[Suggestions] the real issues with warriors?

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Richens

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Jul 28, 2004
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What if... Bare with me on this one... Warriors got a passive skill/buff whatever it would be that meant any single target spell has a 50/50 chance (Much like the taos and wizzies have of hitting warriors on the run / during a ShoulderDash.) reflecting 50% of the damage back to the caster? Or is this just silly? Shoot it down if it is, 30+ hours awake now so... Feel free to make of my idea what you will.

Go sleep :notrust:

Or give us a hand later on ya wizzy leveing me!
 

Kai

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Jul 26, 2013
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A small idea to make leveling a bit easier and faster would be to have entrapment aggro the mobs. This way even when the skill fails it aggros a mob to come over to the war.

___________

Mr. SonofDog, I was being polite and honest in my post. You have the 100th percentile gear, your input isn't valid simply because it is an outlier. Its math, not an insult. It would be like accepting the input of a level 1 since they have the 1st percentile gear. Its invalid again because its an outlier.

As far as calling people out for efforts they put in, I stand by my statement; don't be silly man you know and everyone knows that you are not an 'average player'. What you do is your choice, no big deal imo, but don't call out little guys. If you want to talk playing skill sure thats completely valid, call people out all you want.
 

Ezrolith

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Jul 28, 2013
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Main issues and potential solutions.
Wiz vs warrior levelling.
I am not too worried about aoe leveling comparison, wiz aoes and warriors single target. Currently it is much faster for a warrior to kill single target rather than multiple(we have tried 2 warrior blade avalanching). The entire problem lies in TU. Rats, followed by archers(20 mil exp per hour) followed by the rest of the BDD mobs(40 mil per hour). Tao have an aoe ability(sure they are slower than this still but closer) whereas warriors need to slower kill things one at a time for a potential 10 mil exp per hour(tried both solo and group) this leads to a massive leveling advantage (not 10-20%faster rather 200%-400%)(to show that I am not making this up, this is the rankings in the game. top wiz and tao have between 4-5 billion total exp top warrior in the game currently has 1.2billion total exp, this is not a negligible difference)
Suggestions: Take some power out of TU, it both works more often AND casts faster than official.(this can be fine tuned and doesn't require massive rework) OR increase damage done on yellow TDB poison(again can be fine tuned and neither affect pvp)
OR remove some AC and inherent defense from orcs allowing warriors to kill there faster but having no change on the other classes(again can be done tuned and doesn't change pvp)

Second major issue
Wiz can tank warrior damage
I have luck 6 and 70+ DC, speed +7 and have spent time siting beating on wiz while being flame fielded for extended periods of time and they don't die. This isn't a skill thing(they are not moving). I am ok with not 1 shorting a wiz, but if I cartch them not moving they should die every time. You said it Sam that they have low HP and should die easily, glass cannon idea. Couple options, lower the hp value added by items dark armor and five sting set. OR take some power out of Shield(can fine tune this no rework needed) OR as was suggested add a passive avoidance to magic for warriors OR reduce the cast time or delay for shield(has more impact on pve for wiz) OR increase the damage a warrior is able to do through shield

I think those are the two major issues most of the other ones are minor and can be addressed at any time.


Where is this 20 mill xp/hour coming from for TUing in BDD?! :S personally think this is vastly exaggerated, I am level 43 with L3 TU, Luck3 and I TU in BDD ghoul room and over 1 hour exactly got 5,395,000. Myself and my gf then tstormed (running out of pots in max of 40 mins) in the ghoul room for approx 7,873,333 p/h tho only lasted 40 mins. Where is 20 mil an hour coming from?

At 5mill/hr it means I am successfully TUing 201 archers an hour or 1 every 18 seconds, between running from wedgemoths, avoiding other mobs and picking up pots I find it hard to believe someone achieving 4x this rate, or 1 successful TU every 4 seconds, where is this place with infinite archers that never run out?!

I also play Tao/War and although I can understand the warriors frustration (to be honest, warriors are used to having the advantage to start with) I don't think things are as extreme as being represented. As the above poster pointed out, warriors ARE the king of 1v1 killing and some wizards like myself do level (inefficiently maybe) in a 1v1 way as we don't want to permanently fwall/lightning or have a partner to permanently tstorm with. As a wiz I am concerned about any further changes to my primary class and think careful consideration needs to be taken before any changes are made.

