- Mar 25, 2003
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I will be attempting to duo dk this week. Let u know how I get on![]()
DK can be 100% 2 manned, just need to keep energy shield up at all times.
I will be attempting to duo dk this week. Let u know how I get on![]()
Iv run it solo on **** kitted 44 tao plenty, lvl 42 Monks have run to GK already. Wizzies find it hardest but top end can still do it
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3 times a week? We were doing double's every day for over a month while you guys were still crying the Sun pot change had made Hell impossible.
Add the "social" effect ( to DK ) that the odd slasher or sorc has in orc's.
When there's only x amount of mobs left in room spawn more randomly.
Would take a group them id imagine
DK is doable 2man but would take a while, is harder than Tori lets on, specially with the new changes, and pots are obviously an issue that far in. Whenever Forsaken kill it we go in multiple groups, simply as that's how we like hunting.
DK isn't really the issue either as its a 6 hour+ spawn and drops utter garbage, even after the recent changes, GK however needs changing. The mages need to see through Moonlight and need to be made event mobs or summet that wonder back.
Its generally agreed on other threads that its ridiculous that sins are so OP PvE that they can solo Collossus etc at lvl 45...Soloing or even 2 manning the best dropping, 2nd hardest boss ingame that's on a 2hour and under timer is utter shite.
Bosses need changing or sins need changing in PvE
So after doing an easy subboss regularly (GK)and getting good drops then doing another easy boss (DK) which dropped badly you are just getting round to making a post about it because someone else is killing a good dropping sub?
Gatekeeper isn't really a sub boss, its simply the first boss in there. And Gatekeeper's difficulty and drop file is fine, other than the fact sins can abuse what I can only assume is an oversight in Moonlight. Weve been pointing out things like this and many other things to the staff for well over 4 month and a lot of things have been fixed or changed.
It does however, and not for the first time, seem incredibly convenient that Tori spent quite a while shouting about hell being impossible due to the sun pot change, yet is now able to take advantage of changes to camp it with ease.
Gatekeeper isn't really a sub boss, its simply the first boss in there. And Gatekeeper's difficulty and drop file is fine, other than the fact sins can abuse what I can only assume is an oversight in Moonlight. Weve been pointing out things like this and many other things to the staff for well over 4 month and a lot of things have been fixed or changed.
It does however, and not for the first time, seem incredibly convenient that Tori spent quite a while shouting about hell being impossible due to the sun pot change, yet is now able to take advantage of changes to camp it with ease.
Sorry I thought u was referring to Coll not gk.
Gk should be 3-6 hour rs like the other bosses its equivalent. Is it really rsin under two hours???? That's utter madness I'm going up there
The timer isn't really that big of an issue either tbh, the mages are supposed to stop it being killed by very small groups, as its rather hard to outpot the GK damage when one or 2 mages take a fancy to you, hence why Team (and on occasion ourselves) have wiped there a lot when using the intended groups.
Before this Sin issue, GK wasn't killed anything like every spawn as getting groups together off-peak is an issue among other things. And Generally if your taking a group, your going to have to clear mobs, or the people at the back take a pasting and get blocked etc.
If sins cant solo and 2man GK, itll likely go back to being killed as part of bigger group hunts
You say that like any old tom, dick or harry can do it.
Shaun's sold a lot of tyres to be able to do this man....bit of respect.. god damn it..![]()
Seriously tho. If it's so simple tell inoob to get a move on.
You say that like any old tom, dick or harry can do it.
Shaun's sold a lot of tyres to be able to do this man....bit of respect.. god damn it..![]()
Seriously tho. If it's so simple tell inoob to get a move on.
Ozzie all I hear from you is moans about sins being op. Maybe learn to play your class to it's advantage? Sin excells in bossing, always has always will. **** I was soloing Rme at 35 when I had the 2nd poison sword book in-game with fate blades and corals etc.
True I think sins are slightly OP. SS (and Dash the same) could use a 1-2 second addition to cooldown, and either they need toning down abit on bosses in some way, or the top tiers of bosses need something to stop them being solo'd. The most annoying thing about the GK kill is that the Mages are there presumably to specifically make GK a small-medium group size kill as a minimum, and without the Moonlight thing, that would be the case.
I would potentially even go further to say that a tao's hide should not work against those particular mages aswell, just to stop it then being 2 manned with a tao to hide.
