Winged Oma Change

Xx69xX

Golden Oldie
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Dec 2, 2005
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One is a class balance issue, the other is a bug.

They are totally different issues and shouldnt be dealt with the same way at all.

No this is wrong, The moans are about not being able to lure them and group kill them, only 2 classes do that. Both class/balance issues.

-Apocalypse Team
 

Aluvian

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Aug 28, 2013
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No this is wrong, The moans are about not being able to lure them and group kill them, only 2 classes do that. Both class/balance issues.

-Apocalypse Team

Sorry, I'm not wrong, you're viewing the issue incorrectly.

Its a bug Vs class balance issue as I said before The difference is extremely simple, the bug has allowed multiple people to level far more smoothly and rapidly than than others are now able to. It is not solely an issue for mass luring, it affects melee also, having multiple winged omas pelting you from range whilst trying to kill a single mob nearby is a massive pain in the arse, when they were melee you could kite them whilst killing one by one, you can't now. Also affects archers killing singles and duos with electric shot.

Shadowstep is a balance issue the same as any other, it should be handled the same as any other class balance issue.

I don't care whether you change it or not I just feel you need to learn to differentiate between bugs and balance if you want to improve the server and keep it going long term.

Every decision you make should be asking "will it benefit or improve the server for the majority of its players?" Apply that logic to this decision and see if you'd still make the change in retrospect.
 
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Xx69xX

Golden Oldie
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Dec 2, 2005
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Sorry, I'm not wrong, you're viewing the issue incorrectly.

Its a bug Vs class balance issue as I said before The difference is extremely simple, the bug has allowed multiple people to level far more smoothly and rapidly than than others are now able to. It is not solely an issue for mass luring, it affects melee also, having multiple winged omas pelting you from range whilst trying to kill a single mob nearby is a massive pain in the arse, when they were melee you could kite them whilst killing one by one, you can't now. Also affects archers killing singles and duos with electric shot.

Shadowstep is a balance issue the same as any other, it should be handled the same as any other class balance issue.

I don't care whether you change it or not I just feel you need to learn to differentiate between bugs and balance if you want to improve the server and keep it going long term.

Every decision you make should be asking "will it benefit or improve the server for the majority of its players?" Apply that logic to this decision and see if you'd still make the change in retrospect.

No your viewing the benefit incorrect, this solely benefits 1 (maybe 2) classes. It directly effects the other 3-4 classes. You can discuss this with me all day, but a warrior/assassin/tao get no speed of leveling benefit from reverting this change. All it does is increase the speed for a wizard and maybe an archer which directly effects the catch up rate for other classes. I cannot discuss this if you cannot see this issue. This is unintended, and yes some players have benefited from this and its annoying, but it does not mean we will leave an unintended bug in game.

-Apocalypse Team
 

Paxo21

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Sep 19, 2015
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No this is wrong, The moans are about not being able to lure them and group kill them, only 2 classes do that. Both class/balance issues.

-Apocalypse Team

Shadow step change only effects one person, this change effects all low wizz and archers. Pb has given lots of people good and xp and drops, a lot of people will have to work harder and longer for the same thing now.
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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Shadow step change only effects one person, this change effects all low wizz and archers. Pb has given lots of people good and xp and drops, a lot of people will have to work harder and longer for the same thing now.

My point precisely, having shadow step being a little overpowered (until we reboot) is a minor detail that effects very few players, leaving this ingame, benefits 30% of the community meaning the other 70 fall even further behind.

-Apocalypse Team
 

Paxo21

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My point precisely, having shadow step being a little overpowered (until we reboot) is a minor detail that effects very few players, leaving this ingame, benefits 30% of the community meaning the other 70 fall even further behind.

-Apocalypse Team

So your agreeing the 30% of people who levelled in the old pb have an advantage on the 70% who will lvl in the new one and will get further behind?
 

GinkoTreeValley

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Sep 17, 2018
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My point precisely, having shadow step being a little overpowered (until we reboot) is a minor detail that effects very few players, leaving this ingame, benefits 30% of the community meaning the other 70 fall even further behind.

-Apocalypse Team

Your comparing hurricane Katrina (winged omas) with a storm in a tea cup (shadow step)

shadow step is a minor bug unrelated to winged omas, that mob alone shapes and influences all the pb maps to have them none ranged is bad and now you changed them, also takes the shine of the first lvl 40 lucky buggers...
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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So your agreeing the 30% of people who levelled in the old pb have an advantage on the 70% who will lvl in the new one and will get further behind?

No. read the post again, you didint read it properly.

-Apocalypse Team

---------- Post Merged at 06:50 PM ---------- Previous Post was at 06:48 PM ----------

Your comparing hurricane Katrina (winged omas) with a storm in a tea cup (shadow step)

shadow step is a minor bug unrelated to winged omas, that mob alone shapes and influences all the pb maps to have them none ranged is bad and now you changed them, also takes the shine of the first lvl 40 lucky buggers...

The first level 40's had to deal with winged omas moving at the same speed as Frozen King. We changed this to make them considerably slower. If people want them to be reverted to the full issues they would then have to deal with a melee version of winged omas but walked like they have just had a rocket put on their feet.

We are unwilling to do this. It was not intended,

-Apocalypse Team
 

Xx69xX

Golden Oldie
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Dec 2, 2005
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not been to Pb yet, whats changed? or have they just been fixed?...

Winged omas twice. Firstly they were reported to move at an extraordinary speed. Which we saw in the DB, then it was reported a week later that the winged omas were acting as melee, which we then changed. (as per what it should now be).

