sorry kori but you're hugely biased so i take everything you say with a pinch of salt. i also know you were one of the ones who knew this update was coming before it was officially announced so i highly suspect you had a hand in influencing this change.
speed6 is not 'ridiculously fast'. also you do realise that gemming speed+8 on a warrior is incredibly difficult/expensive? in fact i KNOW you know this because you gave up trying on your warrior after what, 6? speed gems failed, the last 1 smashing your sowg. you then rerolled a sin. so please don't try to defend what both yourself and harry know is a massively OTT nerf.
sins could toe-to-toe warriors before, i've explained this multiple times and it's hugely frustrating that the team haven't at listened to this and watched the proof ingame that i see day in, day out. and again, the whole picture isn't being looked at here. there's more to pvp than just dps/toe-to-toeing - what about being able to teleport next to your target/teleport away with no cooldown? no one has responded to this yet.
to the server team - this is too much, too soon. you need to take baby steps when trying to balance things and this isnt what this is. i'd be more than happy to spend some time demonstrating/testing ingame to the staff that sins aren't anywhere near as flawed as the sins on the forum are making out, and also help demonstrate/explain why the WHOLE picture needs looking at when balancing classes.
A certain someone told me that sins DS animation change was happening as he was chosen to test things for them, and as thus I assumed that was a huge buff. It's a shame you've become too engrossed into Mir that you also jump to this silly conclusions. I've not had a hand in anything, I've not touched Chronicles in ages.
I do however think these changes needed to happen and have been stating so for the past... 6months. You're talking to someone who's HAD speed8 on a warrior in end-game kit and also had slow5 agil38 endgame kit on an assassin. I know full well what the potential of each class and the costs are. I succeeded in getting Speed8 on my warrior but re-rolled to a sin due to boredom of the game. Soon after reaching end-game kit on sin I simply left. Please at least get facts right before calling someone biased. I don't consider you to be on the same level as Kyler.
Sins could never toe to toe warriors efficiently mate, i'm sorry but it's an illusion that you've somehow created. In order to do so, you have to get at least 34 agility on a sin. At which point, you then have the -CHANCE- to toe to toe a warrior. You either dodge their hits, or you don't. If you don't, you're dead. It's that simple. It's like rolling a dice every time you toe to toe a warrior. No class should be 100% based on RNG to succeed. At all.
I, Also, if you recall in my previous thread stated that ShadowStep needed a much larger cooldown and that ShoulderDash should have an extra second or two added to its cooldown. So again, cut the bias crap.
I agree however that all of this in one go is a LOT to take in, but then the server team have never done anything in small implements, it's always been one big lump sum that probably ends up making more work for themselves.
TL;DR the speed nerf to warriors is not as big a deal as you think, you'll still 1hit your precious Inoob.