Warriors should be glad they don't die in a couple of shots with their shield down, I think these comments regarding how Wizards are invincible with shield are very misguided, or referring the most powerful and well geared wizards in game. This certainly isn't the case for us all.
 

ziiid

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Feb 18, 2013
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Where is this 20 mill xp/hour coming from for TUing in BDD?! :S personally think this is vastly exaggerated, I am level 43 with L3 TU, Luck3 and I TU in BDD ghoul room and over 1 hour exactly got 5,395,000. Myself and my gf then tstormed (running out of pots in max of 40 mins) in the ghoul room for approx 7,873,333 p/h tho only lasted 40 mins. Where is 20 mil an hour coming from?

At 5mill/hr it means I am successfully TUing 201 archers an hour or 1 every 18 seconds, between running from wedgemoths, avoiding other mobs and picking up pots I find it hard to believe someone achieving 4x this rate, or 1 successful TU every 4 seconds, where is this place with infinite archers that never run out?!

I also play Tao/War and although I can understand the warriors frustration (to be honest, warriors are used to having the advantage to start with) I don't think things are as extreme as being represented. As the above poster pointed out, warriors ARE the king of 1v1 killing and some wizards like myself do level (inefficiently maybe) in a 1v1 way as we don't want to permanently fwall/lightning or have a partner to permanently tstorm with. As a wiz I am concerned about any further changes to my primary class and think careful consideration needs to be taken before any changes are made.

Warriors should be glad they don't die in a couple of shots with their shield down, I think these comments regarding how Wizards are invincible with shield are very misguided, or referring the most powerful and well geared wizards in game. This certainly isn't the case for us all.


You need to perhaps try different areas m8 it definitely gets alot faster :). I have played wiz and so have firsthand experience with the rate of leveling.

As far as fragility I agree things do need to be done carefully, alot of the problem is item related (hp and mp on dark armours needs to be changed to a ratio rather than a flat value) rather than class related.

---------- Post Merged at 01:06 AM ---------- Previous Post was at 12:54 AM ----------

___________

Mr. SonofDog, I was being polite and honest in my post. You have the 100th percentile gear, your input isn't valid simply because it is an outlier. Its math, not an insult. It would be like accepting the input of a level 1 since they have the 1st percentile gear. Its invalid again because its an outlier.

As far as calling people out for efforts they put in, I stand by my statement; don't be silly man you know and everyone knows that you are not an 'average player'. What you do is your choice, no big deal imo, but don't call out little guys. If you want to talk playing skill sure thats completely valid, call people out all you want.

This is true. Not much else can be said really.
 

d1craig

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Aug 12, 2010
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Yes we all agree that warriors are (from euro) 1v1 killers. But we are all forgetting that this is "after" euro and most things are going to be for a higher level than was achievable on euro and the only way to make this achievable by warriors is to massively increase the amount of Exp from solo mobs but this would make wiz/Tao level a hell of a lot faster aswell.

So the only solution I can see is increasing warrs ability to aoe level.

It would be fun to actually use BA somewhere for more than grabbing mobs of wiz/tao whilst running to a boss.
 

FUTURA

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Jun 25, 2003
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Is it possible to just make some mobs more susceptable to BA? Like how some can be undead and TU'd....is it possible that for e.g PSC mobs have a weakness for BA and it will deal more damage to them than say for example PT mobs
 

deano13

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Both caster classes have the benefit of faster cast times, either half wars mp consomsion on skills, or buff BA,CHM, or there's always lowering certain mobs ACs for war to kill faster 1by1
 

Xiez

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Aug 17, 2013
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IMO the problem with Warriors in PvP is that pretty much every skill either doesn't work or is useless. We have 2 skills to use (TDB and FS) and we only use TDB because FS is on CD. I guess Rage is useful too but it's too rare to even mention. In PvE the issue is we can't tank as well as a Wizard so we're pretty much useless against most bosses in small groups.

There's only 3 changes I'd like to see to improve the Warrior without making it OP:
1: Entrapment - Make it work in PvP (without the para function). We had Beckon in Mir3 which didn't cause any issues.
2: ProtectField - Needs to buff more AC and also grant AMC. It's shocking that a warrior is probably the worst tanking class in PvP and PvE.
3: TwinDrakeBlade - Needs to use slightly less MP, I feel embarrassed asking wizards to drop me MP pots half way through a hunt.

If it's true Assassins might be introduced soon I'd be interested in seeing what skills they get. Having been one for years in Mir 3 I know they can make the Warrior much more useful in PvP at-least. eg: I used to grip opponents to the floor while our Warriors jumped on them and ganked them.

