Skills in shops as of 2.0 [community feedback]

Skill books in shops?

  • Yes

    Votes: 116 52.5%
  • No

    Votes: 105 47.5%

  • Total voters
    221
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FTM

Dedicated Member
Dedicated Member
Aug 19, 2013
182
5
45
if this is implemented expect 90% wizzies running around in game voted no has imo would ruin the game
 

Breezer

Legend
Legendary
Jul 16, 2004
3,684
845
345
is anyone taking into consideration the effect this is gonna have on the economy?

Skills are what.... 15-20% of dropfiles and market? and a lucky drop can change your entire game and make you feel like a king!


I for one would not be a happy chappy with upto 20% of my gold being take out of my pocket due to people being able to buy skills from a shop rather then sourcing them from players.....
i depend on this money to buy my next lot of potions to go leveling........

Even the lower level skills sell for 20-50k in TM that all adds up to gold in your pockets.... if this vote pass's thats gold out of your pockets...
AND MINE!!!




PS, if the skills do become avaliable in shop, myself and all other players want gold refund on what ever we have alrdy spent on these skills.......

They have the source code , they can make an economic algorithm that would alter the prices of the spells in shop based on the total amount of gold floating around ingame...So in effect it would be better :)
 

Doug

Dedicated Member
Dedicated Member
Feb 2, 2014
461
10
44
No, if you want to make skills more available, quest them, make you collect a **** load of stuff that's unused ATM, bug shells bones mandibles stones webs shrooms + kill quests + kill certain bosses + gold to complete quest and ores, better n higher level the skill more of these items needed
 

chr1

Loyal Member
Loyal Member
Mar 22, 2014
13
0
27
Dear Samuel,

Wrong idea, making them more likely to drop in the files is the only correct way to achieve the same goal. Mir has and always has been a game where you find items by grinding solo/in a group, as a guild, and rolling for rare drops.

Here's where you are going wrong:

In the original Euro mir, no items were available in the shop as such, it's the frequency of the drop which determined the item availability in the shop. Your shop systems are poor because they don't reflect items being sold to the shop.

For example in original mir someone could sell a hooked spear mc0-1 to the weapon shop in bichon wall, and only at the bichon wall npc was this item available, and you could purchase it back, sometimes extra dura necklace etc for crafting. Your shop however doesn't do this, therefore items that become more regular and frequent such as Decoy skill book is still unavailable in the shop WHILST everyone I know sells it to the shop for the 25k gold (saving time with TM sales).

The solution is this:

- Re-work the in game npc stores so that items sold to the shop are available to buy back by everyone see Euro Mir 1.4 files as a base line to the idea.
- Increase drop frequency for all skill books by 2/3x more likely.

I trust you will take my information not as just a suggestion but as a player modelled economically dynamic solution and understanding this is the solution to future problems for all items not just skill books alone.

Regards
Chr1
 
Last edited:

Ripman

LOMCN Developer
Developer
Jul 22, 2003
1,129
20
265
Romania, Timisoara
Just fix the shops. Let the items sold appear in the shops till reboot. This is how mir was designed initially. Then you dont need books added to shop. Ppl will add them there from drops.
 

Mono

Loyal Member
Loyal Member
Nov 26, 2012
42
4
35
Dear Samuel,

Wrong idea, making them more likely to drop in the files is the only correct way to achieve the same goal. Mir has and always has been a game where you find items by grinding solo/in a group, as a guild, and rolling for rare drops.

Here's where you are going wrong:

In the original Euro mir, no items were available in the shop as such, it's the frequency of the drop which determined the item availability in the shop. Your shop systems are poor because they don't reflect items being sold to the shop.

For example in original mir someone could sell a hooked spear mc0-1 to the weapon shop in bichon wall, and only at the bichon wall npc was this item available, and you could purchase it back, sometimes extra dura necklace etc for crafting. Your shop however doesn't do this, therefore items that become more regular and frequent such as Decoy skill book is still unavailable in the shop WHILST everyone I know sells it to the shop for the 25k gold (saving time with TM sales).

