Why isnt it a lower level spell? Because at lvl 44 it is extremely powerful due to high dc and is rare for a very good reason. At lower levels it would be great im sure no bias warrior would say no to it.
Asking the community to balance the game is never a good thing. Not every class can be viable at every stage of the game and due to having 2 new unique classes in a way no other server has, only the team can understand what will balance the classes for early/late gains/losses.
A question to you is have you ever gained rage on a low rate server to see how much it actually effects game play?
you say asking the people who have played mir for over 5-8 years is a bad thing ??
Agreed, which is why I asked if it was purely percentage based. There's no flat increase at all?
If its just a small boost to wars at the lower levels - you could look at slightly increasing the DC on some of the weapons used by wars in the lower levels...Martial Swords, Power Axe, Puri, Gaxe, Dsword etc.
Not game changing and will help slightly.
Why help / change items to help a class? Will GM's help sins @ late game when they have the hp of a wizz only w/o the magicshield and get 2-3 hited by warrs?
I wouldn't lower Rage level, personally. I'd lower something that'll actually make them more useful and less terrible early game.
Such as TDB, or CrossHalfMoon. Giving them Rage imo is a bad idea, won't accomplish much.
Or better yet, make slaying an actual decent spell? In every single server I've ever played it's taken only for the accuracy bonus, and if you could afford not taking it, you would because it interrupts TDB.
Make slaying do some seriously high damage, that'll help their early game big time and may even be useful when it cancels a TDB hit lol.