/Aldor (level 46 Warrior after 2 weeks, still resisting the urge to re-roll Wizard so I can PvP and kill bosses).

Edit: Also being at war with my opponent makes PvP so much harder. Having my char "lock-on" to SonOfaDog only helps him. Whereas with shift-click I can run circles around him <3. I'd love an option to turn this function off.


Lo m8

Assasins in Mir 2 are diff from Mir 3 m8

I don't know and can't judge how they will be here(before anyone mensions lol).
But if they follow the U.S.A assasin, they pretty much rendered wars useless.
They could actually detroy wars no probs in pvp as well as the other classes, They got taken down a knotch in pvp with plague being realised since that hurt them/Paraed them/and stole there mp. But with the speed/damage they could do it was complete silly.
 

NejDaTurk

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Aug 13, 2013
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Lo m8

Assasins in Mir 2 are diff from Mir 3 m8

I don't know and can't judge how they will be here(before anyone mensions lol).
But if they follow the U.S.A assasin, they pretty much rendered wars useless.
They could actually detroy wars no probs in pvp as well as the other classes, They got taken down a knotch in pvp with plague being realised since that hurt them/Paraed them/and stole there mp. But with the speed/damage they could do it was complete silly.

Wouldn't say Sins destroyed Warrs at all really. Equal lvl sin and warr both with all skills I'd say warrs had the advantage, especially with SlashingBust and CounterAttack.

If you mean the bugged Sin heros then of course, they were ridiculous.
 

Shady

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Aug 5, 2004
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id say lower mobs ac a fair bit so we can mow through mobs at a faster rate , bdd mobs take me like 15 sec to kill with dc 75.

also lower mp used for spells/give us abit more acc.
 

deano13

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id say lower mobs ac a fair bit so we can mow through mobs at a faster rate , bdd mobs take me like 15 sec to kill with dc 75.

also lower mp used for spells/give us abit more acc.

Both caster classes have the benefit of faster cast times, either half wars mp consomsion on skills, or buff BA,CHM, or there's always lowering certain mobs ACs for war to kill faster 1by1

+1
 

Foopah

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May 7, 2011
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So you was hit once you had finished the SD... problem?

Learn to read, I said I saw the SFB hit me mid SD (so let me go into this for your thick skull, mid SD means during, in the middle of, whilst the action is being preformed.) So once again in the middle of my SD (let's say I go 5 squares, I had covered 2-3 squares) and seen the SFB hit me but I only flinched after the SD was finished. So this "You can't hit a warrior during SD" comment is bullshit, I got hit 3 times during different SDs only to be flinched at the end of it. I call that a hit.

I don't ever recall on any other server where if during my SD I was hit it would flinch me afterwards because well this would mean YOU COULD NOT SHOULDERDASH THROUGH FIREWALL. Being hit on the run with single target spells is annoying, getting hit during a SD is ****ing bullshit! Before or afterwards yeah but during? Nah...
 

czeldabolg

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Sep 12, 2005
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I remember it being an issue on the heroes files if the warrior dashed as my SFB hit them they would flinch afterwards, as the animation couldn't play mid SD. You could hit a warrior but I think that was if the SFB went off just before they SD'ed?

On-Topic: The main issue warriors seem to have given off this thread is mana costs being too high, or damage being too low in solo leveling, if you're looking to tweak it for PvE / PvP it'd be mana costs, as it's very rare a warrior will run out of mana in general anyway, so that way it's not a hard PvP buff but it is good for their solo leveling?

/Czelda
 
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ziiid

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I for one don't really like the idea of needed to AOE on a warrior, but we will see what kind of solution comes up.

Just as an example, rough calculation shows the highest tao+the highest wiz have as much combined exp as the highest 8-9 warriors on the server. (this is according to ranking + euromirresource), the ration continues if u take the top 4 then it works out to 18-20 warriors etc. Top 10 wiz are equivalent to the combined total of the top 47 warriors.
 

SmavidDavid

Playing Legend of Mir 5
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Jun 13, 2006
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Worthing is depressing.
All this AOE nonsense is stupid. Warriors shouldn't BA their way to level may as well give them T Storm & FF, and personally i think Samuel is a fool to think this is a way to level and anybody else who agrees with him. BA is good to get mobs off another player, or a bit of crowd control... not to level with. Warriors need to regain their purpose... to take the brute force of monsters head on for tao's & wizzies.