Makes it somewhat cartoon like, although I like it as it’s different, how long does it take to put a tile in? Can multiple tiles be dragged in at once? Possible make something that would accept like a whole file full of tiles with one click
Makes it somewhat cartoon like, although I like it as it’s different, how long does it take to put a tile in? Can multiple tiles be dragged in at once? Possible make something that would accept like a whole file full of tiles with one click
I used a different method for each image I should have mentioned re the cartoonish factor.
So, i know with the lib editor I can dump the images and I can batch process them with stable diffusion... that's where I'm at, getting them back into the lib or dealing with the alignments jazz is the next bit...
but if someone is willing to have a crack at it, I'll dump the images, upscale and post them?
I used a different method for each image I should have mentioned re the cartoonish factor.
So, i know with the lib editor I can dump the images and I can batch process them with stable diffusion... that's where I'm at, getting them back into the lib or dealing with the alignments jazz is the next bit...
but if someone is willing to have a crack at it, I'll dump the images, upscale and post them?
I've started processing tiles.lib from the wemadeMir2 maps folder, i figure its one batch with a massive impact, we should notice if it all worked pretty quickly.
2 seconds an image, 60,000 images, i'll get back to you when they are done and go from there.
Upscale changes the resolution, as you would expect.
I will do 2 sets of images, one thats just upscaled and 4x original resolution (i expect that wont work in-game though as tile would be too large etc)
...and i'll do a "upscaled and resized" set where everything is back to original size after upscaling (although i expect some quality loss in doing so..).
Nope... looks like you're right, assuming i picked 4 correct tiles, it doesnt look great at all ....
Post automatically merged:
Edit: Updated first post make the download for Stable Diffusion more obvious and the windows/nvidia install process not seem as daunting
Post automatically merged:
this really could go either way at this point...
3x3 tiles
1x3 tiles
i feel like it looks cleaner but has lost some detail along the way (dragons mouth on the emblem, taoists hand holding fan)...
guess wont be able tell for sure until can see an in-game side-by-side comparison or something.
So, i know with the lib editor I can dump the images and I can batch process them with stable diffusion... that's where I'm at, getting them back into the lib or dealing with the alignments jazz is the next bit...
Export leaves the tiles in the library I believe. Simplest way is to export all tiles, process them and then make new library with the same file name (just append .Orig to the original library) and import all tiles into it.
Don't know why there should be any difficulty about it, unless the library editor is not working as it should (what's new?). Use RPG Viewer instead, works perfectly for export/import. It is found on mirfiles I think.
It might work well on items and mob, character avatars etc., even game UI, since they are single images, not sure about map ground or objects which are made of the tall image strips. Those also need to match on edges, its not just the ground tiles blending that might not work well.
Export leaves the tiles in the library I believe. Simplest way is to export all tiles, process them and then make new library with the same file name (just append .Orig to the original library) and import all tiles into it.
Don't know why there should be any difficulty about it, unless the library editor is not working as it should (what's new?). Use RPG Viewer instead, works perfectly for export/import. It is found on mirfiles I think. View attachment 31415
It might work well on items and mob, character avatars etc., even game UI, since they are single images, not sure about map ground or objects which are made of the tall image strips. Those also need to match on edges, its not just the ground tiles blending that might not work well.
yeah export left the images in the lib, i was hoping replace would just pick up the filenames and put everything where it should be but honestly, im going to ask LCD for help there rather than bang my head on a wall if doesnt work first time lol
Actually just use the Crystal lib editor since you are working with lib format only, didn't realize that. That RPG Viewer was to get around opening wil format that Crystal editor won't open. I used it to export from wil, then in Crystal lib editor I made a new .lib file and used the button 'Add Files' to import into it the files that were exported using that RPG Viewer.
Import is done simply by selecting all exported images and deselecting the folder with the offset info in it (but I think the editor ignores that folder and you can leave it in the selection).
As long as the pixel dimensions are preserved, it should work on the maps.
some bits look OK, hard to tell where some of the joins are and i want to believe that once downsized again, it will be harder to tell.
Really cant wait to see a in-game side-by-side comparison.
12,000 / 60,000 images upscaled so far, probably wont finish until tomorrow at least...
some bits look OK, hard to tell where some of the joins are and i want to believe that once downsized again, it will be harder to tell.
Really cant wait to see a in-game side-by-side comparison.
12,000 / 60,000 images upscaled so far, probably wont finish until tomorrow at least...
yeah, at first it was a bit of a mess about but seeing it almost appear to work has made me think the same.
see how we go, if people want to make a project to upscale everything, im happy to provide whatever compute resource i can to the cause.
I dont have any ability stitch stuff together, the bits I did was like a jigsaw tbh, after I did the 5x4 in GIMP, I was like "**** this, I'll just wait" lol
Happy find what looks like a maps worth of images and drop in here while we wait if you want to play jigsaw though :P
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