TDB not piercing defence anymore?

Kinneas

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Your complaining that the strength of FF increases with MC?

Sam

I'm not sure about how the specifics of it worked, but I believe on Euro, FF would hit harder with more base MC. This made items like RedMoonSwords very desirable due to having high base values. On here I think FF hits a (rather high) base value and is increased by max MC only (although obviously a higher base makes a slight difference).

The problem I guess is that a higher base MC is not desirable at all at the moment, especially with it being so easy to have high luck weapons. Mind you, collecting higher base MC was always quite specific to FF on euro I think, so perhaps it doesn't matter.

As an example, I think someone with MC20-60 would hurt a hell of a lot more on average than someone with MC5-75 using FF on euro.
 

Reverance

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Glad to see TDB is getting some love, I do understand some of the complaints against the power it had in Euro (And also the complaints at the weakness on here)

FF Does feel very strong on here (Even a single hit before the fast cast speed)

It doesn't help that Gemming kits seems to have very little chance of breakage (Unless your me) compared to Euro.
 

Samuel

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I'm not sure about how the specifics of it worked, but I believe on Euro, FF would hit harder with more base MC. This made items like RedMoonSwords very desirable due to having high base values. On here I think FF hits a (rather high) base value and is increased by max MC only (although obviously a higher base makes a slight difference).

The problem I guess is that a higher base MC is not desirable at all at the moment, especially with it being so easy to have high luck weapons. Mind you, collecting higher base MC was always quite specific to FF on euro I think, so perhaps it doesn't matter.

As an example, I think someone with MC20-60 would hurt a hell of a lot more on average than someone with MC5-75 using FF on euro.

Like I said I will test it on our Ruby test server and have a look at the phili sources... But I am going with what they have as the rest (and sorry if you disagree) is just player speculation.

Sam
 

WildGirl

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Completely agree, but we have tried to balance the skills to which we have received nothing but abuse about... So we will make the skills euro and just attempt to provide more balanced new mobs, we have wasted enough time on trying to get skills right.

Sam
If you look at all people complaining about TDB u'll notice everyone's talking about pvp. Right now a warrior 1vs1 against a mob is unbeatable by far.

As long as no one 1 hit kils anyone it will be fine.
 

Kinneas

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Like I said I will test it on our Ruby test server and have a look at the phili sources... But I am going with what they have as the rest (and sorry if you disagree) is just player speculation.

Sam

That's quite alright and I will happily admit that it's very much speculation in my case. I've never seen the code for any of this so take my observations for what they are (anecdotal memories from a game I haven't played in years :P).

I don't have a problem with FF as it is now (other than it casting too fast which you are already addressing), but it does seem somewhat different that I remember it being on Euro. That's not necessarily a bad thing though and you're well within your rights to make changes to these spells to try and balance things more here. Euro certainly wasn't perfect, after all.
 
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Reverance

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That's quite alright and I will happily admit that it's very much speculation in my case. I've never seen the code for any of this so take my observations for what they are (anecdotal memories from a game I haven't played in years :P).

I don't have a problem with FF as it is now (other than it casting too fast which you are already addressing), but it does seem somewhat different that I remember it being on Euro. That's not necessarily a bad thing though and you're well within your rights to make changes to these spells to try and balance things more here. Euro certainly wasn't perfect, after all.

Get out.

One of the main problems we will have the same as any Game - PvP v PvE

Currently some say skills are too powerful in PvP yet may be completely useless in PvE, the team (and players) need to help find the right bias or have some form of Multiplier/Dampener on skills depending on the target (Ie - SetTarget - Mob/Player/Enviroment)
 

ziiid

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Get out.

One of the main problems we will have the same as any Game - PvP v PvE

Currently some say skills are too powerful in PvP yet may be completely useless in PvE, the team (and players) need to help find the right bias or have some form of Multiplier/Dampener on skills depending on the target (Ie - SetTarget - Mob/Player/Enviroment)

This is why you have the yellow stun effect with a damage multiplier against PVE. Tune the power of base TDB to PVP then have the yellow dmg multiplier only effect pve. You can then tune the multiplier to make sure warriors can keep up (not the same as but at least somewhat) in lvling, this can then not work or work on bosses however you would like.