-Apocalypse Team
 

WelshSteel

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Dec 15, 2016
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how long were they melee for? thing is you can't be mad at people, even though you're changing it for the future (you need to, don't listen those handful, if you leave them not ranged wizards are too buffed) when really:

- you literally gave classes who could mass pull in PB xp pots (it is more or less the same thing)
- you didn't punish the abusers, every decent person on here would of defended you and the person you punished wouldn't of quit because they are too pumped up on being power hungry. They wouldn't have any excuse either, everyone who has played mir knows they are ranged mobs.
- you let this slip on launch and didn't remove Prajna > PB npc
- you should have the information of every one who benefited from PB and reward everyone bar them loads of freebie xp potions because you screwed up.

Will give you the only idea that might somewhat cover the massive *** up, the Halloween event gives exp boosts to anyone below 41 or something.
 
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Xx69xX

Golden Oldie
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Dec 2, 2005
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how long were they melee for? thing is you can't be mad at people, even though you're changing it for the future (you need to, don't listen those handful, if you leave them not ranged wizards are too buffed) when really:

- you literally gave classes who could mass pull in PB xp pots (it is more or less the same thing)
- you didn't punish the abusers, every decent person on here would of defended you and the person you punished wouldn't of quit because they are too pumped up on being power hungry. They wouldn't have any excuse either, everyone who has played mir knows they are ranged mobs.
- you let this slip on launch and didn't remove Prajna > PB npc
- you should have the information of every one who benefited from PB and reward everyone bar them loads of freebie xp potions because you screwed up.

Will give you the only idea that might somewhat cover the massive *** up, the Halloween event gives exp boosts to anyone below 41 or something.

I do agree with your post, but the one problem is, we dont have the information, of everyone who leveled in pb, anyone above 33 has been to pb.

Parjna - PB npc? what do you mean? anyone 33 could get to PB as intended.

The only part i dont agree with, is a massive "*** up". Its a few days of exp. Not a year of it.

-Apocalypse Team
 

WelshSteel

Hallucination Critic
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Dec 15, 2016
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Oh you have a teleport stone in PB too then, mkay... (had to keep running to that prajna npc in past mirs i've played).

It's still a massive *** up because it's the main lvling area and unfortunately the wiz population is good, they will have a bit of an unhealthy impact on the economy seeing as quite a few of them got a headstart. As i've said in previous posts if they aren't punished often enough (pvp contested from solo lvling/duo bossing) which is typical on private servers then they just keep getting easy money and exp, solo most of the time.

This is just overall bad for player moral (even more so looking at the top of the charts), + Wizards are the least likely to party class + archer/taoists have the scenery block on their shots and Wizards don't have this weakness, so Wiz is the top tier class if nobody bothers them and it's up to the playerbase to stamp on them.

It's a shame a decent number of them got an early boost is what i'm going to end with, obv it's is far from the end of the world but it's the worst class to give a boost too.
 
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Xx69xX

Golden Oldie
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Oh you have a teleport stone in PB too then, mkay... (had to keep running to that prajna npc in past mirs i've played).

It's still a massive *** up because it's the main lvling area and unfortunately the wiz population is good, they will have a bit of an unhealthy impact on the economy seeing as quite a few of them got a headstart. As i've said in previous posts if they aren't punished often enough (pvp contested from solo lvling/duo bossing) which is typical on private servers then they just keep getting easy money and exp, solo most of the time.

This is just overall bad for player moral (even more so looking at the top of the charts), + Wizards are the least likely to party class + archer/taoists have the scenery block on their shots and Wizards don't have this weakness, so Wiz is the top tier class if nobody bothers them and it's up to the playerbase to stamp on them.

It's a shame a decent number of them got an early boost is what i'm going to end with, obv it's is far from the end of the world but it's the worst class to give a boost too.

I agree with every word you say here, its very annoying, but we cant keep a known bug in game. Its frustrating for sure, but if we leave it, it wont actually help, all it will do is drive a bigger divide in the future as wizards will continue to find it easier.

-Apocalypse Team
 

Aries

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Mar 23, 2014
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Could always make the 1st map have melee winged Oma further through they are ranged.

Understand what your view is but as many have said but the advantage for the older players isn’t really fair.

its only a bug if you deem it to be, after all this server is not an official server and many things are different for better or worse.
 

KillsFree

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Mar 4, 2014
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winged became ranged./ but mobs are so much weaker than before. just so that you havnt killed them before patch.
 

Return

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winged range much better now fore melee.
 

ipwnu

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Apr 3, 2015
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Sorry but every person iv spoken to / read on the forums disagree with you.
You call it a bug but iv played several servers where they don't shoot range. You are shutting the door after the horse has bolted.

Once people get 40 armours there are far better caves to level in. All you are doing is slowing down the people who can't play 24 hours a day
 

Robert

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Yes.
I agree with every word you say here, its very annoying, but we cant keep a known bug in game. Its frustrating for sure, but if we leave it, it wont actually help, all it will do is drive a bigger divide in the future as wizards will continue to find it easier.

-Apocalypse Team

Just a suggestion, but would it have been possible when this was first flagged up and identified as a potential game altering bug to do the following:

- Identify the players who have benefited from how things were previously (at a rough guess anyone over a certain level at that point would have been sufficient). Gain an average of the levels these players are now above 33.
- Amend the monster DB so that players over the average get 1 exp from that mob(s)
- Notify the player base that from this point to say one in the following week that the monster will be amended back to normal exp and normal ai.

Maybe it's not possible to be exactly as clean cut as that, however I think that whilst this isn't a perfect solution it would at least have provided a bit of a balance to newer players and allowed them the same run as the older ones up to a point?

Sometimes its better to hold our hands up and admit something is wrong, allow some form of compensation and then move forward rather than just fixing things knee jerk style.

This isn't a critical post just a badly worded example - and before anyone criticises the examples of steps I gave for fixes are completely made up as I don't play the game!