/set items like candy it just seems awful. You then mention Wildstar, the game itself is pretty poor and I don't like the theme, but do you really expect to be able to full kit on that easy with their raid system being 40man? Unless copious amounts of loot is dropping and the bosses are dirt easy, its going to be a massive chore, one similar to hunting items in Mir except you won't be able to do anything solo.

People like you are one of the reasons that the MMO gaming industry is where it is today, wanting hand outs and not willing to put in effort, people use to enjoy MMO'ing and spending hundreds of hours on their characters over years but most of that has changed now and this entitlement attitude has ruined it.

Just my thoughts on your opinion and how you should leave one of the last grind MMO's alone to its niche player base its intended for.

/Xele
 

SlippitySchlong

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Feb 25, 2013
372
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This is just high rate nonsense and only the rich boss farmers who more than likely don't recruit will be able to afford the skills.
 

OoOoOo24

Golden Oldie
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Apr 30, 2005
1,713
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I ee people saying that Mir has always been this game where you only get items from grinding solo and from boss hunts. Maybe Mir needs a change? Personally I've never found a decent rare item from solo grinding in this server or even in euro server ever. The rare books like mirroring and flame field were more for the 'higher' mir class who were in decent guilds and went on boss hunts every day. I'd say the only people who don't want this to be implemented are ones who aren't finding it a struggle to get hold of this sort of stuff and are probably in a well established guild that hunts often. For those of us who have work, and university and just plenty of other stuff to do in our days finding that much time to grind and boss hunt for these skills is pretty much impossible. The only people who will disagree with that are ones who do have the time and are already well on their way to level 45 right now.

I did like the idea about questing though, maybe completing a quest to unlock it in the bookshop for purchase would be a more reasonable idea as people would still have to work for it (which is what people are complaining about)

Edit: Again I think people only don't welcome this idea because it completely goes against the standard of Mir. Getting skills instantly in pretty much every other mmorpg seems to work very well. In euro Mir I got to level 43 and never saw Flame Field or Mirroring on my wizard.... For about 5 years of constant play that's a bit **** isn't it? I mean to grind to these levels because you want to have these skills accessible. As long as the skills are balenced then theres **** all to worry about really.
 
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idontheal

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Mar 11, 2014
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This is the craziest suggestion ever. No way should level 40+ books be shop items. certainly not put in there unless they become so common that people chose to sell their. It will most certainly shorten the life span of the server. In my opion rares should be worked for either by grinding for the stuff you need or working as a team to gain these items. Sam please think good and hard before you even consider implementing such a radical move. Don't give in to the people who are too lazy to make an effort to hunt for the items. IF your going to put 40+ books in the shops make the price a realistic one in excess of 10 million gold so they still have to grind to get the gold in the first place. In my opinion it will ruin the server so I obviously voted no.
 

Razzler

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Nov 22, 2013
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i solo most of my mir gaming yrs.till i find a guild of pps i like.giving out these books will ruin the game,its about the grind.Go play high rate server ir u want it easy.
 

d1craig

Golden Oldie
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Aug 12, 2010
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Your complaints about other games giving out items for free are running away from the issue here. We are talking about skills... Mir is the only game I have ever played where you d

---------- Post Merged at 11:51 AM ---------- Previous Post was at 11:50 AM ----------

Your complaints about other games giving out items for free are running away from the issue here. We are talking about skills... Mir is the only game I have ever played where you don't get the skills that your class can have.

Wow, Diablo and I'm sure most other games referred to here have never made you hunt for your skills. Maybe for the price to buy them but not for the chance to learn them.
 

Paloma

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May 3, 2013
219
1
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Maybe skills up to 35 or 36 in shops after that no. Mir made you hunt for skills. The difference here is that the skills for 35-40 dont drop as much and the 40+ hardly ever.
 
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NightScare

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Nov 11, 2005
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Because they worked hard for it instead of bought gold for irl cash then bought the spell. Which is exactly what will happen if this goes through.

.




Your all Morons, This whole game is full of total ****ing idiots.


