Crystal Arcane Mir2 - Launched

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Arcane Mir2
Download: Autopatcher

Launch 19th December 2025 7:00 PM
Medium Rate
Warrior, Wizard, Taoist,Assassin and Lancer

Join: Discord

Account creation opens 4:00 PM
Character creation opens 5:00 PM
Login gates open 6:00 PM (1 hour before launch)
During this 1 hour pre launch, all players will stay in the Safe Zone until we go live.
While you are in safezone you gain 5% exp rate for every minute being AFK in safezone.

For over 6 months, I have poured everything I have into building Arcane Mir2, not just another private server, but a complete transformation of what Mir2 can be. Every system, every mechanic, every class, every line of code has been rebuilt, polished, and refined to create a world that feels alive, challenging, and truly unique.

My goal was simple: deliver a Mir2 experience that offers fresh, modern and deeply immersive while keeping the classic soul of the game intact.

I’ve redesigned the game from the ground up with massive quality-of-life improvements to make gameplay smoother, faster, and more enjoyable. From UI enhancements to smarter monster behavior, from item upgrades to movement and combat responsiveness, everything feels sharper and cleaner.

The heart of Arcane lies in the new PvE and PvP experiences I’ve coded exclusively for this server.

PvP has been completely re-engineered better hit registration, improved combat timing, tighter responsiveness, and precise balancing. Every duel feels intense, every arena fight feels fair, and every kill is earned.

PvE has been elevated with new mechanics, smarter monsters, refined boss encounters, dynamic scaling, and rewarding progression that pushes players to explore, adapt, and compete.

At launch, Arcane Mir2 will feature four carefully balanced classes: Warrior, Wizard, Taoist, and Assassin. I chose to limit the launch classes to ensure the balance is perfect and every player gets a polished experience.
Archer and Monk are fully prepared items, skills, animations, and quests are already built. When the time is right, or if the community demands it, I will open a poll and let the players decide when these two classes join the battlefield.

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Christmas Event:
Start your journey with a small Xmas event to set the holiday mood and have fun from day one
Nothing crazy — just simple gifts to enjoy the start

Santa spawns on every floor
Find him and claim your Xmas reward!

Rewards can be Power, Defence, or EXP/Drop pots
Free Xmas rewards as you level up and grow

Join the launch. Feel the Xmas. Enjoy Arcane

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Sabuk Wall Conquest
31th December (12 days after launch)
Get ready for the first Sabuk Wall fight!
This is your chance to build a strong team from day one and prepare for the ultimate battle.

SabukWall owners will be the only players can special repair their items
Receive the sabuk buff which boosting your power and defence.

Special reward for the first Fight The winning guild will receive: 5,000 Game Gold
Gather your guild, plan your strategy, and fight for glory!
Be the winner and claim the reward.
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We now support Email Registration & Password Recovery
Accounts now use secure email-based registration and activation.
Easily recover your password anytime through email verification, ensuring your account stays safe and accessible.
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Endless QOL Changes
Inventory & Storage
Account-wide inventory unlocks – once unlocked, it’s available for all characters.
Auto-sort for inventory and storage.
Right-click quick store/retrieve items.
Storage2 is now permanent and bound to your account.
Item Locking – prevent accidental drop, sale, or oil use.

Mail & Trade
All Trust Merchant sales/orders delivered directly to mail.
Mail now shows full details (cost, amount bought/sold, remaining).
Pickup pets can be restored, traded, or moved between characters (small fee).

Group QoL Update:
Group member limit increased to match the guild member cap.
Group window now displays each member’s class.

Combat & Spells
Meteor Strike bug fix – damage matches visual location.
Friendly AoEs (Meteor, Firewall, Poison Cloud) show safe colors for allies.
Taoist Mixed Poison now ticks red + green.
Trap spells stop ranged monsters from attacking.
Reworked HD versions of many spells.
Shift lock stays active during skills (SlashingBurst, ShadowStep).
Flinch-lock improved for smoother fights.
No cooldown penalty when certain skills fail (SlashingBurst, DarkBody).
Control the opacity your self of most spells (Meteor, Firewall, Poison Cloud)

Map Attack Modes
Maps have been enhanced with dynamic attack mode control.
Conquest Wall maps now enforce Guild Attack Mode for epic battles.
Certain maps will push you into Attack All Mode for full-scale chaos.
Fight with the rules of the map, adapt your strategy, and dominate!

