What class will you play?

Mu online season 21 - grand opening

Which Class


  • Total voters
    115

Yuzu

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Mar 29, 2011
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same, but when I always try something else, I always regret it and wish I went warrior >.<

i feel you right there -.- tempted to try sin on here tho but i just know ill regret it so im just gonna go warrior
 

deano13

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Oct 31, 2004
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Of course things won’t even out until late game, so expect to be shredded by sins in the lower levels, with there double slash/haste but once TDB comes into play, it’s game on 😈
 

DiabloVodkaShot

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Feb 20, 2009
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to be fair, you dont know what the different pets do, for all we know, there could be a tank (taunt )pet, dps pet, a support (heal or buff) pet etc
he said there are 5(i think?) pets that hunters get, be interesting to see if they all differ (if they are all just stand and attack pets, I will be disappointed) - but I doubt they would be.

You pretty much hit the nail on the head :P
 

Xx69xX

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Dec 2, 2005
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Of course things won’t even out until late game, so expect to be shredded by sins in the lower levels, with there double slash/haste but once TDB comes into play, it’s game on 

Couldnt have said it truer myself.

Warriors always become stronger as the server progresses. They are so good at evolving with the server.

The hunter pets are very interactive and do different things! Which means you will have to use different companions for different scenarios.

-Apocalypse Team
 

squall777

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Apr 3, 2004
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Couldnt have said it truer myself.

Warriors always become stronger as the server progresses. They are so good at evolving with the server.

-Apocalypse Team

I will try not to sound negative but do you understand how unfair and unbalanced what you are saying is?

Basicly you agree that what will happen is:
- On the first few days Sin will lvl slightly faster and be stronger than warrior due to haste/doubleslash
- Once warrior hits lvl32 things will even out
- Once warrior gets CHM (which will be 2-3 days into the game at a rough guess) warrior will lvl way faster than sin
- Once warrior gets a little aspeed he will also have better single-target damage along with more defences and lvling faster

So in general if the server lasts lets say for 1year, sin will be stronger than warrior the first few 2-3 days (which are pretty pointless since you are competing for Omawarriors pretty much) and then warrior will be WAY stronger for the rest 362 days. And thats supposed to be ok and something you agree with?
 

Hastelloy

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May 11, 2006
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You pretty much hit the nail on the head :P

Out of sheer curiosity (will understand if you dont want to give it away) Will hunters get 1 summon companion spell but then have to choose which companion is summoned manually or will it be 4 seperate spells unlocked? Reason i ask is because im curious if the hunter would have to level up 4 seperate companions or if it is just a case of earning different types which are cast at 'x' persistent level ? If that makes any sense at all (it does in my head)
 

DiabloVodkaShot

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Out of sheer curiosity (will understand if you dont want to give it away) Will hunters get 1 summon companion spell but then have to choose which companion is summoned manually or will it be 4 seperate spells unlocked? Reason i ask is because im curious if the hunter would have to level up 4 seperate companions or if it is just a case of earning different types which are cast at 'x' persistent level ? If that makes any sense at all (it does in my head)
its amulet based

Sent from my SM-G955F using Tapatalk
 

deathking

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Mar 16, 2011
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Out of sheer curiosity (will understand if you dont want to give it away) Will hunters get 1 summon companion spell but then have to choose which companion is summoned manually or will it be 4 seperate spells unlocked? Reason i ask is because im curious if the hunter would have to level up 4 seperate companions or if it is just a case of earning different types which are cast at 'x' persistent level ? If that makes any sense at all (it does in my head)
different talisman for different pet I imagine

---------- Post Merged at 11:27 AM ---------- Previous Post was at 11:27 AM ----------

Out of sheer curiosity (will understand if you dont want to give it away) Will hunters get 1 summon companion spell but then have to choose which companion is summoned manually or will it be 4 seperate spells unlocked? Reason i ask is because im curious if the hunter would have to level up 4 seperate companions or if it is just a case of earning different types which are cast at 'x' persistent level ? If that makes any sense at all (it does in my head)
different talisman for different pet I imagine
 

Hastelloy

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May 11, 2006
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its amulet based

Sent from my SM-G955F using Tapatalk

Forgive the ignorance, the advert implies that the companion levels in strength with the user. So was just trying to work out how the spell itself levels. Makes sense with the amulets dictating which one is summoned so thankyou for that, does the companion draw its stats from the caster? If so i would imagine that the spell being level 0-3 would make no difference?
 

DarkSacred

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May 13, 2014
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I will try not to sound negative but do you understand how unfair and unbalanced what you are saying is?

