GK/DK - Chronicles Logic

kickey

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Add the "social" effect ( to DK ) that the odd slasher or sorc has in orc's.

When there's only x amount of mobs left in room spawn more randomly.

Would take a group them id imagine
 
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horton

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Iv run it solo on **** kitted 44 tao plenty, lvl 42 Monks have run to GK already. Wizzies find it hardest but top end can still do it

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3 times a week? We were doing double's every day for over a month while you guys were still crying the Sun pot change had made Hell impossible.

So after doing an easy subboss regularly (GK)and getting good drops then doing another easy boss (DK) which dropped badly you are just getting round to making a post about it because someone else is killing a good dropping sub?
 

GimmeAKitKat

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Add the "social" effect ( to DK ) that the odd slasher or sorc has in orc's.

When there's only x amount of mobs left in room spawn more randomly.

Would take a group them id imagine

DK is doable 2man but would take a while, is harder than Tori lets on, specially with the new changes, and pots are obviously an issue that far in. Whenever Forsaken kill it we go in multiple groups, simply as that's how we like hunting.

DK isn't really the issue either as its a 6 hour+ spawn and drops utter garbage, even after the recent changes, GK however needs changing. The mages need to see through Moonlight and need to be made event mobs or summet that wonder back.

Its generally agreed on other threads that its ridiculous that sins are so OP PvE that they can solo Collossus etc at lvl 45...Soloing or even 2 manning the best dropping, 2nd hardest boss ingame that's on a 2hour and under timer is utter shite.

Bosses need changing or sins need changing in PvE
 

stallion90

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2nd hardest boss?
Sorry but was doing Coll at sub 40 man.

What about Orc warlord evil mir frozen and turtle Lord I would put colossus at about 8th hardest boss to kill
 

ILovePie:D

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DK is doable 2man but would take a while, is harder than Tori lets on, specially with the new changes, and pots are obviously an issue that far in. Whenever Forsaken kill it we go in multiple groups, simply as that's how we like hunting.

DK isn't really the issue either as its a 6 hour+ spawn and drops utter garbage, even after the recent changes, GK however needs changing. The mages need to see through Moonlight and need to be made event mobs or summet that wonder back.

Its generally agreed on other threads that its ridiculous that sins are so OP PvE that they can solo Collossus etc at lvl 45...Soloing or even 2 manning the best dropping, 2nd hardest boss ingame that's on a 2hour and under timer is utter shite.

Bosses need changing or sins need changing in PvE

DemonKing really isn't harder than you're making it out to be. Kite it around, Tao keeps people Energy Shielded, takes a while yes, but there is still no AI to the "hardest" boss ingame. It's like killing MTK on Euro.

Team also hunt in groups, you noticed this when we fight you in Hell.

Agreed that Hell drops crap, but I guess it's like Evil Mir, you have to kill it to be in with the chance of the best things ingame.
 

stallion90

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Sorry I thought u was referring to Coll not gk.

Gk should be 3-6 hour rs like the other bosses its equivalent. Is it really rsin under two hours???? That's utter madness I'm going up there
 

GimmeAKitKat

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So after doing an easy subboss regularly (GK)and getting good drops then doing another easy boss (DK) which dropped badly you are just getting round to making a post about it because someone else is killing a good dropping sub?

Gatekeeper isn't really a sub boss, its simply the first boss in there. And Gatekeeper's difficulty and drop file is fine, other than the fact sins can abuse what I can only assume is an oversight in Moonlight. Weve been pointing out things like this and many other things to the staff for well over 4 month and a lot of things have been fixed or changed.

It does however, and not for the first time, seem incredibly convenient that Tori spent quite a while shouting about hell being impossible due to the sun pot change, yet is now able to take advantage of changes to camp it with ease.
 

ILovePie:D

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Gatekeeper isn't really a sub boss, its simply the first boss in there. And Gatekeeper's difficulty and drop file is fine, other than the fact sins can abuse what I can only assume is an oversight in Moonlight. Weve been pointing out things like this and many other things to the staff for well over 4 month and a lot of things have been fixed or changed.

It does however, and not for the first time, seem incredibly convenient that Tori spent quite a while shouting about hell being impossible due to the sun pot change, yet is now able to take advantage of changes to camp it with ease.

I still can't sunpot more than once per second? You do realise how much / often GK hits for, don't you?
 

kickey

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Gatekeeper isn't really a sub boss, its simply the first boss in there. And Gatekeeper's difficulty and drop file is fine, other than the fact sins can abuse what I can only assume is an oversight in Moonlight. Weve been pointing out things like this and many other things to the staff for well over 4 month and a lot of things have been fixed or changed.

It does however, and not for the first time, seem incredibly convenient that Tori spent quite a while shouting about hell being impossible due to the sun pot change, yet is now able to take advantage of changes to camp it with ease.

Were there's a will there's a way .
 

GimmeAKitKat

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Sorry I thought u was referring to Coll not gk.