Targeting & PvP
Hit registration improved.
Hovering enemies shows a red circle highlight for easier targeting.
Repulsion/Dash now scale by Level + EXP%, making fights fairer.
Safe zones smoother – walk through objects.
Enemy/Red/Brown attack modes added.
Door blocking prevention – buff stops players from body-blocking doors in mass fights.
Random Teleport safety – no longer take damage after teleport.

Crafting & Items
Crafting dialog can be opened anywhere (with filters for quick use).
Advanced Quest System – accept/finish quests anywhere in-game.
Quest tracking list keeps progress organized.
Bulk usage for Benediction Oils, gems, orbs, and scrolls.
Re-roll system (Elements only) – re-roll item elements while keeping existing stats safe.
Item set display – shows which pieces you have equipped and the bonuses gained.
Gender Item Change – swap M/F gear without forced gender change.

Pets & Scaling
Pickup pets now walk through walls to collect items.
Pickup pets can be restored or transferred.
Pickup pets optional settings "Targetable"
Pets now scale with their master’s stats (power, defense, health).
Taoist pets scale with master stats and gain new shapes each spell level.

Guild Improvements
Guild shows member class & level for leaders.
Buff status visible (active/inactive, who enabled it).
Guild storage logs show who deposited/withdrew.

Map & UI
Large minimap with colored dots for bosses & sub-bosses.
Auto-path system – click anywhere on the map and your character will auto-move.
Damage indicators show AC, MAC, MR reduction in real time.

Improved Mouse Event
Your character keeps moving even when the mouse passes over the UI or interface buttons.
Movement is now smoother and no longer interrupted by hovering menus or windows.

Hit Registration Upgrade!
I’ve improved the combat system to ensure melee attacks are more accurate and reliable.
From now on, whenever you land a hit on an enemy, the attack will connect 100% of the time.
No more “phantom swings” or missed hits due to desync.

Controls & Customization
Crescent Slash ↔ Crescent Waves toggle via options.
Twin Drake Blade ↔ Twin Dragon Blade toggle via options.
Shift + F1–F8 added to keybinds.
Price box now supports commas (e.g. 1,000,000).

Potion Duration Stacking
Stack potion timers! Use multiple of the same potion type to extend buff duration.
Mix versions and the timer resets, so choose wisely.

In short: Arcane brings smoother combat, smarter systems, and easier gameplay management so you spend less time fighting clunky mechanics and more time enjoying the adventure.
Characters Skill List
Hopefully the explain is clear, letting you decide the character you will enjoy playing. Each spell also showing the element it require.
1. Warrior:
Level 9: DarkBlade(Dark Element)
Toggle the spell to deal extra damage
Increases DC each spell level increase.

Level 16: Fencing (Passive)
Increases AC each spell level increase.

Level 24: HalfMoon(Dark Element)
Cause damage to enemies in a semi circle.

Level 26: Thrusting(Dark Element)
Increases the reach of your hits letting you hit enemies
x1 infront space.

Level 32: TwinDrakeBlade(Dark Element)
Unleashes strong hits with a chance to stun (PvE) and
deal extra damage.

Level 38: CrossHalfMoon(Dark Element)
A warrior strikes nearby enemies with two powerful
Half Moon waves.

Level 40: Entrapment
Pulls and paralyzes monsters (PvE) near the caster.

Level 42: SearingNova(Fire Element)
Deals damage to nearby enemies in 2x2 area with flame strikes.
Chance to bleed enemies, Better chance with higher
Poison Attack.

Level 46: ShoulderDash
Push away enemies by charging them with his shoulder.
Must be level higher than enemies to avoid failure.

Level 50: ProtectionField
Temporarily increases defense using inner force.

Level 53: FlamingSword(Fire Element)
Cause great damage by summoning the spirit of fire into weapon.

Level 55: LionRoar
Paralyzes nearby monsters for a short time.

Level 58: BladeAvalanche(Dark Element)
Performs a 3-way thrust attack.

Level 60: Rage
Temporarily boosts attack power.

Level 65: SlashingBurst
Leap over obstacles or enemies up to 3 steps.

Level 70: PiercingRay(Fire Element)
Attacks enemies within 7 steps infront.

Level 75: CrimsonGuard(Fire Element)
Slams the ground, creating a shockwave of bladed force
within a 3×3 area.
All enemies struck take heavy physical damage.
Chance to suffer Bleeding, causing them to
lose health over time.