Warriors being able to 1 shot a wiz without shield is not a problem if it were to be there. Currently you can have multiple warriors bashing on a stuck wiz with shield up and they won't die. If a wiz gets caught stuck beside 2 warriors WITHOUT shield up they should get 1 shot, every time, period.

Saying that a wiz shouldn't die when caught without shield is like saying a warrior shouldn't die when caught not potting....If you don't pot or you don't recast shield properly you should die.

Alot of other skills should be able to get tuned this way also. I personally don't want euro, intelligent balancing of skills, innovative tweaks to balance some to me is very welcome. Don't be surprised that it is hard and may take many weeks of tweaks to get close to balanced. Yes people will complain, but they did on euro, and will on every server. If it is not set in stone and you guys are willing to always revisit (in order or priority of course) then I personally think that is great and all that you can do. Other games are not balanced, but because they are always being revisited I am willing to play them because I know I won't be stuck forever in a badly balanced game.
 

WhiteTiger

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Like I said I will test it on our Ruby test server and have a look at the phili sources... But I am going with what they have as the rest (and sorry if you disagree) is just player speculation.

Sam
So let me get this straight you are changing warriors TDB to Euro style. But changing FF to Phili/2.3? how are they ever going to be balanced?
 

Laylas

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So let me get this straight you are changing warriors TDB to Euro style. But changing FF to Phili/2.3? how are they ever going to be balanced?

Wiz have been walking around OP for months now while warriors have had every nerf aimed at them, now your complaining becoz finally TDB is being made how it should of been from day 1, are you for real?
 

WhiteTiger

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Wiz have been walking around OP for months now while warriors have had every nerf aimed at them, now your complaining becoz finally TDB is being made how it should of been from day 1, are you for real?


If they're fixing one then fix all.

Don't see any of you warriors reporting LR being OP or entrap

LR -> Can LR a mirror(over more space that you should) and bash it till it's dead. Whereas you should only be able to LR from 3x3(ish) and soon as you hit the target it becomes un-stunned.

Entrap - Should only be able to entrap thing adjacent to you. Entrap it from wherever + keep it stunned whereas it should break entrap soon as you hit it.

Hypocrite much?

Where is the post did he say he was moaning about TDB being fixed? He just said how can you change one to EURO style and change the other to RUBY/2.3 should all be the same.

Your complaining that the strength of FF increases with MC?

Sam

No I'm just saying it simply can't be coded right. 5-6 MC = 70 dmg flat line but an extra 50 dmg needs roughly an extra 50 mc - so to hit 200 I'd need roughly 200 mc...
 
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d1craig

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If they're fixing one then fix all.

Don't see any of you warriors reporting LR being OP or entrap

LR -> Can LR a mirror(over more space that you should) and bash it till it's dead. Whereas you should only be able to LR from 3x3(ish) and soon as you hit the target it becomes un-stunned.

Entrap - Should only be able to entrap thing adjacent to you. Entrap it from wherever + keep it stunned whereas it should break entrap soon as you hit it.

Hypocrite much?

Where is the post did he say he was moaning about TDB being fixed? He just said how can you change one to EURO style and change the other to RUBY/2.3 should all be the same.



No I'm just saying it simply can't be coded right. 5-6 MC = 70 dmg flat line but an extra 50 dmg needs roughly an extra 50 mc - so to hit 200 I'd need roughly 200 mc...

like most of us are saying "euro was **** and unbalanced". warriors need LR to be as good if not better than it is. as far as im aware is doesnt stay para'd long enough (you cant even run before they un para). Entrap wouldnt know i dont like it lol.

we should be looking to make this better not the same as something that wasnt really that good even when it was knew.
 

Samuel

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So let me get this straight you are changing warriors TDB to Euro style. But changing FF to Phili/2.3? how are they ever going to be balanced?