Gk should be 3-6 hour rs like the other bosses its equivalent. Is it really rsin under two hours???? That's utter madness I'm going up there

The timer isn't really that big of an issue either tbh, the mages are supposed to stop it being killed by very small groups, as its rather hard to outpot the GK damage when one or 2 mages take a fancy to you, hence why Team (and on occasion ourselves) have wiped there a lot when using the intended groups.

Before this Sin issue, GK wasn't killed anything like every spawn as getting groups together off-peak is an issue among other things. And Generally if your taking a group, your going to have to clear mobs, or the people at the back take a pasting and get blocked etc.

If sins cant solo and 2man GK, itll likely go back to being killed as part of bigger group hunts
 

kickey

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The timer isn't really that big of an issue either tbh, the mages are supposed to stop it being killed by very small groups, as its rather hard to outpot the GK damage when one or 2 mages take a fancy to you, hence why Team (and on occasion ourselves) have wiped there a lot when using the intended groups.

Before this Sin issue, GK wasn't killed anything like every spawn as getting groups together off-peak is an issue among other things. And Generally if your taking a group, your going to have to clear mobs, or the people at the back take a pasting and get blocked etc.

If sins cant solo and 2man GK, itll likely go back to being killed as part of bigger group hunts


You say that like any old tom, dick or harry can do it.

Shaun's sold a lot of tyres to be able to do this man....bit of respect.. god damn it.. ;)

Seriously tho. If it's so simple tell inoob to get a move on.
 

ILovePie:D

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You say that like any old tom, dick or harry can do it.

Shaun's sold a lot of tyres to be able to do this man....bit of respect.. god damn it.. ;)

Seriously tho. If it's so simple tell inoob to get a move on.

He's too busy exploiting the poison bug with taostsr
 

Mystickiller

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Ozzie all I hear from you is moans about sins being op. Maybe learn to play your class to it's advantage? Sin excells in bossing, always has always will. **** I was soloing Rme at 35 when I had the 2nd poison sword book in-game with fate blades and corals etc.
 

stallion90

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Seroiusly tho this psn bug is short shitty bursts. Unless u have a nice big round room u can run around non stop its pointless. If ur doing a 3-4 hour lvling sesh ur much better off just hammering mobs 1by1 as normal

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Used to be good for gk tho before it got camped 👊💦💦💦💦💦💦💦
 

GimmeAKitKat

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You say that like any old tom, dick or harry can do it.

Shaun's sold a lot of tyres to be able to do this man....bit of respect.. god damn it.. ;)

Seriously tho. If it's so simple tell inoob to get a move on.

True, its only 2 sins ingame that can do it, but if you think even the very top end should be able to solo the top tier bosses, then we wont agree, as I simply don't. Soloing mid range bosses for decent cash return etc, maybe fair enough, but not the GK/DK tier., I wouldn't even say the tier below that, infact I don't think JD/Warlord etc are solo'd? so why the tier above.

I don't mean any disrespect to Tori, regardless of cash spent or whatever else people throw at him, he simply plays his class to its advantages and does it exceedingly well, but the mechanics that allow individuals to solo top tier bosses I cant agree with.

Inoob I believe is on a lvling spree again after Jeras overtook him and hit 60, im sure if the issue isn't resolved he will also play his class to its potential and kill GK, I still wouldn't agree that its good for the server.
 

stallion90

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Inoob is pretty pro at pve from what I've seen hunting with him. I'm sure he's more then capable of doing it. Jeras even more so.
 

GimmeAKitKat

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Ozzie all I hear from you is moans about sins being op. Maybe learn to play your class to it's advantage? Sin excells in bossing, always has always will. **** I was soloing Rme at 35 when I had the 2nd poison sword book in-game with fate blades and corals etc.

True I think sins are slightly OP. SS (and Dash the same) could use a 1-2 second addition to cooldown, and either they need toning down abit on bosses in some way, or the top tiers of bosses need something to stop them being solo'd. The most annoying thing about the GK kill is that the Mages are there presumably to specifically make GK a small-medium group size kill as a minimum, and without the Moonlight thing, that would be the case.

I would potentially even go further to say that a tao's hide should not work against those particular mages aswell, just to stop it then being 2 manned with a tao to hide.
 

Xx69xX

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True I think sins are slightly OP. SS (and Dash the same) could use a 1-2 second addition to cooldown, and either they need toning down abit on bosses in some way, or the top tiers of bosses need something to stop them being solo'd. The most annoying thing about the GK kill is that the Mages are there presumably to specifically make GK a small-medium group size kill as a minimum, and without the Moonlight thing, that would be the case.

I would potentially even go further to say that a tao's hide should not work against those particular mages aswell, just to stop it then being 2 manned with a tao to hide.

If an Assassin cannot solo bosses, whats the point of the class?

I know GK is supposedly an "extreme boss" but if you have the amazing gear why not? 2 players out of a 500+ user base, seems ok to me. If you start craping all over sins, what place will they have on this game?
 

ILovePie:D

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You're missing the vital point of how much HP tori has. If gatekeeper wipes groups out, how can I solo? I have great dps, but not something that overrides a whole group.

We've wiped before when we were able to spam sunpots.

Mages are there to cause damage and resurect other mobs too.