Basicly you agree that what will happen is:
- On the first few days Sin will lvl slightly faster and be stronger than warrior due to haste/doubleslash
- Once warrior hits lvl32 things will even out
- Once warrior gets CHM (which will be 2-3 days into the game at a rough guess) warrior will lvl way faster than sin
- Once warrior gets a little aspeed he will also have better single-target damage along with more defences and lvling faster

So in general if the server lasts lets say for 1year, sin will be stronger than warrior the first few 2-3 days (which are pretty pointless since you are competing for Omawarriors pretty much) and then warrior will be WAY stronger for the rest 362 days. And thats supposed to be ok and something you agree with?

I always viewed Assassin as being the PvP class, their skills greatly mirror this. They will never be comparable to a warrior BUT should still deal the highest single target damage out of the melee classes.
 

deathking

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I always viewed Assassin as being the PvP class, their skills greatly mirror this. They will never be comparable to a warrior BUT should still deal the highest single target damage out of the melee classes.
PvP+solo bosses
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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I will try not to sound negative but do you understand how unfair and unbalanced what you are saying is?

Basicly you agree that what will happen is:
- On the first few days Sin will lvl slightly faster and be stronger than warrior due to haste/doubleslash
- Once warrior hits lvl32 things will even out
- Once warrior gets CHM (which will be 2-3 days into the game at a rough guess) warrior will lvl way faster than sin
- Once warrior gets a little aspeed he will also have better single-target damage along with more defences and lvling faster

So in general if the server lasts lets say for 1year, sin will be stronger than warrior the first few 2-3 days (which are pretty pointless since you are competing for Omawarriors pretty much) and then warrior will be WAY stronger for the rest 362 days. And thats supposed to be ok and something you agree with?

I think you have mis-understood.

a level 40 warrior with a level 40 weapon and decent gear gets dropped 90% of the time against a same level same geared assassin, however once warriors start getting +5-6 attack speed and dc gems on their gear, its a different ball game.

A good assassin will kill a good warrior most of the time. an assassin who wants to kill a warrior end game by standing toe to toe, is not utilising the class well at all and will often fail at this.

Assassins are not redundant and will compete from beginning to end, but Assassins are not warriors and should not be compared to them realistically. Its the same with Hunters/Wizards, they are not to be compared simply because they attack from a distance.

I understand you want Assassins to do well if its the class you are choosing, and if during the game play it looks as though what you are saying starts to happen, we will 100% adjust to make every class have its place and that place be relevant in comparison to other classes.

-Apocalypse Team
 

Aidonlee

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Nov 30, 2015
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PvP+solo bosses

Maybe soloing bosses on a med-high rate server, but on a low rate. I don't expect many to be able solo any bosses. Other than the very basic ones.
With the advanced AI system being in place it'll probably be harder to solo anything. Especially for wizzies, no luring KS round the corner lol.
 

squall777

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Apr 3, 2004
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A good assassin will kill a good warrior most of the time. an assassin who wants to kill a warrior end game by standing toe to toe.

I really dont want to disrespect you or your team (especially Hany is a long time friend of mine) however i haven't seen those 2 classes balanced sinve ever. I think only Ben/Hany achieved it ONCE in their servers and Chronicles to some extend.

So end game assasin wont kill a warrior toe to toe... Will he kill him from distance then with his ranged spells or something? I keep reading the same argument again and again. You dont kill a warrior when you stand next to him. Ok, where do i stand then to kill him?

You need to realise that there is only a single way to balance war vs sin:
- Sin has the constant damage output simply by holding shift
- Warrior has the burst through FS/TDB
The warrior should be the one running arround and timing his cooldown spells not the sin who simply has "shift" at his disposal. Thats what every single developer team gets wrong imo at least.

Anyway that was my opinion. Suppose we can put some faith in you and your team and worse case scenario some classes will be OP and some UP which is to be expected anyway.
 

Aidonlee

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Nov 30, 2015
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I really dont want to disrespect you or your team (especially Hany is a long time friend of mine) however i haven't seen those 2 classes balanced sinve ever. I think only Ben/Hany achieved it ONCE in their servers and Chronicles to some extend.

So end game assasin wont kill a warrior toe to toe... Will he kill him from distance then with his ranged spells or something? I keep reading the same argument again and again. You dont kill a warrior when you stand next to him. Ok, where do i stand then to kill him?

You need to realise that there is only a single way to balance war vs sin:
- Sin has the constant damage output simply by holding shift
- Warrior has the burst through FS/TDB
The warrior should be the one running arround and timing his cooldown spells not the sin who simply has "shift" at his disposal. Thats what every single developer team gets wrong imo at least.

Anyway that was my opinion. Suppose we can put some faith in you and your team and worse case scenario some classes will be OP and some UP which is to be expected anyway.

An assassin is all about the element of surprise.
If an assassin loses that element, they shouldn't be able to just hold shift and kill a warrior. That takes zero skill.
They should run off, go invisible again, use their buffs and try again surely?
 

TeenAgeDirtBag

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Jul 28, 2004
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Was tempted to pick a hunter however there seems to be no jump spell? I can see backstep which can be quite predictable..
I have noticed they do get a shield so similar to a wizard but they don't have a spell that can mass kill like FF.. do they have a static shot type spell?