The solution is this:

- Re-work the in game npc stores so that items sold to the shop are available to buy back by everyone see Euro Mir 1.4 files as a base line to the idea.
- Increase drop frequency for all skill books by 2/3x more likely.

Regards
Chr1

I like the idea about going back to the old way of selling things to the shop, however to make this even remotely worthwhile there would need to be some editing along the following lines done otherwise its just going to be a case of every undercutting the book shop guy.

Increase the price at which the merchant buys certain books (35+ probably)
Make the sale price to the book merchant the same price as what he actually sells for, there is no use selling a book to the merchant for 50k only for him to then sell it on to the next player for 300k, all that would happen then is people would set a Q/S of 250-290k and not budge from it.
 

jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
NO.
this is part of what makes mir unique. dont tinker with the fundamentals and fk things up. you did this once with anti wiz AI.

YOU already have the power to sort this to a certain extent with the drop files, you made low lvl books too rare to start with.

if you put all books in the shop why stop there? put all the fkin weapons in too and all the kit. We can go to bosses to have a BBQ and sing song.

putting books in shop at very high prices just feeds the gold farmers and irl prices. Theres still player who cant hunt without cashing ffs, how they buy a book? black market economy.
if you want all skills as soon as you lvl, every other mmo does it for you. its not mir...
 

swfc8847

LOMCN Leecher
Mar 16, 2014
1
0
12
you dont say if you me an game gold or ingame gole .? both are a bad idea

---------- Post Merged at 05:03 PM ---------- Previous Post was at 05:03 PM ----------

you dont say if you me an game gold or ingame gold .? both are a bad idea
 

chr1

Loyal Member
Loyal Member
Mar 22, 2014
13
0
27
I like the idea about going back to the old way of selling things to the shop, however to make this even remotely worthwhile there would need to be some editing along the following lines done otherwise its just going to be a case of every undercutting the book shop guy.

Increase the price at which the merchant buys certain books (35+ probably)
Make the sale price to the book merchant the same price as what he actually sells for, there is no use selling a book to the merchant for 50k only for him to then sell it on to the next player for 300k, all that would happen then is people would set a Q/S of 250-290k and not budge from it.

Indeed the npc's don't exactly value the cost of the items in terms of rarity, this needs re-working a bit.

But the bottom line is this would balance itself out all the way up to lvl 26-30 items after time.
 

NightScare

Legend
Legendary
Nov 11, 2005
3,071
225
290
Nottingham
I have no idea why everyone is against this.


This will have zero effect on the economy and will effect class balance in a positive way.


Skills such as TDB/FF/FD/Curse/Poisoncloud are essential skills to fufill your classes role, making who has them based on a lottery is stupid.


Atleast make it some sort of quest chain.
 

chr1

Loyal Member
Loyal Member
Mar 22, 2014
13
0
27
NO.
this is part of what makes mir unique. dont tinker with the fundamentals and fk things up. you did this once with anti wiz AI.

YOU already have the power to sort this to a certain extent with the drop files, you made low lvl books too rare to start with.

if you put all books in the shop why stop there? put all the fkin weapons in too and all the kit. We can go to bosses to have a BBQ and sing song.

putting books in shop at very high prices just feeds the gold farmers and irl prices. Theres still player who cant hunt without cashing ffs, how they buy a book? black market economy.
if you want all skills as soon as you lvl, every other mmo does it for you. its not mir...

All your points are valid. Samuel is under pressure currently to satify a player base of WoW players, and ex-mir players who had DSS and their lvl 50's on previous servers.... the fact is giving handouts is just as stupid as Bone lords dropping tele rings at events (that ****ed euro mir up imo).

The reality is the Item stores DO not reflect the frequency of the drops, if everyone sells Decoy to the npc, nobody can buy it back... and TM is not a true reflection and should only be used to sell rare items with extra stats, not regular hooked spears etc...Retarded.
 

idkbro

Dedicated Member
Dedicated Member
Loyal Member
Mar 4, 2014
22
0
27
Some form of increasing the availability of skills would be welcome - however - you will have to rebalance some of these skills otherwise some classes will be very powerful.
 

chr1

Loyal Member
Loyal Member
Mar 22, 2014
13
0
27
Some form of increasing the availability of skills would be welcome - however - you will have to rebalance some of these skills otherwise some classes will be very powerful.

make npc's dynamic not static (which they currently are ) fixed. increase skill book drop in the mobs FIXED.

