Could you let us know what your current view is on the wizard class?
If you feel they are fine as they are, or if they need improving?
My view on the wizard class.
SkillsFrost Crunch needs a serious buff - this has always been the best PVP skill to use (bar landing a lightning hit on a moving target). It always had good damage to it, and also the chance to slow. At the moment, this does minimal damage. We seem to be like an accessory to kill people, ie we are only there to 'slow' the target. Any damage we do, can be outpotted straight away, due to the good HP pots.
FrostCrunch has always been the weaker of Wizard spells as it has a chance to slow (otherwise wizards would never use tbolt/fd?)... Similar to hear, it is one of Wizards weaker spells (although BH has buffed it recently) and its slow proc rate is effected by +Slow.
Lightning is OK, this doesn't need changing, we can manage to get 1 good hit, of around 100-120 with around MC45? The chances of landing 2 consecutive hits on someone who is not afk, isn't easy, and like said above, can be outpotted by the time we land a 2nd hit.
I agree it is a hard spell to land in PvP, but it has no cool down and can do a considerable amount of damage.
Mirroring, i've yet to learn this yet, however from peoples reports back, it seems to work like it did on euro (except having a FD effect on living targets). This never used to serve decent damage, it was more of a help to flinch a target. Slight help for bosses too. I saw you say that you were introducing a command for it like you did with deva ... IF you plan to keep deva this way, OK i'll say it's a good thing ... however the deva commands to be able to lock onto masters target is seriously overpowered, and think it's a bad thing to have.
The ability to have more control over your pets is something that people have wanted for years, this is very much the start of this... Although with the masters target aspect, I do feel wizards need to be able to TU.
Leveling
As much as everyone likes to say wizards are the best at leveling, we are seriously handicapped on here. We have basically 2 places to level fast.
They are still able to kill 6x/7x faster than other classes, the ranking board/stats show that wizzards reach higher levels in less time also.
PT 3rd - TStorming - the exp here isn't the best, however the respawns are good, and over time you can make some good exp.
BDD Ghoul Room - Due to the insane archer spawns, this is the fastest place to level, with Turn Undead.
Pets to me, are not a viable option, due to the time taking to tame them, and how often they untame, die from running into random lures (no control over them).
I think pets could do with a time increase (we have a work item to cover this change), I also think a decent pet store option would be good (ie you can store your pets at the end of a hunt and pull them back out on your next hunt, meaning you don't waste their tame time when running around shops/taking time out for irl stuff).
BDD and ZT 7th used to be great for guild hunting, couple wizards to TS lures, others to lure mobs etc. However, due to the mobs large HP pool compared to any other server i've played, this is not cost effective. The MP used to TS a lure of these down is too much. Why do they have such high HP? You never see anyone leveling in there, clearing the mazes or the large rooms.
They did officially, there was a patch (1.9?) that saw an increase in their exp and stats... Sure we could lower their HP, but I wouldn't expect to keep their exp the same.
Mobs AI
This was always **** at the start of the server, you couldn't Firewall over walls, ie in ST B7. I'm happy that most mobs now react how they used to. Can you look into the AI of some of the bosses? KS for example, this was always camped by wiz, especially in the KR. You cannot kill this now on a wizard, due to it walking around the corner. Unless you stand infont of it, it's a waste of time. This goes for a lot of the old bosses, they could always be killed in a small group, DD for example, you could make a small wall. I know you wanted to see more 'guild' hunting, but this only seems to effect the wizards, as you can kill OK, DD etc with a warrior/sin and a taoist.
I will have a chat with BH on this... Archers are designed to do more damage on direct (straight hits) but their over the wall hits should be similar to a wizards... This may breath some life into their classes, I wouldn't expect big bosses to not be smart enough to walk around walls though.
HP
I've always liked the fact wizards have low HP, this has always been there weakness, but have always been able to cast good damage. Why buff the archers HP, when they were set up to be similar to a wiz (ie ranged class and shouldn't get hit but good damage) Should wiz get a HP boost also? I disagree. But think ranged class should also be kept lower HP.
We buffed Archers HP as they don't have a shield that provides them with a massive amount of AC, they were being 1 hitted by most bosses/other classes and needed the extra HP (and it is a very small increase) to allow them a chance to regain.
Archers are designed to do a higher single point of attack damage than wizards, and Wizards are designed to do a higher field of damage than archers... I think this much we can say is true.
Didn't realise I had typed this much, so apologise for the wall of text. I'm sure all wizards feel they are very underpowered on here, and it is not as much fun to play.
Hopefully this thread will stop Zeus from killing himself.