Something really strange happens to me once I've been attacked.. the game forces me to walk before I can run start running even when I hold down the right click o.o
Just to clarify I'm talking about the fundamentals of mir where you get attacked and the flinch effect happens where you are forced to walk one square at a time for 3 steps (if continuously trying to walk) and how magically this effect doesn't apply to two individuals in a recent video that has been discussed on this forum.
I can see people getting hit, flinching (where the character makes a sound of getting hit) and directly running again, despite the fact that these people seem to be able to run away from sticky situations where people land 4 hits on them in a 2 second time span..the video does not show them doing as much walking because the peron videoing them is slow, therefor it looks like they dont walk 3 steps, when infact they are.
I can see people getting hit, flinching (where the character makes a sound of getting hit) and directly running again, despite the fact that these people seem to be able to run away from sticky situations where people land 4 hits on them in a 2 second time span..
I can see people getting hit, flinching (where the character makes a sound of getting hit) and directly running again, despite the fact that these people seem to be able to run away from sticky situations where people land 4 hits on them in a 2 second time span..
I can see people getting hit, flinching (where the character makes a sound of getting hit) and directly running again, despite the fact that these people seem to be able to run away from sticky situations where people land 4 hits on them in a 2 second time span..