No more conversation, I'm sure samuel has taken this point and will try his hardest to achieve harmony in the mir world... if modifying the client/server isn't going to take the piss by 2.0
 

Raider

LOMCN Veteran
Veteran
Loyal Member
Jun 26, 2003
405
1
94
I would even go as far as saying why wait for 2.0, get drops adjusted over the weekend if you want to please people.

/Xele
 

Aldor

Dedicated Member
Dedicated Member
Aug 16, 2013
240
7
45
I voted yes even though there's only 1 skill I need on my Archer coz it's half a class atm :p

It's impossible to balance classes when rare spells are part of the equation and anyone saying otherwise is basing their opinion purely on what gamers accepted as being ok 12 years ago. MMOs have evolved since Mir2 Eu and so have the majority of gamers.

I would however suggest a compromise involving having to quest and perhaps even craft items for said quests to obtain the rarer spells and thus forcing players to play/grind/earn rather than just having the option buy. A quest chain much like the fate/redmoon quests but on a much larger scale that involves grinding mobs, killing bosses, handing over gold, crafting, etc is a much more favourable idea IMO. You'd be giving everyone guaranteed access to these skills without taking away the need to play the game and without encouraging gold buying.

I'd also make the argument that it should take weeks and not days to level the higher level skills, increasing the necessary skillpoints significantly.
 

chr1

Loyal Member
Loyal Member
Mar 22, 2014
13
0
27
I voted yes even though there's only 1 skill I need on my Archer coz it's half a class atm :p

It's impossible to balance classes when rare spells are part of the equation and anyone saying otherwise is basing their opinion purely on what gamers accepted as being ok 12 years ago. MMOs have evolved since Mir2 Eu and so have the majority of gamers.

I would however suggest a compromise involving having to quest and perhaps even craft items for said quests to obtain the rarer spells and thus forcing players to play/grind/earn rather than just having the option buy. A quest chain much like the fate/redmoon quests but on a much larger scale that involves grinding mobs, killing bosses, handing over gold, crafting, etc is a much more favourable idea IMO. You'd be giving everyone guaranteed access to these skills without taking away the need to play the game and without encouraging gold buying.

I'd also make the argument that it should take weeks and not days to level the higher level skills, increasing the necessary skillpoints significantly.

While i do not agree with this post prior to the point made about levelling skills, I do think the levelling of skills could be done in a more interesting and achieved manner, possibly removing archer guards and trainers and increasing the EXP values of each level, or adding further levels to the spells and making each level not as powerful.
 

eternallight

Dedicated Member
Dedicated Member
Loyal Member
Feb 8, 2014
116
0
42
Dont have your untested custom skills tried out on a live server please. Have a beta weekend and do a rewind or something or some kind of 2.0 open bet for a set time

stop moving the goal posts also this was meant to be a low rate server. Books in shops is so stupid. It's a sure fire way to reduce server life overnight.
 

superscampi

Dedicated Member
Dedicated Member
Loyal Member
Feb 16, 2014
307
3
44
bad idea personally. This sort of thing should have been done before the server went live. People have worked for their kits/skills or for the gold to buy the skills.

Putting them in the shop is a massive piss take.

How bout sorting the drops out a little instead? Maybe at this time putting skills up to 32 in the shops would be good...
 

Guccci

LOMCN Veteran
Veteran
Mar 8, 2014
722
48
89
A big NO from me... Personally i think you would lose more players from the server who would quit because of gold they have spent on skills and time they have hunted for them.
 

Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
A big NO from me... Personally i think you would lose more players from the server who would quit because of gold they have spent on skills and time they have hunted for them.

You might lose some of the hardcore Mir fans, but you would probably gain a bigger outside base.

Also I like what Breezer said, having spells max to level 2, then require a book for level 3, this could be the best of both worlds.
 
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