Phili = Official leak... If its phili its official which means your interpretation on how a skill might work is redundant if we have the official code.

Sam
 

Male

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Entrap - Should only be able to entrap thing adjacent to you. Entrap it from wherever + keep it stunned whereas it should break entrap soon as you hit it.

Only used entrap on here but your comment is half right, the mobs Entraped do stay stunned for X amount of time(also anything in the line being pulled is stunned as well, Works great for making a wall.) even when being hit BUT you can't just pull anything from any direction, it must finsih moving into one of the 8 places around you. Does that make sense or just sound really bad...
 

WhiteTiger

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as far as im aware is doesnt stay para'd long enough (you cant even run before they un para).
You obviously havent played a warrior then

Only used entrap on here but your comment is half right, the mobs Entraped do stay stunned for X amount of time(also anything in the line being pulled is stunned as well, Works great for making a wall.) even when being hit BUT you can't just pull anything from any direction, it must finsih moving into one of the 8 places around you. Does that make sense or just sound really bad...

So how can you be sure if its bugged or not? You should only be able to entrap one thing not a whole line of things. I may well be wrong ( sure somebody will correct me if I am) but on Euro when you hit the mob after entrap it just unstunned.

Phili = Official leak... If its phili its official which means your interpretation on how a skill might work is redundant if we have the official code.

Sam

I know one thing for sure ff shouldnt do 70-75 damage at mc 5-6
 
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Skyline

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You obviously havent played a warrior then



So how can you be sure if its bugged or not? You should only be able to entrap one thing not a whole line of things. I may well be wrong ( sure somebody will correct me if I am) but on Euro when you hit the mob after entrap it just unstunned.



I know one thing for sure ff shouldnt do 70-75 damage at mc 5-6

You're right.
 

Male

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So how can you be sure if its bugged or not? You should only be able to entrap one thing not a whole line of things. I may well be wrong ( sure somebody will correct me if I am) but on Euro when you hit the mob after entrap it just unstunned.

I don't have a clue, thus why even tho i play a war i'm not making comments on this only pointing out that what you said about Entrap working from anyway to the war was not correct but your comment about keeping in para'ed even when attacking was, not to mention pointing out another issue with it you did not list which might or might not be working as it should be.

I'd speak about LR to but as i don't personaly have the skill i can't comment on how it works so i won't, same reason i didn't say anything about Entrap not working right as i NEVER see people use it even tho i find it to be a very powerful skill and the only time i have seen it working at all is on here, can't say something isn't working right if i don't know how its should work all i can do is say what i have seen of how the skill works here.
 

d1craig

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You obviously havent played a warrior
And why would you say that? I have a level 45 warrior and have had for over a month. Yes, I haven't played for 2 weeks but I haven't read any changes to the skill.
 

Samuel

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I was unaware that entrapment was leaving mob para'd after hit... Unless these things are reported I may not spot them...

Sam
 

d1craig

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I was unaware that entrapment was leaving mob para'd after hit... Unless these things are reported I may not spot them...

Sam
I always think the same thing when something like this comes up.... Many people don't know exactly how skills are suppose to work.

Maybe you could get a page with the skills listed and what they are suppose to do. If you are unsure you can ask them to discuss.

Although I thought paralysis was suppose to end when hit no matter how it got para'd? Only exception I have seen is pararing.
 

WhiteTiger

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I always think the same thing when something like this comes up.... Many people don't know exactly how skills are suppose to work.

Maybe you could get a page with the skills listed and what they are suppose to do. If you are unsure you can ask them to discuss.

Although I thought paralysis was suppose to end when hit no matter how it got para'd? Only exception I have seen is pararing.

Well why comment on things like LR being right when it's clearly wrong if you have no idea how it work?
I was unaware that entrapment was leaving mob para'd after hit... Unless these things are reported I may not spot them...

Sam
Well you won't because nothing is in favour of the warriors. Everything is UP and everybody else is OP. :roll:
 
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