2. Wizard:
Level 9: FireBall(Fire Element)
Elements of fire are gathered to form a fireball.
Throw at monsters for damage.

Level 17: ElectricShock
Shocks and disables monsters, may confuse them.

Level 20: IceStorm(Ice Element)
Summons an ice storm to damage a 1x1 area.

Level 22: Repulsion
Pushes enemies away using fire energy up to 6 steps.

Level 24: FireWall(Fire Element)
Creates a burning wall that damages passing enemies.

Level 28: Lightning(Lightning Element)
Shoots lightning forward to shock enemies.

Level 32: MagicShield
Consumes MP to absorb incoming damage PvE and PvP.

Level 36: ThunderBolt(Lightning Element)
Strikes enemies with a bolt of lightning.

Level 39: ThunderStorm(Lightning Element)
Calls a thunderstorm to strike enemies in a 2x2 area.

Level 43: FrostCrunch(Ice Element)
Freezes air to damage enemies with chance to slow them.
Better chance with higher Freezing on your gear.

Level 47: Mirroring
Creates a mirror image to fight with you.
The higher spell level the better mirror to spawn.

Level 50: TurnUndead
Holy light attacks undead monsters, causes them to die instant.

Level 53: FlameField(Fire Element)
Ignites a 2x2 area around you with fire damage.

Level 56: Blizzard(Ice Element)
Drops a glacier that damages enemies over time in a 2x2 area.
Chance to slow, freez enemies, Better chance with
higher Freezing Attack.

Level 60: FlameDisruptor(Fire Element)
Rises fire from underground to hit enemies.
Chance to burn monsters, Better chance with higher
Poison Attack.

Level 65: Swap
Swap locations between you and your clone if found instantly.

Level 70: MeteorStrike(Fire Element)
Drops fire meteors in a 2x2 area to damage enemies.

Level 75: ChainTempest(Lightning Element)
Summons a sphere of condensed storm energy,
Releasing multiple lightning bolts that strike all enemies
in a 3×3 area.
Chance to Shock enemies, taking additional damage over time.

3. Taoist:
Level 9: SoulFireBall(Fire Element)
Throws a fire-infused scroll at enemies.

Level 11: SummonSkeleton
Summons a skeleton ally.
Skeleton strength scales with your SC and defence scales
with your AC/MAC.

Level 15: Healing
Heals a target over time.

Level 18: Hiding
Grants temporary invisibility while standing still.

Level 24: Poisoning(Dark Element)
Throws poison to reduce HP or defense.
Poison value increases with higher Poison Attack on your gear.

Level 28: Revelation
Reveals others’ HP.

Level 31: MassHiding
Grants invisibility to party while stationary.

Level 35: CrimsonBurst(Ice Element)
Strikes a 1x1 area with holy power for high damage.
Damage increases with more Holy on your gear.

Level 37: Purification
Cures poison and paralysis.

Level 40: EnergyRepulsor
Pushes away enemies with a blast.

Level 42: PoisonCloud(Dark Element)
Creates a poison cloud on the ground, dealing damage to enemies
that stand within it for several seconds.
Clouds damage increases with more Poison Attack on your gear.

Level 44: TrapHexagon
Traps monsters until they’re damaged.

Level 46: MassHealing
Heals all players in an area.

Level 48: SummonShinsu
Summons a dog ally.
Shinsu strength scales with your SC and defence scales
with your AC/MAC.

Level 50: HolyShield
Boosts party’s defense and power.
Buff Strength and Duration scales with Holy stat.

Level 53: SummonHolyDeva
Summons a holy spirit that attacks with thunder.
Deva strength scales with your SC and defence scales with
your AC/MAC.

Level 56: Curse
Weakens enemies attack power in 2x2 area, with chance to slow
poison them enemies.
Poison chance improves with higher Freezing on your gear.

4. Assassin:
Level 9: LethalSlash(Dark Element)
Toggle the spell to deal extra damage
Increases DC each spell level increase.

Level 20: CrescentSlash(Fire Element)
Unleashes sword power to hit all infront nearby enemies.

Level 25: ArcaneLance(Fire Element)
Hits enemies up to 4 steps ahead.

Level 30: Trap
Instantly traps a monster for a short time.

Level 32: DoubleSlash(Dark Element)
Quickly strikes the enemy twice.