The people who have FF will not of "worked hard for it", working hard is Labouring on a building site for 12 hours a day for minimum wage to save up for a honda civic type R. (Yes, i've done that, it took me nearly 2 years!, then i crashed the car in 2 weeks anyway)

Working hard is not loggin in for 10minutes, running to your first OK kill of the year with your guild, it dropping FF and you winning the roll. - THATS CALLED A LOTTERY.

There is NO SUCH THING as "WORKING HARD" in an MMORPG that has a drop system purely based on Luck, you either win the lottery or you loose the lottery.

This is proved numerous times by people playing for 2 months 3 hours a day, and getting stupidly lucky and ending up with kit better than people who play 12 hours a day for the past 3 years.


Spells are what MAKE your class DIFFERENT to the other classes, having the full potential of your class avilable to you, ONLY if you win the lottery, is stupid.

You guys are going to give me a heart attack with your stupidity, reading these forums serioiusly makes me worry for the future of the human race.




Also your argument is totally Illogical.

BRB 2 mins
1) Pay chinese gold farmer £6000
2) Gain 400mill
3) Post on market Place B> FF 400mill.
4) Profit from a group who gets FF drop (granted it would have to be from 1 of the new guilds, as C10 ect would give it to members) But you get the jist of it.
 
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Ezrolith

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Jul 28, 2013
126
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Agree with NightScare completely! The whole "people will be able to buy FF with RL cash" arguement is crap
 

JordanF

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Jan 29, 2013
85
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Spells like FF and curse were not made to be common imo, imagine a whole guild with these spells just filling the screen it would be ridiculous... Clearing caves would be too easy and pvp will be crap, the odd tao with curse is bad enough and wiz pvp when they get ff is awful. Hope FF is not as good here as ace m2
 

Vemm

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Mar 11, 2014
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i Vote Yes.
ill give an example for WorlOfwarcraft dunno if it will help here..
some skills were rare and u need to grind/buy on early version but they removed that system and made them Available on trainer as they said skills are depend on player how to use them not if he got it or not . Anyways i know WOW isnt the same so maybe some kills should be as a drop and others in bookshop .
 

NightScare

Legend
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Nov 11, 2005
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Spells like FF and curse were not made to be common imo, imagine a whole guild with these spells just filling the screen it would be ridiculous... Clearing caves would be too easy and pvp will be crap, the odd tao with curse is bad enough and wiz pvp when they get ff is awful. Hope FF is not as good here as ace m2



Well, on that loigic we may aswell all quit now, because News flash brudda, this is a private server, its population is not going to grow, it is going to shrink, therefor at some time in the servers progression Spells like curse/FF will be worth 1k, and EVERYONE will have them.

It's just there will be a period of 1-2 years of MASSIVE inbalance, as the lucky few will rule the roost

+ Lets all be totally honest with ourselves, sit down and look in the mirror. You spent 6 Years grinding on Euro Mir, 6 years, to get these spells, And now you think you have the patience to do it again? Your only kidding yourself.

Yeh, this server is great atm, but once the Nologista dies, and the Realisation of grinding the next 5 years for flamefield just to feel useful, the population will drop exponentially.


This argument would be invalid if you was grinding 5 years for a "New" Spell, but grinding 5-6 years for the same skill you had before? Mir should follow a natural progression, which means the Two new spells in 2.0 should be the rare spells, and all spells before that should be obsolete. (If you really want to stick to the Lottery Spell Model).

Spells are what make your class fun to play, as it defines your class and your role within the game.
 

yuxinxiao

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Jan 30, 2014
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Please guys, Sam opened this thread is to gather our ideas.
Sam himself brought this Skills in shop idea because he should already think through all the problems you guys pointed out, he thinked carefully before opened this thread, its not to only ask you yes or no or more crying.
He wants our ideas, so please if you really dont have any idea to give out from your stone head, do not just post one reply with only crying(yes i said it to all of you who voted no), this is pathetic.

PS: sorry being rude as I really cant stand how many retards are here just totally worthless but only know to blame on Sam and his team everytime they bring out something new to us. If books in shop wont work, make each spell a quest line or drop quest item from Boss or something, bloodhell use you brain to think before you talk please dont just crying and post useless replies.
 

