Step lag on laptop

Winterson

LOMCN n00bie
Nov 18, 2014
9
0
12
Hi all,

I'm playing on an i5 laptop with inegrated graphics. 8gb of ram (but lets be honest, I used to run this game on a 200mhz pc)

What is causing this bug? My connection is 80meg. Any idea?

/Winterson
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Hi all,

I'm playing on an i5 laptop with inegrated graphics. 8gb of ram (but lets be honest, I used to run this game on a 200mhz pc)

What is causing this bug? My connection is 80meg. Any idea?

/Winterson

What version of windows?

Sam
 

Winterson

LOMCN n00bie
Nov 18, 2014
9
0
12
7 Home Premium

---------- Post Merged at 10:36 AM ---------- Previous Post was at 10:36 AM ----------

7 Home Premium
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
Yeah, it runs fine on my laptop with integrated graphics as well...

There was something about a theme causing issues on windows 7, I think Koriban knows more... Kori can you find the post? I can't seem to find it.

Sam
 

Ardbeg

Legend
Legendary
Aug 8, 2004
3,225
2
150
290
Southern England
Laptop and integrated graphics on Win 7 is fine for Mir.

Check your power settings for things like turning off / standby of the hard drive etc..
If the drive keeps going into a power save mode, it'll be causing a lag effect as it needs waking up every time you do something.

Background tasks like windows update can also cause problems, especially with Win 7 as some take forever to finish and, if interrupted, can even hang the computer.

My bet is on the drive continually going into standby mode.
 

Winterson

LOMCN n00bie
Nov 18, 2014
9
0
12
Laptop and integrated graphics on Win 7 is fine for Mir.

Check your power settings for things like turning off / standby of the hard drive etc..
If the drive keeps going into a power save mode, it'll be causing a lag effect as it needs waking up every time you do something.

Background tasks like windows update can also cause problems, especially with Win 7 as some take forever to finish and, if interrupted, can even hang the computer.

My bet is on the drive continually going into standby mode.

Power settings are set to High Performance (I dont like the problems that the others bring, as suggested)

---------- Post Merged at 01:41 PM ---------- Previous Post was at 01:40 PM ----------

Mir or Mir Chronicles?
These files are far more demanding than your average mir.

How so?
 

Razarus

Sour Sally
Veteran
Dec 6, 2013
1,470
19
100

I don't know how or why, its just far more demanding than any other mir I've played.
I was using my old PC for other mir games and although I was never the fastest I could keep up. On here having more than 5 people on the screen at once caused my fps to drop from 50 to 16..
no longer a problem with my current pc but chronicles was far more demanding than i expected.
 

Winterson

LOMCN n00bie
Nov 18, 2014
9
0
12
I don't know how or why, its just far more demanding than any other mir I've played.
I was using my old PC for other mir games and although I was never the fastest I could keep up. On here having more than 5 people on the screen at once caused my fps to drop from 50 to 16..
no longer a problem with my current pc but chronicles was far more demanding than i expected.

Well, theres a difference between being optimized and demanding. This is a game I used to run on a 200mhz processor and 56k modem without any significant issues beyond having to re log every 2 hours because of 56k limits.

The only reason a faster pc would make this game play better would be by brute forcing bad optimization.
 

Lilcooldoode

LOMCN Developer
Developer
May 10, 2003
2,338
1
1,042
370
Yes
These files will send more data to and through from server (would never work on 56k now)

Newer version of directx than other mirs which will be more demanding to build and render textures. Also higher bitdepth images.

More advanced lighting system (admittedly not coded very well for performance)

All of the above (plus more) especially the lighting system make these files are real pig on alot of systems - mine included and although you might not always run at 60fps it should still be playable
 

MiloFoxburr

LOMCN VIP
VIP
Mar 23, 2003
7,276
207
350
Dublin, Ireland
These files will send more data to and through from server (would never work on 56k now)

Newer version of directx than other mirs which will be more demanding to build and render textures. Also higher bitdepth images.

More advanced lighting system (admittedly not coded very well for performance)

All of the above (plus more) especially the lighting system make these files are real pig on alot of systems - mine included and although you might not always run at 60fps it should still be playable

I don't think it's entirely the lighting systems fault for the big performance drops. I played Chronicles over the weekend and with Lighting and a 16bit Map (Bichon to be exact) my FPS was ~40FPS. Walked into Oma Cave (Which is old 8bit) and Lighting and I had a rock solid 60FPS. The bitdepth of the maps seemed to have a much bigger hit than the Lighting system
 

Samuel

Mir Chronicles Dev
VIP
Feb 8, 2011
2,614
117
280
At the end of the day Mir loads the current scene of images from the wils/wzls into memory, they then stay in memory until the scene removes them or their life expectancy runs out.

32bit maps use a lot more memory per scene, and increased resolution means there is far more of the map to be seen at once which also increases the amount of memory required to display a scene... This plus, lighting, hums, hum effects, map animations etc etc all counts toward the client being far more memory hungry than original/older versions of Mir.

Integrated graphics generally come with really low memory, so the issue might not be the fact that it is integrated graphics, but that your graphics card (integrated or not) does not have enough memory to to load the scenes/remove the cached images fast enough (imagine a 1 in 1 out scenario).

Sam