Level 34: LightBody
Boosts agility each skill level increase.

Level 37: Haste
Boosts attack speed, every 2 spell level increase.

Level 40: FlashDash(Dark Element)
Dashes to strike with chance to stun a target.

Level 43: PentagonStrike(Fire Element)
Hits surrounding enemies in 2x2 area with chance to bleed.
Bleeding damage increase with more Poison Attack on your gear.

Level 45: FireBurst
Pushes away surrounding enemies.

Level 47: PoisonSword(Dark Element)
Slashes to apply poison that deals damage over time.
Poison value increases with more Poison Attack on your gear.

Level 50: MoonLight
Turn invisible and deal bonus damage when attacking.

Level 53: DarkBody
Creates a clone to attack while you turn invisible.

Level 56: SwiftFeet
Increases movement speed.

Level 60: DeathSentry (Passive)
Adds death energy and chance to stun enemies.
Stun duration increase with more Poison Attack on your gear.

Level 65: ShadowStep
Jump over tiles to strike or escape quickly.

Level 70: BackStab (Passive)
Deal bonus damage from 3 directions behind.
PvE 4% per level, PvP 2% per level.

Level 75: FlameReaver(Fire Element)
Unleashes a blazing X-shaped slash, striking all enemies
within a 3×3 area around the target.
Each enemy hit suffers heavy fire damage, with a chance
to be burned.

A new stat type has been introduced: Magic and Poison Penetration.
Read all the information you need to build your stats correctly and avoid miss, block, or damage resistance from enemies.


1. Agility vs. Accuracy
When you are hit by a melee attack, the game rolls to see if you completely block the damage.
The game rolls a number between 0 and your agility every hit you take from melee.
If the number you gain is higher than attacker's Accuracy, you block the damage.

Summary
Agility = Your chance to dodge physical attacks
Accuracy = Attacker’s chance to land physical attacks

2. Magic Resist vs. Magic Penetration
When you are hit by a magic attack, the game rolls to see if you completely resist the damage.
The game rolls a number between 0 and 100.
If the roll is lower than your MagicResist, you attempt to resist the magic hit.
If your MagicResist is higher than the attacker’s MagicPenetration, you block the damage.
You will see a Magic Resist indicator and take no damage.

Summary
MagicResist = Chance to block magic hits
MagicPenetration = How well the attacker breaks through that resist
You resist only if your MagicResist > attacker’s MagicPenetration

3. Poison Resist vs. Poison Penetration
When a player or monster tries to poison you, a similar system happens:
The game rolls a number between 0 and 100.
If the roll is lower than your PoisonResist, you attempt to resist the poison.
You only resist if: your PoisonResist > attacker’s PoisonPenetration
If successful, you get a Poison Resist indicator and the poison does not apply.

Summary
PoisonResist = Chance to resist poison effects
PoisonPenetration = How well the attacker bypasses your resist
You resist only if your PoisonResist > attacker’s PoisonPenetration

4. Critical Rate & Critical Damage
If the attack hits, the game checks if it becomes a critical hit:
The game rolls a number between (0 and 200) < attacker's CriticalRate
If successful, the hit becomes Critical, increasing the final damage based on attacker's CriticalDamage

Summary
CriticalRate = Chance attacker triggers a critical
CriticalDamage = How much extra % damage the crit deals

5. Luck Stat
The Luck stat affects how often your hits roll at the very top or very bottom of your damage range.
When you attack, your damage is normally chosen randomly between your MinDC and MaxDC (or SC/MC for spells).

Example:
If your attack is 100–300, each hit normally lands somewhere inside that range.
Luck changes how often you land the highest or lowest possible number.
The higher luck you have the better damage output you give to enemies.

And this isn’t everything, there’s still a lot more in the server that I’m keeping hidden for now.
A few systems I’m polishing, extra features I’ll reveal soon, and endless QoL improvements that will all be detailed in next post.
Keep your eyes open, more is coming.

Don't miss out join us now and experience everything this server has to offer. I'm looking forward to having you with us on this incredible adventure!
Thank you for reading, and can’t wait to see you in-game!

 
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3gena

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EASTER EVENT LIVE

Hello brave adventurers! 🐰
Welcome to our special Easter Event!
For the next 14 days, a joyful celebration awaits you!


