MIR Unleashed

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K4ng4r00

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Sep 2, 2005
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yes, 20 - 30- 40 - 50, but it still only says it is lvl 20, but the stats are different

i think its abit lame that it does show wat lvl version of the armour they r using



also i agree wid Milo, elementz make mir3 sooo cooool
 

Pyros

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I could never be bothered with the elements system in mir 3, i liked the simplicity of mir 2. I think they put too much into mir 3 making it more complicated, is why mir 2 is still so popular today.
 

kyleb

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i think ADM is going to rule tbh.

I have never played MIR3 though so cant comment on the elemental style thing.

Is great soul fire ball just a stronger SoulFireBall?
 

Far

tinmymouthpl0x
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great soul fireball hits about 5 things at once.
 

Dibbyz

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Nov 23, 2004
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so light can be added, can you also alter the range of light i.e how much light around the character from a certain torch? so you could implement peddler torch so it lights whole screen?

also does your armours work along the same lines as euro i.e stats change according to certain marker levels or as in the case of mir set stats change according to class?

personally i'd like to see a mir where skills can also be leveled above 3.

seeing as this is similar to diablo would it be possible to create some features for mir to add any of the good elements from diablo/diablo 2 lord of destruction etc?

the only down side i can see to what ADM is doing is that because he can work the files in so many different ways, theres so many different types of things he can do with servers to create them in so many different ways.

does anyone else have the source code/ability to work on these files and create other variations of whats being done here or will this eventually lead to a server then the realease of just these files as is without anything added taken away. Also could they be expanded further/wil they?

or will we after these end up waiting for things from groups like plumewind again?
 
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TrueADM

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Dibbyz said:
so light can be added, can you also alter the range of light i.e how much light around the character from a certain torch? so you could implement peddler torch so it lights whole screen?

also does your armours work along the same lines as euro i.e stats change according to certain marker levels or as in the case of mir set stats change according to class?

personally i'd like to see a mir where skills can also be leveled above 3.

seeing as this is similar to diablo would it be possible to create some features for mir to add any of the good elements from diablo/diablo 2 lord of destruction etc?

the only down side i can see to what ADM is doing is that because he can work the files in so many different ways, theres so many different types of things he can do with servers to create them in so many different ways.

does anyone else have the source code/ability to work on these files and create other variations of whats being done here or will this eventually lead to a server then the realease of just these files as is without anything added taken away. Also could they be expanded further/wil they?

or will we after these end up waiting for things from groups like plumewind again?

I don't have the source code, I'm not editing the servers or any Legend of Mir currently available. My code is all from scratch, coded in a whole entire new engine, protocol and system.
 

Dibbyz

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Nov 23, 2004
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but what do you use as a template? you must have something to work off? starting from scratch would take so damn long! :(
 

Bacardi

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the image files and a knowledge of how the game works and is played. Thats what he's working from.. n yeah it would take a long time, which is exactly whats goin on. this wasnt started last week ya know lol.
 

TrueADM

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Hazuki said:
His template is Euro Mir and the Emu files.

I didn't use the Emu files as a template, I haven't even used them. I'm only using images, sounds and the general Legend of Mir gameplay. The way my client renders and processes certain aspects is completely different from alot of the current methods used, and alot more advanced than any client or server file(s) currently available to the Mir community.
 

Far

tinmymouthpl0x
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when did u actually start this adm?
 

DeathWish

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lol :P


and just so everyone knows thers no need to keep saying "is this possible" blah blah blah

cuz anythin is possible, as long as we have the graphics and sound for what ever if necessary... and ye were coding it from scratch using vb.net its a programming language, use google to find out what it is if u dnt know

it takes ages to do all this and im not sure when its going to be finished but when me and adm are both working on it it all goes really fast, like 1 or 2 new functions added a day but i aint doing anything atm... other stuff to do

we was working on it like 24/7 from start of december up until around xmas when me and adm went on holiday(not togeather) then sorta stopped, and since this topic was started we started work on it again, but like i said ive just stopped for abit.
 

Hazuki

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TrueADM said:
I didn't use the Emu files as a template, I haven't even used them. I'm only using images, sounds and the general Legend of Mir gameplay. The way my client renders and processes certain aspects is completely different from alot of the current methods used, and alot more advanced than any client or server file(s) currently available to the Mir community.

Sorry I didnt mean it like that. I meant you have built your game around using the ideas of Euro and Emu.