Skills in shops as of 2.0 [community feedback]

Skill books in shops?

  • Yes

    Votes: 116 52.5%
  • No

    Votes: 105 47.5%

  • Total voters
    221
Status
Not open for further replies.

NightScare

Legend
Legendary
Nov 11, 2005
3,071
225
290
Nottingham
If every tao had curse & poison cloud, every wizard had FF/blizzard and every sin had swift feet/shadow step the game would be horrible and numbers would prevail even more than they do now (thanks reincarnation).

Its clear from the poll results that at least the high level books won't be making an entrance into the shops in the short term which is cool, however I still think adjusting the drops is the only way forward to bring a positive effect for everyone on such a split decision.

There are many people on this forum who you shouldn't listen to Sam and only vote what is best for them without seeing the overall picture, there is also many people who are just clueless and don't think of what the effects would be if everyone had all the skills instantly, then there are people who are just opting for the lazy option too. It must be difficult to make decisions based on recent polls but you have to remember that you are in charge along with your server team, show some leadership and keep aiming towards how you visioned your server to be, these polls shouldn't determine how the game is set out but more to provide you a guideline.

The negativity on the forums with people claiming 200 user count isn't good for the server, last night you peaked at 400 which is still FAR higher than any private server I know of, I still run into fights regularly in caves and still have fun with my mir friends hunting. All in all cheers for the fun server which you have obviously spent many hours creating - aimed at all the team.

/Itcan'tbeXelehesaidnicewords



With that logic, the game is obviously an unbalanced mess, and the spells should just be taken out straight away?

What your suggesting is only a few people should have these amazing over-powered spells? thus shifting the balance of power massivly in their favour, because they got lucky on a lottery?

This is a private server, eventually every class will have every skill, wether its next month, or in a year. The developers should of thought about that when creating the game, and if they did , it wont unbalance anytihng, infact it will balance it as skills are major factor within the game. and towards a players enjoyment of a server, spells are NOT items, everyone knows that they may not ever possess a DSS, its a rare item and doesnt really contribute to your play style. How-ever a spell does, and everyone expects to at some point have all the spells for their class.
.

I'd much rarther play a server with 400 people were all spells are unlocked upon level, than play a server with 150-200 users were spells drop once a month from group bosses and the average players has no chance of ever competing in a pvp enviroment.

How-ever if the spells are stupidly unbalanced, they will have to be balanced properly anyway.


So yeh, your argument is invalid, muppet.
 
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Jicaa

Pooslice
Golden Oldie
Jul 9, 2003
2,386
36
184
If every tao had curse & poison cloud, every wizard had FF/blizzard and every sin had swift feet/shadow step the game would be horrible and numbers would prevail even more than they do now (thanks reincarnation).

Its clear from the poll results that at least the high level books won't be making an entrance into the shops in the short term which is cool, however I still think adjusting the drops is the only way forward to bring a positive effect for everyone on such a split decision.

There are many people on this forum who you shouldn't listen to Sam and only vote what is best for them without seeing the overall picture, there is also many people who are just clueless and don't think of what the effects would be if everyone had all the skills instantly, then there are people who are just opting for the lazy option too. It must be difficult to make decisions based on recent polls but you have to remember that you are in charge along with your server team, show some leadership and keep aiming towards how you visioned your server to be, these polls shouldn't determine how the game is set out but more to provide you a guideline.

The negativity on the forums with people claiming 200 user count isn't good for the server, last night you peaked at 400 which is still FAR higher than any private server I know of, I still run into fights regularly in caves and still have fun with my mir friends hunting. All in all cheers for the fun server which you have obviously spent many hours creating - aimed at all the team.

/Itcan'tbeXelehesaidnicewords

The poll results mean nothing, Sam just wants to see people opinions on it. If he's made a poll then he must actually of wanted to make the change, but isn't 100% sure incase he usercount drops.

However he can do whatever he wants regardless on how many yes/no. And whatever he does I doubt many people will leave if they really enjoy Mir.

Also you make fair points but they can be invalid, if every class has spells they can be tweaked to balance the server properly. If spells are rare then nothing is ever balanced and the high end guilds that play a lot will just be overpowered because spells can't be balanced with a small amount of people having the spell.

Sam could always just open a 2nd server(not the best idea) to cater to each half, I would play regardless on half of the current usercount if it meant I could play the whole game.
 

alison87

Dedicated Member
Dedicated Member
Jan 29, 2014
169
1
44
What your suggesting is only a few people should have these amazing over-powered spells? thus shifting the balance of power massivly in their favour, because they got lucky on a lottery


.


