- Sep 25, 2007
- 90
- 3
- 35
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****ing carebare server
Hardly. It's making it fairer for the smaller guilds who don't stand a chance.
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****ing carebare server
MR still too much ? :/
Agree - Random boss timers WTF? Knowing the boss times playing the game with skill REWARDS the better players. Random boss spawns is a terrible idea.
Was about to say lol, what's so skillful about being able to use a clock?Bullshit, it rewards those who have the time to work out timers. You're not a better player because of that.
yep, i agree
going to help the bigger guilds control the server
i agree too,
saw wadestreet on way there before reboot, so looks like they get tipped off too.
The changelog was posted before reboot.. You all got tipped off.
i saw them before they announced on server that the change log was posted here.
WhiteTiger said:Most of the guys want it like this because they havnt got the skills/power to fight against others...
people have worked hard to get high lvl and kit then things like this get changed to benefit the weak...
tipped off with what? and no i aint in wade street... my god whats wrong with keeping things the same like they are suppose to be?
jesus lets make every reboot about benefiting the noobs who cant figure out when bosses are due.
Yes and no. The people who realised it was a good server had it easy, no competition, loopholes. People who joined the server AFTER various players got lots plat and stackable buffs have to work harder for their levels and kit. Don't think the weak should be assisted but lets have all the people who got to 38 and over before the mining changed and the buffs stopped stacking put back to lev 38. Wont happen but at least admit u had it way too easy and stop with the we are better attitude. You aren't you just started on easier streetMost of the guys want it like this because they havnt got the skills/power to fight against others...
people have worked hard to get high lvl and kit then things like this get changed to benefit the weak...
Is a great idea but why do not you have made it completely random? The small bosses would be boring, but the "guild bosses" would be even more fascinating if we can not predict the attack! Perhaps, if it were possible, the ideal would be the old way for soloable bosses and a complete random for the rest.No one got tipped off beforehand and certainly not WadeStreet.
And fights will still occur. You just can't predict the timer to the exact minute. There is no skill in knowing when a boss spawns. There is no skill in going from boss to boss. This gives an even and fair chance to everyone to be able to get a boss.
New Stuff
- OmaKingSpirit added - Found in Oma Caves 2F(OmaKingTomb)
- MirKing added - Entrance on 4th floor of ZumaTemple
- Storage Window updated to new Style
- Friend Window updated to new Style
- Custom Keybind System added - Click here for details
- A randomness has been added to Boss Spawn Timers to make them a little harder to predict and control
Skill Tweaks
- TwinDrakeBlade - Can now stun Mobs (But not most Bosses), second hit can cut through Shields and Damage while Yellow set to x1.2
- FrostCrunch - Changes to bring it in-line with Euro
- Curse - Changes to bring it in-line with Euro
- Mirroring - Now uses FlameDisruptor and Thunderbolt correctly, damage calculations for Clone tweaked and can now Unsummon Clone when you have 4 pets
- Purification - Can now cure Curse status correctly
- UltimaEnhancer - Can now be reapplied even when target is still buffed
- LionRoar - Range set to 4x4 and can now paralysis Pets
Bug Fixes
- BoneLord - Should no longer spawn RandomMobs. Also the mobs it does spawn can see through Hiding
- Tamed Mobs should no longer die shortly after retame
- Trade - Fixed issue where you needed free Bag Slots when giving an item to someone else
- Client should no longer create invisible items when selling
- Revelation will show even if added while player was not on screen
- Buff Icons no longer break on relog
- HandWeight now correctly calculated
- QuickSlots should now act exactly like official
- Prevent People being in Guild Twice
- Potentional Fix for some Client crashes
- Fixed a bug that results in higher Dura ores not being mined
- When Yimoogi dies his Slave dies too
- Spirit Items no longer break in Fight Zones
- Luck Rate fixed for +3 Luck items
- Fixed a bug that may of caused Stronger than normal Mobs to occasionally spawn
Other
- You may of noted that TDB can't stun Bosses this change also affects anything else that can cause Freeze (FC and Curse for example), Bosses also now have a SlowResist value to make it harder to slow them. This change can be tweaked on the fly so feedback in encouraged and welcomed
- Also you may of noticed your HP increase. This is to bring it in-line with Euro stats, every class got a boost and it applied automatically on login
- MagicResistance tweaked
Change log is a list of all fixes/changes to the server...what do u mean about a "tip off about the changelog" ?? what does change log even mean?? .. i saw a shout change log and i didnt even no what it ment