During this event:
Hunt Easter Chickens, Hens, and Deers across Shachun Province
Collect EasterEggs, open them for a chance to obtain rare rewards
If luck is on your side, you may find special Easter items — but be careful, they expire after 3 days!
EasterItem.png


Limited Time Reward!
Complete the Daily Quest to receive the Easter Reindeer Pet (24 Hours).
This exclusive pet grants you burst damage in both PvE and PvP, making it a powerful ally in every battle.
Additionally, it comes with a chance to poison enemies, giving you a strong advantage against both monsters and players.
Whether you're farming, bossing, or fighting in PvP — this pet will make a noticeable difference.
EasterPet.png


Looking for something more exciting?

Gather Easter Egg Letters from your hunts.
Bring them back to me to craft a powerful Easter Key.
Use the key to teleport to the Easter Field...

There, a fierce battle awaits you against the mighty Angry Reindeer
Only the strongest and luckiest heroes will claim the rewards!

And may fortune smile upon you this Easter! 🌸🥚
EasterEvent.png
 

3gena

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RELOADED LIVE
Easter Armour, Weapon have been added to Transmog system (CTRL + T)
Noble land pet quest item drop rate improv
Easter Reindeer pet equipment item bug fix
Easter Egg can now be opened in bulk amou
Sunpotions have been removed from Easter Egg drop fi
Easter item drop rate increased
 

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ARCANE CHANGES & UPDATE
A brand new chapter has arrived! This update is packed with progression upgrades, fresh challenges and tons of rewards to keep the grind fun and competitive.
Whether you're a veteran or a new player — now is the perfect time to jump in!

Level Cap increased to 120 — push your limits further than ever!
Paragon system improved — higher stat limits & fully reworked EXP curve for smoother progression.
Full rebalance of mobs & bosses across all caves (HP, Damage, Defense & Drops).
Group Caves level requirements updated:
  • Celestial Grotto → 100
  • Wild Dragon Temple → 110
  • Black Dragon Dungeon → 120
  • Orc Cave → 120
Hunting caves completely reworked with better rewards & more exciting boss fights.
RedMoonEvil material room adjusted to (100 & 120)

New Boss Experience
Evil Mir replaced with Original Oma King Spirit
Mir King (PvP Boss) replaced with Frostfang Wolf
Black Dragon Dungeon updated to HD version bosses, mobs and map floors.
PvP Boss rewards (Medal, Shield, Badge) now last 3 hours only → Fight harder. Compete more. Earn your dominance every spawn!

Items Sets & Custom Content
New item sets added (Lv. 100 → 110) — now tracked in Codex
Special exclusive set (Lv. 115–119) introduced
LegacyVII can now be upgraded to LegacyX
New Arcane Medal & Arcane Shield
x5 Mount Transmogs added for more style!
Mount Pads (Lv. 110) added to GameShop.
New stones have been added to drop files boosting your element stats.

Crafting & Economy Changes
MaterialBoxes Level 120 added
Orb crafting updated (removed Lv. 80 & 90)
GemsRunes expanded up to Level 9
Lower-tier crafting clutter removed for cleaner progression

Newbie Player
EXPList 90-100 have been reduced to make it easier to join and catch up.
Bosses level 90 to 100 drop files improved and reworked to help newbie players kit up.
Characters now start with Holy Gem Runes (Lv. 4) (upgradeable to 9!)
Smasher Pads & Golden Wolf now purchasable with Gold

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REBOOT CHANGES
  • Arcane item set skins have been added to the Transmog List (CTRL + T).
  • Maximum Luck has been increased to 9.
  • Fixed Guild Storage client-side issues, all functions (Deposit, Retrieve, Merge, Split) now update properly without needing to relog.

Battle Ground:
  • Contains 5 bosses with dense mobs to clear.
  • Bosses have high quality drop files.
  • Added Hunt Log for Battle Ground to complete and gain stat rewards (CTRL + H).

New spell for each class:
  • Warrior – Regeneration: Temporarily doubles health regeneration.
  • Wizard – ReflectShield: Reflects incoming damage back to enemies; breaks upon casting a spell.
  • Taoist – DevilHands: Increases party HP regeneration by 2 HP per spell level.
  • Assassin – GhostOfAssassin: Summons clones to escape and increases health regeneration for a short duration.
  • Archer – Offensive: Increases damage output while reducing defense.
  • Lancer – InnerPeace: Temporarily avoids incoming damage for a short duration.
NewSpells.png
 

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REBOOT CHANGES
New Hunting Caves:
Added x3 new caves to Hunting Caves Teleport.
Added Instance Teleport (usable once per day) that guarantees 100% boss spawn upon entering the cave.
Added World Map System allowing teleport to any floor/KR using Hunt Points.
Added Hunt Log System rewarding AC, MAC, and DC/MC/SC stats upon completing tasks.
Added Quest Dialog rewards granting Boss Eggs for each completed cave task.