Therein lies the problem, if u won the lottery irl and had everything u wanted wud u still buy a ticket?
 

d1craig

Golden Oldie
Golden Oldie
Aug 12, 2010
1,939
7
124
looking at it it seems its either the people who are at the top and know that if a book drops in their guild they are getting it or its people who thought they where awesome but cant put the time into now, who want the skills to stay rare and only the top people get it.

i would love it to be once you level up you get to do a quest so a skill can be acquired. but that would take far too much work.

we all know lots of skills are not balanced in the slightest no matter how much tuning they get they just wont be... but if everyone got them skills when they got to the level it wouldnt be so much of a problem.

i reckon if the skill books where put into the shop and it was advertised, lots of people that dont have the time for mir and never started this server because of that would be very very tempted to come and play.
 

Breezer

Legend
Legendary
Jul 16, 2004
3,684
845
345
Well this is interesting...

PollBug.jpg

Obviously ain't true but my browser seems to think so...what's the verdict? Yes? No?
 

thebigcheese

Dedicated Member
Dedicated Member
Feb 17, 2014
128
1
44
Taos and wiz should get curse/ff if they do a solo PB quest to slay 100,000 omas. I'd agree they could have it if they did this quest completely solo.
 

Raider

LOMCN Veteran
Veteran
Loyal Member
Jun 26, 2003
405
1
94
With that logic, the game is obviously an unbalanced mess, and the spells should just be taken out straight away?

What your suggesting is only a few people should have these amazing over-powered spells? thus shifting the balance of power massivly in their favour, because they got lucky on a lottery?

This is a private server, eventually every class will have every skill, wether its next month, or in a year. The developers should of thought about that when creating the game, and if they did , it wont unbalance anytihng, infact it will balance it as skills are major factor within the game. and towards a players enjoyment of a server, spells are NOT items, everyone knows that they may not ever possess a DSS, its a rare item and doesnt really contribute to your play style. How-ever a spell does, and everyone expects to at some point have all the spells for their class.
.

I'd much rarther play a server with 400 people were all spells are unlocked upon level, than play a server with 150-200 users were spells drop once a month from group bosses and the average players has no chance of ever competing in a pvp enviroment.

How-ever if the spells are stupidly unbalanced, they will have to be balanced properly anyway.


So yeh, your argument is invalid, muppet.
I don't suggest only a few people should have the skills, over time people will obtain the skills just like it has always been on mir.

Everybody won't gain every skills over time because they will keep releasing new ones for us to obtain, not everyone will get all their skills if they don't invest the time . The developers did think about this when creating the game and it was a conscious decision to keep the skills in the traditional mir way. You say people know they don't own a DSS but people are already moaning that they can't get kit at the moment, if drops were made like dirt and everyone had J maces a DSS would only be the next stepping stone in a moan cycle.

Are you seriously saying that the server count will be at a 200 player difference because of no welfare skill handouts? You are wrong, the user count will drop because people don't feel rewarded for playing (not me personally, but your average Joe). The style which skills have been incorporated into mir has nothing to do with the drop off. Also I DON'T suggest that only the elite get the skills, I have said 2-3 times in this thread already on how I think skills should drop, you muppet.

/Xele
 

NightScare

Legend
Legendary
Nov 11, 2005
3,071
225
290
Nottingham
I don't suggest only a few people should have the skills, over time people will obtain the skills just like it has always been on mir.

Everybody won't gain every skills over time because they will keep releasing new ones for us to obtain, not everyone will get all their skills if they don't invest the time . The developers did think about this when creating the game and it was a conscious decision to keep the skills in the traditional mir way. You say people know they don't own a DSS but people are already moaning that they can't get kit at the moment, if drops were made like dirt and everyone had J maces a DSS would only be the next stepping stone in a moan cycle.

Are you seriously saying that the server count will be at a 200 player difference because of no welfare skill handouts? You are wrong, the user count will drop because people don't feel rewarded for playing (not me personally, but your average Joe). The style which skills have been incorporated into mir has nothing to do with the drop off. Also I DON'T suggest that only the elite get the skills, I have said 2-3 times in this thread already on how I think skills should drop, you muppet.

/Xele




You keep saying this one main point


"if they put the time in".

But we all know this isnt the case...... I havnt played in about 2 weeks, but i could log on right now kill a Boss and get FF. Proving your whole argument of "putting the time in" totally false.

Kit should be rare, something i agree with.

Spells how-ever define your class, its like picking a Prot Warr on WOW, and having to grind DM's for 6 years just to get "Taunt" effectivly rendering your class useless or "not as usefull" untill you have got lucky, Or picking a priest and having to grind for the best type of healing....

Basiclly, i want to play a Wizz, but i chose not to as i knew i would have to grind for 3 years to get their main (and most fun to use) spell. So yeh, thats why i am all for it!.



