Dark armors in game?

ziiid

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Hey Team,

Curious if Dark armors are in game for sins and archers? Also if they are could you confirm there stats?

Thanks!

/ZiiiD
 

jez

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Can i ask why they been made class specific now?! another lets fk the economy move?
can we have them back to how there always were, wearable by all plz.
 

Babyhack

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Can i ask why they been made class specific now?! another lets fk the economy move?
can we have them back to how there always were, wearable by all plz.

They where class locked on Euro afaik.
I do not understand how having them class locked will mess up the economy

BH
 

Carribean

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i think its good they are class locked tbh stop dem wizzies getting 200+hp
 

jez

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they wernt class locked on euro.
i mention the economy coz if your selling one thats only wearable by a wiz it limits your market, and as theres like 10 wiz who play atm :P
theres no market force to push up that price. :)
 

Carribean

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they wernt class locked on euro.
i mention the economy coz if your selling one thats only wearable by a wiz it limits your market, and as theres like 10 wiz who play atm :P
theres no market force to push up that price. :)
then u gotta find the dumb wizz that will pay over the odds for 200 mp LOL
 

ILovePie:D

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Honestly I thought they where class locked on euro.
Thanks for the info

BH

100% wern't locked. Though it's not a bad idea for on here, some classes with their HP boost already will never die with another 200HP
 

Turrican

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They was class locked for a few reasons.

One because sin / archer dark armours cannot be traded between other classes, so it makes little sense to have 2 armours class locked effectively making it more difficult for them to acquire their armours, and the other 3 classes being able to pick and choose.

secondly a caster can effectively double their health with the health gains of these armours , coupled with health runes, set bonus's and such (which wasn't on euro) it crossed into the realms of overpowered on ACEM2.
 

ILovePie:D

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They was class locked for a few reasons.

One because sin / archer dark armours cannot be traded between other classes, so it makes little sense to have 2 armours class locked effectively making it more difficult for them to acquire their armours, and the other 3 classes being able to pick and choose.

secondly a caster can effectively double their health with the health gains of these armours , coupled with health runes, set bonus's and such (which wasn't on euro) it crossed into the realms of overpowered on ACEM2.

HP armour on a wizard would give approx 450hp? A level 45 warrior has 824 as standard. Why would a wizard want another 200mp?
 

Turrican

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HP armour on a wizard would give approx 450hp? A level 45 warrior has 824 as standard. Why would a wizard want another 200mp?

Why would a warrior want mc0-5 ?

These armour's was clearly intended to be used by the classes they are stated towards.

A wizard / tao has more to gain by using blue armour then a warrior has to gain by using red which has less stats than steel armour. (this isn't balance)

Unlocking them would also mean that sin/archer are getting a bum deal and their armours would need to be increased to 200hp too.
Which then leads to the question, why even have red / green.
 

IceMan

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They where class locked on Euro afaik.
I do not understand how having them class locked will mess up the economy

BH

they where not classed lock on euro or usa. just sin and archer had there own cuz of moves
 

Samuel

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We class locked them as dark armours completely ruined AceM2...

Wizards with +200 HP and FlameField was to much... The other classes became pointless, If we are to unlock them, then they will not have the same stats.

Sam
 

Chriz

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This server is really anti-wiz lol blue armour was the only one useful on a wiz.. Unless you had a proring..

Sent from my GT-I9300 using Tapatalk
 

Raider

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I think the armours being locked is okay, especially with HP runes about, it would be anti fun fighting a wiz with 600hp+

/Xele
 

Ardbeg

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Honestly I thought they where class locked on euro.
Thanks for the info

BH

They were designed with specific classes in mind but were never set as class required to wear except for the assassin armour.

I don't remember them existing on Euro either, weren't they first available on Gamepot USA ?

---------- Post Merged at 08:57 AM ---------- Previous Post was at 08:39 AM ----------

We class locked them as dark armours completely ruined AceM2...

Wizards with +200 HP and FlameField was to much... The other classes became pointless, If we are to unlock them, then they will not have the same stats.

Sam

200 HP on a wiz goes in seconds when getting hit by mobs on map where you need the extra HP.
Using flamefield in AR coupled with a meteor shower skill made you extremely vulnerable. It did on USA anyway !