One final thought sin/war - DC Wiz/Hunt - MC Tao - SC therefore unless the drop rate on SC items is reduced it will be very cheap to kit a tao...
Similar to wizards in Chronicles...

I think a few videos would help my decision.. nudge nudge wink wink
 

ibby

I'm a massive prick
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Jan 10, 2017
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I really dont want to disrespect you or your team (especially Hany is a long time friend of mine) however i haven't seen those 2 classes balanced sinve ever. I think only Ben/Hany achieved it ONCE in their servers and Chronicles to some extend.

So end game assasin wont kill a warrior toe to toe... Will he kill him from distance then with his ranged spells or something? I keep reading the same argument again and again. You dont kill a warrior when you stand next to him. Ok, where do i stand then to kill him?

You need to realise that there is only a single way to balance war vs sin:
- Sin has the constant damage output simply by holding shift
- Warrior has the burst through FS/TDB
The warrior should be the one running arround and timing his cooldown spells not the sin who simply has "shift" at his disposal. Thats what every single developer team gets wrong imo at least.

Anyway that was my opinion. Suppose we can put some faith in you and your team and worse case scenario some classes will be OP and some UP which is to be expected anyway.

I think your going the wrong way about this

i prefer assassins over all classes and how I play them vs strong warriors is I utilised all my skills, for example poison sword decreases he regen, slowly cuts their health, you have moonlight/ghost and dark body, this is a major aspect in pvp as it sends a clone and can be used as a flinch spell to then sneak up on them and hit them the same time, you also have flash dash to stun them and increase your damage temporarily.. they aren’t a shift class or they would be God’s of the game lol due to have shadow step it’s already op as it is, you can tele and slash people catch them by surprise... we are mainly a sneak stealth class dealing single target damage and in my eyes, it’s the assasin who should be running about a warrior toying with him trying to kill him

if an assasin can toe to toe a warrior, they are therefore a broken class in my eyes as they are “squishy”, quick in damage, and back out or your ****ed...., were agile and bloody fragile lol, so shouldn’t take tonnes of hits
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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I really dont want to disrespect you or your team (especially Hany is a long time friend of mine) however i haven't seen those 2 classes balanced sinve ever. I think only Ben/Hany achieved it ONCE in their servers and Chronicles to some extend.

So end game assasin wont kill a warrior toe to toe... Will he kill him from distance then with his ranged spells or something? I keep reading the same argument again and again. You dont kill a warrior when you stand next to him. Ok, where do i stand then to kill him?

You need to realise that there is only a single way to balance war vs sin:
- Sin has the constant damage output simply by holding shift
- Warrior has the burst through FS/TDB
The warrior should be the one running arround and timing his cooldown spells not the sin who simply has "shift" at his disposal. Thats what every single developer team gets wrong imo at least.

Anyway that was my opinion. Suppose we can put some faith in you and your team and worse case scenario some classes will be OP and some UP which is to be expected anyway.
i understand completly what your saying, but like i said, your not utilizing the class then.

I really want to give you a play through of how i personally attack warriors, but thats just silly and condescending, but in a fight, especially a cave fight, a sin has a huge advantage, in a town, 1v1 a warrior is probably stronger yes.

So thats like 50:50 imo. all classes are unbalanced in that respect, but balance is a relative term, which factors in things like dungeon fights, pve, pvp, one class cant triumph all, for example, omaking is a perfect example, a 40 sin has an easier time than a 60 warrior based on % attack.

But like i said, i get you want your class to be strong, and if most assassins feel they are not, we will make sure to change the way they work. I feel they are good on our server. time will tell! :lol

An assassin is all about the element of surprise.
If an assassin loses that element, they shouldn't be able to just hold shift and kill a warrior. That takes zero skill.
They should run off, go invisible again, use their buffs and try again surely?

I agree, but in a cave its even better, pulling mobs onto the warrior while in stealth, poisoning teleporting around him, slowing him its so horrible for a warrior in a higher level cave vs a sin.

Was tempted to pick a hunter however there seems to be no jump spell? I can see backstep which can be quite predictable..
I have noticed they do get a shield so similar to a wizard but they don't have a spell that can mass kill like FF.. do they have a static shot type spell?

One final thought sin/war - DC Wiz/Hunt - MC Tao - SC therefore unless the drop rate on SC items is reduced it will be very cheap to kit a tao...
Similar to wizards in Chronicles...

I think a few videos would help my decision.. nudge nudge wink wink

jump spell? they have backstep and deception. Both manoeuvrability spells.

There are 5 AOE spells for a hunter. one is supper powerful. 3 of them were not shown in video.
They get a type of shield yes, not exactly like the wiz, but something decent. Remember though they are attack from range more often than not, so most aoe spells are from a distance.

-Apocalypse Team