The best way to suit both partys would be to give them on level up, but change the levels needed for each skill lvl, e.g Lvl 1-43 lvl 2 45 lvl 3 46.

Then someone running around with level 3 FF, people cant say he "didnt put the time in"


And no i wasnt suggesting a 200 player drop, was merely an example the UC will probarly not move regardless of what action is taken, The biggest thing that will cause the UC to drop on here is the way they've coded the PVP Target system, taken all the fun out of a melee char.
 
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jez

Banned
Banned
Dedicated Member
Jun 9, 2013
447
8
45
9 ppl lead is hardly a mandate to change something so fundamental in mir.
Something being "popular" doesn't mean its the Right thing to do. Same as the government dont give a vote on the death penalty.
 

thebigcheese

Dedicated Member
Dedicated Member
Feb 17, 2014
128
1
44
9 ppl lead is hardly a mandate to change something so fundamental in mir.
Something being "popular" doesn't mean its the Right thing to do. Same as the government dont give a vote on the death penalty.

Right or wrong is a matter of opinion. Thing with the death penalty is most people probably support it but too many people are chicken shits and won't voice their view because the "progressive" people will just decry them forever more.

I may seem to be counter arguing your point, I voted No in this poll though :P.
 

Robert

Actual Jesus
VIP
Jan 1, 1970
4,652
97
104
Yes.
I'm quite ignorant to the impact this may have, but that doesnt stop most people posting so here goes.

Surely by putting the skills in the shops the main people that will benefit are those of Mid to Low level?

The higher levels will obtain all of the skill books they desire eventually anyway as they will be able to kill the better bosses continuously until they drop. If they are in the shop they will still kill the bosses, make the necessary millions then buy the book (I can't imagine the big boy books will be cheap).

From my perspective this server is very heavily built toward group playing. I'm not a group player I like to play in isolation and would be more inclined to do so if basic skills were in the shops up to say level 33. This wouldn't hurt the higher levels as they will breeze through the need for these skills but would help out the mid level, mid effort loners like me. One hunt for me in MM can cost 30k and I will only make say £10-15k from the hunt - so trying to buy Firebang for example is far to expensive but would change my leveling habits and increase the speed.

Just my thoughts, not the gospel at all.
 

Koriban

Addict
Legendary
Loyal Member
Aug 18, 2006
5,842
215
260
Brighton
I don't think anyone here would say no to spells up to level 33 in shops. It was spells after 33 people said should remain as drops only.
 

Jacko

Dedicated Member
Dedicated Member
Jul 7, 2011
946
10
104
the netherlands
I don't think anyone here would say no to spells up to level 33 in shops. It was spells after 33 people said should remain as drops only.

I do agree with this all skills upto icestorm/ shinsu should be in shops like they are on almost all files.
books like curse flamefield etc should not be abuyable but if you'd really want to be more accesable to players maybe setup book quests where people gain tokens for completing a quest and the tokens are tradeable for books whereas the higher level the book the more tokens they take.
Also all the books are account bound when they are bought by tokens and tokens are bound too.this prevents gold sellers from aking money and still gives people other ways to get books instead of getting steamrolled by some guild when they only get 4 people together to kill mtk.
 

Wrath

LOMCN Leecher
Mar 22, 2014
1
0
12
The whole point of the game is to hunt and the anticipation of finding skill books, items and so on. People on here moan far too much go to a care bear sever so the can hold Your hand.
 

grimlife

Dedicated Member
Dedicated Member
Jan 6, 2013
276
5
44
Samual.

Could we get your verdict on whats going to happen with skill books? youve kept us in suspense long enough.

Alot of people wont buy any books because the uncertainty of prices dropping when 2.0 comes.
and alot of people wont sell any books untill they know whats happening or unless they can get stupid price for it, witch seems unfair and is an attributing factor of why people are leaving your server (im ashamed to say)

Its doing peoples heads in not knowing what to do, and for people who want to buy skills, dont know if they should wait or buy now.... (even though prices are stupidly high....)




Are the prices of skills going to go UP or DOWN with the 2.0 patch??

Will Books Be harder or easyer to gain though the 2.0 patch??

Do i buy now at current price or do i wait for 2.0?




Some people ingame are saying the price of skills are gonna hit rock bottom and will be in the shops.......
Other people are saying there gonna get more expencive........
 

Turrican

LOMCN Member
Untrusted Member
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Jul 24, 2012
1,140
18
100
UK
The Poll is fairly stalemate, the only way this would of been implemented was if the majority was in favor of it.

As is, this will not be changed.

Thanks for the votes / opinions.

Closed.
 
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