Awesome, thanks!GameScene.cs - DrawFloor function
Incredible!Seen this stable diffusion 11111’s being mentioned on discord somewhere and couldn’t resist reposting some random pics i found somewhere
TeleportRing
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ConvexLens… i think lol
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ParalysisRing
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AmberNecklace
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Yeah, that's the easy bit. I expect everyone's doing this right now tbh and we'll have a varied range of mirs appear from here on, all with slightly different images.Seen this stable diffusion 11111’s being mentioned on discord somewhere and couldn’t resist reposting some random pics i found somewhere
TeleportRing
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ConvexLens… i think lol
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ParalysisRing
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AmberNecklace
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Technology![]()
Pretty certain these were done/posted by Joe87 in Sanjian's discord channel done with AI or something.Seen this stable diffusion 11111’s being mentioned on discord somewhere and couldn’t resist reposting some random pics i found
TeleportRing
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ConvexLens… i think lol
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ParalysisRing
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AmberNecklace
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Technology![]()
Are they different pixel size from the exported original tiles or what? I doubt very much libs can import bigger size tiles or if that works, then I would expect the mir2 code won't work with it and probably would require major overhaul. That talk about everything in the game being larger sounds like some fantasy.I couldn't get those tiles into a tiles.lib so I've given up I think, onto something else already.
Are they different pixel size from the exported original tiles or what? I doubt very much libs can import bigger size tiles or if that works, then I would expect the mir2 code won't work with it and probably would require major overhaul. That talk about everything in the game being larger sounds like some fantasy.
If you put up some more manageable upload size (not 10GB), just a sample, like one library content or even just several tiles, I can look what is the problem with importing into libs, or someone else might. I doubt pple will be willing to download this big size just to see what is the problem.
What did you do anyway? Is that all mir2 libs exported? Are the individual lib files separated?
depends what you are trying to do, there are lots of settings...Anyone got the settings down for this yet? text to image just looks like utter shite, like a kid drew it all.
not sure how people are getting images back from their prompts that look really realistic and detailed
I told you, its not just the lib editor, mir client would be even bigger stumbling block even if the lib editor could import bigger or for that mater, smaller images.I'm on 8k so i guess thats just me, I actually could upscale everything x4 and enjoy it if the lib editor would do its thing for me on larger libs.
actually, for me , it WAS just the lib editor. SlimDX has functionality to to do what i was thinking.I told you, its not just the lib editor, mir client would be even bigger stumbling block even if the lib editor could import bigger or for that mater, smaller images.
When you do something like this, you should do a proof of concept first. Like upscale and do whatever magic you do on a few tiles only, even one tile would do for the first run. Then see if it imports into library and if mir map editor can put that upscaled tile on a map. If it worked, then it is time to spend effort on doing more, exploring if the tiles would mesh etc.
You ask what have I done? Well, I've done enough to know this wouldn't work if the output images have size different from the original tiles.
Same thing with expecting 20+ yrs old game to work like more modern games. Yes, the game was recoded since but the tiles are still the same ones as they were when it first went online. Mir3D works like what you want, no matter the resolution, it just scales the images while preserving quality.
There is also a reason to suspect that even if you improved the image quality while keeping the same tile size, likely the game would not display that quality anyway, not without some serious recoding. You should know more about that than I do, being so knowledgeable in this area of working with graphics.
What AI program/website did you use to create these and with what settings?I'm just attempting to use this to make rpg maker sprites, not sure what I'm really doing. I have not been able to get anything workable at all out of it. I had to use cpu only as it doesn't like my amd gpu so its taking a good 5-10minutes per try.
Trying to get something like this out of it
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Sometimes, txt2img doesnt really understand some stuff but you can simply regenerate the problem items with an alternate prompt, over and over until you find your perfect image...
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see what happens i guess...
not sure how well it would all work to be honest, the more i look at it...
some random tiles...
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bit hit n miss really, bonus is the tiles are all the same size so batch process would be easier on them.
