Taoist problems - holy sh**

Mu online season 21 - grand opening

James

Dedicated Member
Dedicated Member
Jan 31, 2010
144
38
55
Well having played a Taoist for years on euro mir I've never been so appalled at how much the class has been let down.

Pets: absolute disaster right from the get go, summon skeleton is supposed to be the new players partner but in any location other than the dead mines it doesn't last long without constant healing even when it's levelled up so it doesn't matter how good SFB is, if you can't use it due to healing something it sucks. the HP or stats of skele & other tao pets need to be fixed sooner rather than later.

Healing: I know we don't have crazy SC like most private servers but something seems out of the ordinary here, not by much just a little, heal seems to be slightly crap but I don't know if this is just because it's using a random SC stat between lowest and highest and maybe hitting the low more often, if that's the case it maybe needs adjusted to hit the higher end more as I see it more problematic when healing people in a group against mobs suited to the level of the chars.

Targeting: targeting friendly pets/players seems to be back to the original euro mir standard can a more simpler way to lock on to friendly players and pets be added. I turned off the "show names" option which improved it slightly but even that doesn't make a great improvement and there's only so much healing I need for my own character.

Poison Switch: I liked the auto switch from green to red, but i also like the option to use a static colour, it would be good if the options were to "auto", "green only" or "red only" and auto actually worked like it did before it was changed recently. It now seems to go off switching itself depending what option you choose but sticks on "equipped" so doesn't keep auto-changing.

I'm sure there will be more to come as I test it out more thoroughly but it would be good if the above areas can be investigated by the GMs and tweaked to bring the class back to a more realistic "solo" capability.
 

Evolution3

Dedicated Member
Dedicated Member
Aug 4, 2005
58
12
85
Worthing
I’m a beta player from Euro, I’m a high level two, the targeting is fine if you find the mousepoint spots, healing is fine with sc 30+ lvl3, skele is fine you get AoE with him. You need to forget about healing him and just re-summon.

The issue that needs resolving is how good he is when he gets to level 7 that’s the only issue I have as a tao on this server
 

SilvaRoberto

Dedicated Member
Dedicated Member
Feb 19, 2014
526
14
59
for me, the green poison damage should scale abit more,may and hallucination should work on higher mobs its pretty damn useless for a lvl 32 tao taos are better than normal but normal was underpowered
 

Mazza

Dedicated Member
Dedicated Member
Nov 30, 2013
125
9
44
taos got better higher. On euro no one used to attack a tao with lev 3 deva. n lev 7 dog. maybe they get better here but it isn't looking like it
 

Xx69xX

Golden Oldie
Golden Oldie
Dec 2, 2005
2,152
159
250
Taoist pet leveling is something we are looking into for next reboot. We agree it takes a long time to have VERY little difference..

-Apocalypse Team
 

OrihimeInoue

LOMCN Member
Sep 8, 2018
41
3
19
level 38 tao here.

No issues at all. would be nice if buffs lasted longer than a minute, and for poison to scale or be added to with poison gems. pets are already good enough. I can solo easily - thats abnormal for a tao.
 

KillsFree

Dedicated Member
Dedicated Member
Mar 4, 2014
218
8
50
level 38 tao here.

No issues at all. would be nice if buffs lasted longer than a minute, and for poison to scale or be added to with poison gems. pets are already good enough. I can solo easily - thats abnormal for a tao.

yachi shut it