The Hell Keeper:
Designed for team based gameplay with tanky, high HP/defense monsters.
Completing it rewards extra stats via the Hunt Log System.
Each floor contains 1 sub-boss (Hell Doctor) with good drop files.
Final boss Hell Keeper spawns at KR (static coordinates) with superior drops.

Legacy Item Exchange:
Added Legacy Item Exchange System via a new scroll.
Allows exchanging legacy items (e.g., ThunderRing → BoundlessRing, LegacyBow → SwordOfWarGod).
Legacy Armours are not supported in this system.
Exchange preserves all stats, stages, elevate levels, and Soulforge upgrades.

Reworked Challenge Room bosses and sub-boss drop files (now drop Level 120 materials).
Increased drop rates for:
- Material Loot (120)
- Soulforge Loot (120)
- BoxOfGems (120)
- HolyMagicianGems
- Level 110 Spells
Expanded Challenge Lovers system with 4 additional Hunting Cave bosses (from Wrath King → Evil Critter).
Added Game Helper Dialog, allowing players to view all in-game systems, features, dialogs, and commands.

GameHelper.gif
 

3gena

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🔥Reboot Changes
* Level cap has been increased from previous limits up to **Level 130**
* Paragon cap increased to **2000**
* Added a brand new **Heroic Item Set** for level 125 players
* Heroic set stats are now stronger and better balanced than Legacy items (X)
* The new Heroic sets have been added to the **Transmog Shop (CTRL + T)**
* Added **Legacy Item (XI)** upgrades to the crafting list **(CTRL + U)**
* Materials(130) added to drop files
* MaterialBox(130) added to crafting
* Orbs(130) added to crafting
* MaterialBox(100) and Orbs(100) have been removed from craft list
* Codex system has been expanded with many new collectible items to complete and gain the stats reward

🐉 Legendary Evil Mir Returns
The legendary Evil Mir has returned once again.
* The boss features a very rewarding drop file
* Only the strongest teams will be able to defeat the Evil Mir and claim its treasures

❄️ x3 Brand New Caves Added
New caves have been added:
* Black Dragon Temple
* Jinchon Cave
* Snow Cave

Cave Features:
* Added to Daily Quests system (Q), Complete the quests and gain the rewards.
* Added to Hunters Map system, Teleport directly to floors/KRs spending hunt points.
* Added as new daily instances, Boss spawn chance inside instances is now guaranteed 100%

The following caves, bosses and monsters received massive balance improvements (Damage, Defense, HP) increase and Drop files improve:
* Black Dragon Dungeon
* Battle Ground
* Hell Cave
* Oma King Spirit
* Frostfang Wolf
* Dark Angel

New item sets have been added to the drop files:
* Level 115 Item Sets
* Level 120 Item Sets
* Level 125 Item Sets
The overall drop system has been heavily reworked to make farming more rewarding and balanced across all important areas.

♻️ Rebirth System
A completely new progression feature has been added: **Rebirth System**

How Rebirth Works:
* Reach Level 130
* Rebirth back to Level 100
* Unlock special rebirth progression

Rebirth Features:

* Ability to wear lower-level items after rebirth, Items must not already be rebirthed
* New special Rebirth Item Sets
* Rebirth-only cave added
* Special rebirth quests and rewards

This system is designed for players who want even more progression after reaching the end-game.

🌟 Newbie Experience Improvements
To help new players catch up faster and enjoy the game immediately, major newbie improvements were added.

New Starting Progression:
* Start Level increased to 100
* Starting Paragon increased to 1000
* Inner Power system now auto-completes all rows
* Codex auto-completed up to the last x3 items
* Hunt system auto-completed up to the last x6 caves
* Starting item stats have been improved significantly
* New players can now enter farming and PvP much faster than before

🖥️ UI FIXES & IMPROVEMENTS
A large amount of interface-related issues have been fixed and improved to make the overall gameplay experience much smoother and more responsive.
Many old UI bugs related to scrolling, dragging and filtering systems have been completely reworked from the client side.

