So, and as per usual this is my point of view:
Wizzies/Taoists should not have 100% accuracy on running targets (I will test this and if it is the case, fix it).
2.3 Warriors were be able to hold shift and hit a target that they run passed, however, being able to instant run after a hit is a bug and I feel there should be the usual cool down period after a hit, so I can either change it so you get a successful hit whilst running but then a cooldown, or you can keep the current system where you have more control over the when you want to hit and therefore control over the cooldown.
We do want these files to have the best and most fair pvp experience to mir date, but getting this right takes time.
Sam
no offence, but thats utter nonsense lol, by your logic its fair that u can sing once then u have to walk after ur target? try that, and ull make warrs useless.
there should be no delay in running after u land a hit...doesnt even make sense.
ur supposed to be able to move soon as uve done what u were doing, whether its a hit or a spell, i posted about that ages ago and in repsonce u made spells cast at 2x speed (which reduced the delay on running to about 1/2 what it was)..lol.
being able to hit targets moving at full pelt was only possible if you were ALOT faster than the other guy (or if they decided to run back and forth on the same 2 spots), and on this server if ur running win7 that shouldnt even be an issue.
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Its not that, its the style if pvp that is pissing us off. This lock on **** that makes u instant run is just lame.. tao/wiz Vs Warr ...tao and wizz should always win... if played correctly. But if the chance comes and a warr can get hold of u. You should be shitting bricks.
Auto pot is a huge game changer aswell. Everyone knows how to pot on mir....get rid of it lol.
have to agree with this, auto pot ruins pvp, knowing when to pot and what pot to use is half the fight, taking that out means theres no censequence for being slack enough to get hit(other than using a hp or sun pot)