- Jan 31, 2010
- 144
- 38
- 55
Well having played a Taoist for years on euro mir I've never been so appalled at how much the class has been let down.
Pets: absolute disaster right from the get go, summon skeleton is supposed to be the new players partner but in any location other than the dead mines it doesn't last long without constant healing even when it's levelled up so it doesn't matter how good SFB is, if you can't use it due to healing something it sucks. the HP or stats of skele & other tao pets need to be fixed sooner rather than later.
Healing: I know we don't have crazy SC like most private servers but something seems out of the ordinary here, not by much just a little, heal seems to be slightly crap but I don't know if this is just because it's using a random SC stat between lowest and highest and maybe hitting the low more often, if that's the case it maybe needs adjusted to hit the higher end more as I see it more problematic when healing people in a group against mobs suited to the level of the chars.
Targeting: targeting friendly pets/players seems to be back to the original euro mir standard can a more simpler way to lock on to friendly players and pets be added. I turned off the "show names" option which improved it slightly but even that doesn't make a great improvement and there's only so much healing I need for my own character.
Poison Switch: I liked the auto switch from green to red, but i also like the option to use a static colour, it would be good if the options were to "auto", "green only" or "red only" and auto actually worked like it did before it was changed recently. It now seems to go off switching itself depending what option you choose but sticks on "equipped" so doesn't keep auto-changing.
I'm sure there will be more to come as I test it out more thoroughly but it would be good if the above areas can be investigated by the GMs and tweaked to bring the class back to a more realistic "solo" capability.
Pets: absolute disaster right from the get go, summon skeleton is supposed to be the new players partner but in any location other than the dead mines it doesn't last long without constant healing even when it's levelled up so it doesn't matter how good SFB is, if you can't use it due to healing something it sucks. the HP or stats of skele & other tao pets need to be fixed sooner rather than later.
Healing: I know we don't have crazy SC like most private servers but something seems out of the ordinary here, not by much just a little, heal seems to be slightly crap but I don't know if this is just because it's using a random SC stat between lowest and highest and maybe hitting the low more often, if that's the case it maybe needs adjusted to hit the higher end more as I see it more problematic when healing people in a group against mobs suited to the level of the chars.
Targeting: targeting friendly pets/players seems to be back to the original euro mir standard can a more simpler way to lock on to friendly players and pets be added. I turned off the "show names" option which improved it slightly but even that doesn't make a great improvement and there's only so much healing I need for my own character.
Poison Switch: I liked the auto switch from green to red, but i also like the option to use a static colour, it would be good if the options were to "auto", "green only" or "red only" and auto actually worked like it did before it was changed recently. It now seems to go off switching itself depending what option you choose but sticks on "equipped" so doesn't keep auto-changing.
I'm sure there will be more to come as I test it out more thoroughly but it would be good if the above areas can be investigated by the GMs and tweaked to bring the class back to a more realistic "solo" capability.