✅ Fixed Issues
* Fixed scrollbar issues across multiple game dialogs
* Scrollbars now move smoothly without freezing or bugging
* Filters no longer glitch or skip items
* Mouse wheel scrolling is now properly synchronized with drag scrolling

The following systems received the new improvements:
* NPC / Craft Window
* Hunt Log
* Game Shop
* World Map
* Transmog Shop
* Quest UI
Everything should feel much smoother now
 

3gena

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Patch Notes — Rebirth System Improvements
We have applied several important updates to make the Rebirth system work properly across quests, NPC checks, instances, spells, taming, push mechanics, and rankings.

Second Character / Veteran EXP Buff Update
The Second Character EXP buff now works based on the character’s Highest Level Reached, not only the current level.

This means:
  • If you create a new lower-level character on the same account, you can still receive the Second Character/Veteran EXP buff until that character catches up to your highest progressed character.
  • If a character reaches a high level, then rebirths and drops back to a lower level, it will not abuse the Second Character buff.
  • Rebirth characters will now level normally with the intended rebirth EXP reduction.
This keeps the buff useful for real second characters, while preventing rebirth characters from abusing it.

Quests Rebirth Requirement
Lower-level players with higher Rebirth can now accept quests that require a higher level but lower Rebirth.

Example:
  • Player: Level 80, Rebirth 1
  • Quest: Level 100, Rebirth 0
The player can now accept the quest because their Rebirth is higher than the quest requirement.

NPC Level/Rebirth Checks
NPC checks now allow higher Rebirth players to pass level checks when the required Rebirth is lower.
This means lower-level, higher-Rebirth players can now enter caves or areas that require higher level but lower/no Rebirth.

Instance Rebirth Requirement
Instance entry checks now support Rebirth properly.
Lower-level players with higher Rebirth can now enter higher-level, lower-Rebirth instance caves.

Manual Rebirth NPC Button
Rebirth is no longer forced automatically.
You can now reach Level 130 and continue playing without being forced to rebirth.
Rebirth is now done manually through the NPC whenever you choose.

TurnUndead
TurnUndead now supports Rebirth logic.
You can now TurnUndead monsters that are higher level than you if their Rebirth is lower than yours.

ElectricShock / Taming
ElectricShock now supports Rebirth logic.
You can now tame monsters that are higher level than you if their Rebirth is lower than yours.
The taming chance has also been improved and balanced based on current pet count.

Repulsion / Push Spells
Push spells now support Rebirth priority. The system now checks in this order:
1. Rebirth
2. Level
3. Rebirth Level
4. EXP percentage
This means you can now push enemies that are higher level than you if their Rebirth is lower than yours.

Rank Listing / Trophy / Statue Correction
Ranking now correctly prioritizes higher Rebirth players.
Higher Rebirth players will now appear first in the rankings and correctly claim the top rank statue/trophy when they have higher Rebirth progression.

Summary
The Rebirth system is now fully integrated into:
- Quests
- NPC checks
- Instance entry
- Manual rebirth flow
- TurnUndead
- ElectricShock / Taming
- Repulsion / Push spells
- Ranking and trophy/statue ownership
- Second Character / Veteran EXP buff protection
 

3gena

Mir2 Server Creator
Veteran
Aug 17, 2015
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Cairo
Rebirth Update
Added 10 new caves exclusively for Rebirthed Players.
These caves have been integrated into the following systems:

Instance Teleport
Usable once per day.
Guarantees a 100% boss spawn when entering the cave.

Hunters Map
Teleport directly to any cave floor using Hunt Points.

Daily Quests
Complete cave quests and claim a Boss Egg that allows you to spawn the cave boss once per day.

Hunt Log
Gain permanent stat rewards by hunting and completing the required amount of mobs, sub-bosses, and bosses.

Pet Equipment
Pet item drops only from the first cave.
Pet can be upgraded up to 10 stages.
Each upgrade evolves the pet's appearance, damage, and defense.
Feed your pet to progress through its evolution stages.

Fixes
Fixed ElectricShock Pet Team Count bug.
Fixed NPC Dialog Scroll Bar issues.
NPC level requirement checks now properly support the Rebirth System.
Fixed an issue preventing certain items from being stored in Guild Storage.