Update 09/06/13 - OKS, Bug Fixes and Skill Tweaks

MiloFoxburr

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Mar 23, 2003
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New Stuff
  • OmaKingSpirit added - Found in Oma Caves 2F(OmaKingTomb)
  • MirKing added - Entrance on 4th floor of ZumaTemple
  • Storage Window updated to new Style
  • Friend Window updated to new Style
  • Custom Keybind System added - Click here for details
  • A randomness has been added to Boss Spawn Timers to make them a little harder to predict and control

Skill Tweaks
  • TwinDrakeBlade - Can now stun Mobs (But not most Bosses), second hit can cut through Shields and Damage while Yellow set to x1.2
  • FrostCrunch - Changes to bring it in-line with Euro
  • Curse - Changes to bring it in-line with Euro
  • Mirroring - Now uses FlameDisruptor and Thunderbolt correctly, damage calculations for Clone tweaked and can now Unsummon Clone when you have 4 pets
  • Purification - Can now cure Curse status correctly
  • UltimaEnhancer - Can now be reapplied even when target is still buffed
  • LionRoar - Range set to 4x4 and can now paralysis Pets

Bug Fixes
  • BoneLord - Should no longer spawn RandomMobs. Also the mobs it does spawn can see through Hiding
  • Tamed Mobs should no longer die shortly after retame
  • Trade - Fixed issue where you needed free Bag Slots when giving an item to someone else
  • Client should no longer create invisible items when selling
  • Revelation will show even if added while player was not on screen
  • Buff Icons no longer break on relog
  • HandWeight now correctly calculated
  • QuickSlots should now act exactly like official
  • Prevent People being in Guild Twice
  • Potentional Fix for some Client crashes
  • Fixed a bug that results in higher Dura ores not being mined
  • When Yimoogi dies his Slave dies too
  • Spirit Items no longer break in Fight Zones
  • Luck Rate fixed for +3 Luck items
  • Fixed a bug that may of caused Stronger than normal Mobs to occasionally spawn

Other
  • You may of noted that TDB can't stun Bosses this change also affects anything else that can cause Freeze (FC and Curse for example), Bosses also now have a SlowResist value to make it harder to slow them. This change can be tweaked on the fly so feedback in encouraged and welcomed
  • Also you may of noticed your HP increase. This is to bring it in-line with Euro stats, every class got a boost and it applied automatically on login
  • MagicResistance tweaked
 
Last edited:

Skyline

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Mar 26, 2003
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Has MR been fixed?

Some people have+90/100% MR which meant no magic attacks can hit them.
 

Reverance

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Yet again always with the negativity.... why bother?

Sounds good im already compiling a bug list for next week =p

cant wait for fights at MK and OKS :D

It's just a generic negative comment that is made on every server where that boss is added.
 

NewHope

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Nov 18, 2005
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Looks good.
The usercount is always showing loads of players online, i assume this accounts for stalls.
There a way to make it account for just actively moving players?
 

YAKUZA

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Yet again always with the negativity.... why bother?

Sounds good im already compiling a bug list for next week =p

cant wait for fights at MK and OKS :D

OKS drops far to much the the ease of killing it, its a rubbish boss easy to kill but just takes an age to do it. It was in euro so what the hell may as well be here, it will just be a massive pvp zone :)

Other fixes seem great so im happy with the patch :)
 

Reverance

Final Heaven
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[/LIST]



****ing carebare server

Would rather the same thing happened that does on every server?

One guild eventually gets to the point where it is impossible to get bosses (Unless your hunting early morning)

That's a good thing to happen of course......
 

MiloFoxburr

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The timers arnt hard to get, fight for the bosses.

And that hasn't changed. You just can no longer predict the timer. A boss that was 2 hours before might be 1 hour 48 minutes now or 2 hours 10 minutes. It takes away the exact science of knowing when a boss will spawn without randomizing it completely.

We've no interest in stopping fights for bosses. It's not Mir if you can't fight over a boss.
 

Kinneas

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May 2, 2007
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And what's wrong with it being on a random timer then? Don't like the idea of maybe having to wait a bit for a boss?

What's so exciting about having bosses that spawn like clockwork?
 

Reverance

Final Heaven
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We do generally unfortunately every single time Numbers/Kit destroys.

Not much you can do when all the high end drops are in 1/2 guilds.