TDB not piercing defence anymore?

Mu online season 21 - grand opening

BLaPP

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Well why comment on things like LR being right when it's clearly wrong if you have no idea how it work? Well you won't because nothing is in favour of the warriors. Everything is UP and everybody else is OP. :roll:
spot on
 

d1craig

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Well why comment on things like LR being right when it's clearly wrong if you have no idea how it work? Well you won't because nothing is in favour of the warriors. Everything is UP and everybody else is OP. :roll:

You obviously can't read then because I never said it was right. What I meant was things shouldn't be unparad before you get a chance to run. Obviously if you hit them they wake up.

You are just some sort of dick always looking for a fight or argument.

---------- Post Merged at 12:25 PM ---------- Previous Post was at 12:23 PM ----------

And a lot of people have never seen some of these skills before so if they knew how they where suppose to work they could help also.

So GMs only want feedback from the people that think they are Mir encyclopaedias?
 

WhiteTiger

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---------- Post Merged at 12:25 PM ---------- Previous Post was at 12:23 PM ----------

And a lot of people have never seen some of these skills before so if they knew how they where suppose to work they could help also.

So GMs only want feedback from the people that think they are Mir encyclopaedias?
No Gms want feedback from people who know what they are talking about and not just people guessing.
 

d1craig

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So you are arguing with me because I said you can't even run before LR runs out on the mobs and I asked for a page explaining what the skills should do ( GMs have already said mir2resource isn't official so they ain't guna use that )?

Every server I have played LR stunned mobs for longer than it does on this server. Whether that makes this server right or not is upto the GMs.
 

WhiteTiger

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So you are arguing with me because I said you can't even run before LR runs out on the mobs and I asked for a page explaining what the skills should do ( GMs have already said mir2resource isn't official so they ain't guna use that )?

Every server I have played LR stunned mobs for longer than it does on this server. Whether that makes this server right or not is upto the GMs.
Are you for real? LR stuns it for ages if it's level 3... level 0 is Fail - I've tried it on my warrior at Level 0 but other wars who have bothered to level it will known you get PLENTY of time to run off. As I previously said you clearly don't know a lot about it.
 

Foopah

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I don't remember Entrap's para wearing off when hit on Euro or LR's for that matter. I thought "Paralysis" was a poison with a direct time of affect i.e 3 seconds of para for a successful entrap (or whatever it is.) to have it "un-para" when hit is strange, trap or e-shock it works like that because the mob is "sleeping" and when hit will wake up and fight (although standing next to the mob also wakes it from e-shock/trap). In my opinion having a skill like Entrap where it pulls the mob towards you and paras it for a few seconds is very useful, having that first hit "wake" the mob is kinda harsh and defeats the purpose of it inflicting para in the first place...
What's the point in pulling something towards you if the next thing you are going to do is run away from it? As it stands the para on Entrap has little to no use outside of group situations, where you can pull mobs from other players and jog a little away before it wakes.

In fact, I have vague memory's of leveling with a warrior on Euro and he was LRing then CHMing the Para'd mobs, rinse and repeat so he was talking almost no damage.

If a mob is para'd and hitting it un-paras it should this not be the same for players then? Maggots, Wedgemoths etc etc all their paras state an exact time you must remain para'd for regardless of how many other mobs are hitting you.
 
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d1craig

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Well I haven't played for over a week but I haven't seen anyway mention of changes to the skill so I assume its the same. You would LR a group of mobs and then try get away they would unpara before you even started to run. Yes it is level 3 I think the range is good aswell ( not as god as when I was level to get the skill though ).

I am talking against mobs not players.
 

Koriban

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You're right.

No, He's wrong. About entrapment anyhow.

LR (3x3 radius including the spot the caster stands on) lasted about 3 seconds level 3 on Euro. "Other" files decided to make it about 5 seconds as 3 wasn't enough time. Hitting a LR'd target caused it to become normal again.

Entrapment however brings the target to you, and paralyses it for around 4 seconds. Hitting an Entrapmented mob did not cause it to go normal, it would stay para'd for the 4 seconds regardless. You have to be adjacent to the mob/pet in order to do this, though.

LR and Entrap never worked against players and never should. This was why Entrapment was the only counters to wizzies Mirror / pets. Tao's pets can be resummoned so they were better off just being Lion Roared.

Starting to question if anybody even remembers Euro pvp any more =/
 
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Skyline

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No, He's wrong. About entrapment anyhow.

LR (3x3 radius including the spot the caster stands on) lasted about 3 seconds level 3 on Euro. "Other" files decided to make it about 5 seconds as 3 wasn't enough time. Hitting a LR'd target caused it to become normal again.

Entrapment however brings the target to you, and paralyses it for around 4 seconds. Hitting an Entrapmented mob did not cause it to go normal, it would stay para'd for the 4 seconds regardless. You have to be adjacent to the mob/pet in order to do this, though.

LR and Entrap never worked against players and never should. This was why Entrapment was the only counters to wizzies Mirror / pets. Tao's pets can be resummoned so they were better off just being Lion Roared.

Starting to question if anybody even remembers Euro pvp any more =/
I think I was getting the LR and Entrap mixed up.
 

TheMasterGee

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It gets messy on here when an OP starts with one skill and others get thrown in cos other classes don't see 'fixing' A skill as-important as fixing all the skills at once.

Still reckon you should try having a sticky Skills folder on the forum (possibly broken into classes), with one thread per skill. Update the OP on each and ruthlessly remove posts from members in there after a day to keep it clean. Everything they need to know, good and bad, is in the OP.

Be an idea to show how the stats work with round numbers, like a fixed stat Training NPC's results from a GM using the skill with their defined stats. Relying on pvp stats per skill damage learning is very hit and miss.
 

Samuel

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So confirmation on Entrapment...

The mobs do stay para'ed after entrap... But you should only entrap one at a time... I will try and get this fixed before tomorrow.

Sam