Can i ask why they been made class specific now?! another lets fk the economy move?
can we have them back to how there always were, wearable by all plz.
They where class locked on Euro afaik.
I do not understand how having them class locked will mess up the economy
BH
i think its good they are class locked tbh stop dem wizzies getting 200+hp
then u gotta find the dumb wizz that will pay over the odds for 200 mp LOLthey wernt class locked on euro.
i mention the economy coz if your selling one thats only wearable by a wiz it limits your market, and as theres like 10 wiz who play atm :P
theres no market force to push up that price.![]()
Honestly I thought they where class locked on euro.
Thanks for the info
BH
Honestly I thought they where class locked on euro.
Thanks for the info
BH
They was class locked for a few reasons.
One because sin / archer dark armours cannot be traded between other classes, so it makes little sense to have 2 armours class locked effectively making it more difficult for them to acquire their armours, and the other 3 classes being able to pick and choose.
secondly a caster can effectively double their health with the health gains of these armours , coupled with health runes, set bonus's and such (which wasn't on euro) it crossed into the realms of overpowered on ACEM2.
HP armour on a wizard would give approx 450hp? A level 45 warrior has 824 as standard. Why would a wizard want another 200mp?
They where class locked on Euro afaik.
I do not understand how having them class locked will mess up the economy
BH
Honestly I thought they where class locked on euro.
Thanks for the info
BH
We class locked them as dark armours completely ruined AceM2...
Wizards with +200 HP and FlameField was to much... The other classes became pointless, If we are to unlock them, then they will not have the same stats.
Sam