Falk

Dedicated Member
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Aug 27, 2013
110
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I voted yes as others have said, until patch 2.0 rolls out skills like FF curse etc should still be relatively diffcult and then up the drop rate when patch 2.0 comes out?

Skills like FD, FS etc in shops i have no problem with.

Maybe make it so you can only buy the skill at the require level and class or something?
 

yuxinxiao

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Jan 30, 2014
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I feel really bad for Sam and his teams, they were once normal players just like us, now they wanted to finish their dream to make one of the best Mir2 private server, but anything he do will only get hundreds of blames, this does not help this server at all, you are just as useless as the useless Sam that you think he is.
 

idontheal

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Mar 11, 2014
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Maybe the easiest solution is to implement harder quests for the high level skills. rather than putting in shops. At least that way you will of earned them.
 

Rollcage

LOMCN Veteran
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May 11, 2013
372
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Dont put skill books in shops.

add skill books and other semi rare items to certain mob drop files spread throughout the game. (maybe mix it up and make it mobs that may be related to that skill in some way, like the name or maybe that mob uses that skill n so on)
have the skill books and semi rares drop at a rate aproproate to that skill/item (for example according to the advantage the class of said skillbook would gain when they have it, so FF from say fire mino at 1/200-300k curse from..i dunno, at around the same, stuff like mirror/protectionfield at maybe 1/100-150k and so on)
increase pot drops accoring to the difficulty of mobs (who wants 3 med pots off 6 omas/orcs? its daft, but not so many pots that u can hunt indefinately, just a good extenstion on ur hunt)

and i like the idea of quests for the higher lvl skills, but nothing stupid n quick like fate or rms, i mean proper quests, and if possible with a storyline that fits and makes sense and adds to the feel of this server.

Just my 2p.
 

Pete107

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Dec 10, 2003
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I would say yes personally, they did it on euro, I remember half moon being rare as hell then later they became shop items, didn't exactly kill euro now did it?
 

Maxiburn

LOMCN n00bie
Oct 16, 2006
4
0
12
Voted yes but I think for the best skills per class (ff,curse etc) a mega quest chain would be a nicer way of earning these, I play 20ish hours a week now, id be happy to hunt 2-3weeks per book, with the casual nature of how I play now ill rarely be able to hunt bosses and as someone else said skills are an integral part of every character and should be obtainable to all and not just the hardcore minority
 

Jicaa

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Jul 9, 2003
2,386
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Of course the user count would take a massive hit if this change went live, you yourself admit you will not play unless the change is made, why would you assume the opposite (which is less drastic, to be impossible).

Modern day gaming for MMO's has gone on a massive downhill spiral, the like of World of Warcraft hands everything to you on a plate, it use to be a really amazing game but now it bleeds subscribers like mad and extremely easy. Diablo 3 is the same, when it was first release it was a massive challenge, they have watered it down so much that its not worth anytime. With the RoS handing out legendary/set items like candy it just seems awful. You then mention Wildstar, the game itself is pretty poor and I don't like the theme, but do you really expect to be able to full kit on that easy with their raid system being 40man? Unless copious amounts of loot is dropping and the bosses are dirt easy, its going to be a massive chore, one similar to hunting items in Mir except you won't be able to do anything solo.

People like you are one of the reasons that the MMO gaming industry is where it is today, wanting hand outs and not willing to put in effort, people use to enjoy MMO'ing and spending hundreds of hours on their characters over years but most of that has changed now and this entitlement attitude has ruined it.

Just my thoughts on your opinion and how you should leave one of the last grind MMO's alone to its niche player base its intended for.

/Xele

You haven't seen my play time on WoW, and I have spent a lot of time putting effort into clearing raids before they get nerfed(never did cause it's hard to find a proper guild that raids daytime, as I work nights). You do not need to have everything in a game hard to obtain for it to be an effort when playing, by the looks of it Sam is working his ass off for more and more content.

Changing 1 thing(access to spells) will not change hardly anything in Mir, it will still be the same game, grinding for all of your kit, how can people not see that missing spells is such a bad thing in these days, your missing out on what the game has to offer....

I have a retarded idea! Lets just let the people who don't like having all the spells hunt for them, while us who actually like the change get our spells and go off to enjoy the game more.
 
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